Kevin Paskowski work email
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Kevin Paskowski personal email
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Kevin Paskowski phone numbers
I am a game designer with experience in content, level, and systems design. My approach to design is player centric, iterative and data informed. I appreciate and enjoy intuitive and elegant UX design. I love turn based tactics, open world games, games that build believable and interesting worlds, and games that scratch the itch of exploration.
Team Tiger Games
View- Website:
- teamtigerstudio.com
- Employees:
- 5
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Team Tiger GamesSan Francisco, Ca, Us -
Senior Game DesignerTeam Tiger Studio Jun 2024 - Present- Design and spec out 3D room / level designs for Secret Puzzle Society meta- Write dialog for 3D rooms- Surprise and delight players by creatively iterating on proven content format- Iterate on spec writing process to make specs easier for all parties to parse during production and implementation -
Game DesignerTeam Tiger Studio Nov 2023 - May 2024- Designed and reviewed match 3 levels on a tight time table to reach global launch target. - Identified match 3 game play issues that would be launch blockers and worked with engineering to resolve them creating a better player facing product at launch. -
Game DesignerCaptain.Tv Aug 2021 - Mar 2023San Francisco, UsDeveloped games twitch streamers could play with their viewers / community.Stream Pirates:- Pre - production design and implementation of various systems and content- Viewer Unit Automation feature design- Unit, Unit Abilities and Equipment design- Equipment system gameplay and process improvements- Designed levels for streamers to play with their viewersStream Raiders:Events Designed:Marbles InvasionCrossover event with Marbles on Stream IP. Event focused on freeing the Morbies from the Evil Morbie and the Unknown Marbler across several different biomes. Morbies were battlefield support characters with unique abilities. Maps featured terrain that modified player movement or base stats. Player skins for the event were all designed to visually look like marbles.- Elementals- Olympiad- Snowfall- Design and implement monthly events for streamers to play with their viewers- Shepard and own events and documentation from pitch, to kickoff through play testing and event launch- Write Design specs for event features and mechanics- Create Art proposals for event assets: enemy units, terrain for maps, player skins- Enemy unit and Map creation, implementation and balancing for events- Used analytics to assess level performance and inform tuning strategies for under performing levels -
Ui/UxSomasim Llc Jul 2013 - Feb 2022City of GangstersProject Highrise1849: Nevada Silver1849UI/UX High / low fidelity mocks from concept to launch Work with fully remote teamAttend PAX West in 2015 to promote Project HighriseCreated PC UI / UX for Project Highrise and then ported it to tablet for a mobile friendly experienceAnimated walk cycles for all characters in Project Highrise -
Game DesignerJam City Oct 2017 - Jun 2021Culver City, California, UsVineyard Valley: Narrative driven collapse match 3Snoopy Pop: Bubble ShooterGameplay and Feature design across both titlesDesigned over 200+ levels across both titles -
Game DesignerMobilityware Jun 2017 - Sep 2017Irvine, Ca, UsTropical Treats:Match-3 puzzle design and development.Gameplay spec for level interactions. -
Associate Game DesignerStorm8 Aug 2015 - Feb 2017San Mateo, California, UsCandy Blast ManiaBubble ManiaCupcake ManiaJewel ManiaSpecialized in bubble shooters and match-3 puzzle design and development. -
ProducerZynga Jan 2013 - May 2013San Francisco, California, Us2 unannounced Mobile IP -
Art ProducerZynga Nov 2011 - Dec 2012San Francisco, California, Us -
Outsourcing ManagerZynga Apr 2011 - Oct 2011San Francisco, California, Us -
2D/3D ArtistZynga Jan 2010 - Mar 2011San Francisco, California, Us -
Asset IntegrationZynga Nov 2009 - Dec 2009San Francisco, California, UsRoller Coaster Kingdom- Track and integrate assets on weekly cadence- Assign and tune store pricing for in game store assets -
Web Application Support EngineerJobvite Sep 2008 - Mar 2009Denver, Colorado, Us- Developed, tested and configured career sites during and post activation- Acted as liaison between product management and engineering teams- Advised customers and provided tech support on best practices for design, and maintenance on career websites
Kevin Paskowski Skills
Kevin Paskowski Education Details
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City College Of San FranciscoComputer Science -
Boston University Via EdxBaseball Analytics And Data Science -
Academy Of Art UniversityAnimation/Vfx -
Bowling Green State UniversityDigital Arts
Frequently Asked Questions about Kevin Paskowski
What company does Kevin Paskowski work for?
Kevin Paskowski works for Team Tiger Games
What is Kevin Paskowski's role at the current company?
Kevin Paskowski's current role is Game Design / UX.
What is Kevin Paskowski's email address?
Kevin Paskowski's email address is kp****@****ail.com
What is Kevin Paskowski's direct phone number?
Kevin Paskowski's direct phone number is +141573*****
What schools did Kevin Paskowski attend?
Kevin Paskowski attended City College Of San Francisco, Boston University Via Edx, Academy Of Art University, Bowling Green State University.
What are some of Kevin Paskowski's interests?
Kevin Paskowski has interest in Jeremy Clarkson, Sports, Espn, History, Animation, Web Design, Facebook Platform, Deadliest Catch, The Alchemist (1988 Novel), Top Gear (British Tv Series).
What skills is Kevin Paskowski known for?
Kevin Paskowski has skills like Maya, Animation, Game Development, Flash, Html, Jira, Social Games, Mobile Games, Game Design, User Interface, Low Poly Modeling, Computer Animation.
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