Kevin Paskowski Email & Phone Number
@jamcity.com
1 phone found area 415
LinkedIn matched
Who is Kevin Paskowski? Overview
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Kevin Paskowski is listed as Game Design / UX at Team Tiger Games, a with 5 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at jamcity.com, phone signal with area code 415, and a matched LinkedIn profile for Kevin Paskowski.
Kevin Paskowski previously worked as Senior Game Designer at Team Tiger Studio and Game Designer at Team Tiger Studio. Kevin Paskowski holds Computer Science from City College Of San Francisco.
Email format at Team Tiger Games
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AeroLeads found 1 current-domain work email signal for Kevin Paskowski. Compare company email patterns before reaching out.
About Kevin Paskowski
I am a game designer with experience in content, level, and systems design. My approach to design is player centric, iterative and data informed. I appreciate and enjoy intuitive and elegant UX design. I love turn based tactics, open world games, games that build believable and interesting worlds, and games that scratch the itch of exploration.
Listed skills include Maya, Animation, Game Development, Flash, and 18 others.
Kevin Paskowski's current company
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Kevin Paskowski work experience
A career timeline built from the work history available for this profile.
Senior Game Designer
Current- Design and spec out 3D room / level designs for Secret Puzzle Society meta- Write dialog for 3D rooms- Surprise and delight players by creatively iterating on proven content format- Iterate on spec writing process to make specs easier for all parties to parse during production and implementation
Game Designer
- Designed and reviewed match 3 levels on a tight time table to reach global launch target. - Identified match 3 game play issues that would be launch blockers and worked with engineering to resolve them creating a better player facing product at launch.
Game Designer
Developed games twitch streamers could play with their viewers / community.Stream Pirates:- Pre - production design and implementation of various systems and content- Viewer Unit Automation feature design- Unit, Unit Abilities and Equipment design- Equipment system gameplay and process improvements- Designed levels for streamers to play with their viewersStream Raiders:Events Designed:Marbles InvasionCrossover event with Marbles on Stream IP. Event focused on freeing the Morbies from the Evil Morbie and the Unknown Marbler across several different biomes. Morbies were battlefield support characters with unique abilities. Maps featured terrain that modified player movement or base stats. Player skins for the event were all designed to visually look like marbles.- Elementals- Olympiad- Snowfall- Design and implement monthly events for streamers to play with their viewers- Shepard and own events and documentation from pitch, to kickoff through play testing and event launch- Write Design specs for event features and mechanics- Create Art proposals for event assets: enemy units, terrain for maps, player skins- Enemy unit and Map creation, implementation and balancing for events- Used analytics to assess level performance and inform tuning strategies for under performing levels
Ui/Ux
City of GangstersProject Highrise1849: Nevada Silver1849UI/UX High / low fidelity mocks from concept to launch Work with fully remote teamAttend PAX West in 2015 to promote Project HighriseCreated PC UI / UX for Project Highrise and then ported it to tablet for a mobile friendly experienceAnimated walk cycles for all characters in Project Highrise
Game Designer
Vineyard Valley: Narrative driven collapse match 3Snoopy Pop: Bubble ShooterGameplay and Feature design across both titlesDesigned over 200+ levels across both titles
Game Designer
Tropical Treats:Match-3 puzzle design and development.Gameplay spec for level interactions.
Associate Game Designer
Candy Blast ManiaBubble ManiaCupcake ManiaJewel ManiaSpecialized in bubble shooters and match-3 puzzle design and development.
Art Producer
Outsourcing Manager
2D/3D Artist
Asset Integration
Roller Coaster Kingdom- Track and integrate assets on weekly cadence- Assign and tune store pricing for in game store assets
Web Application Support Engineer
- Developed, tested and configured career sites during and post activation- Acted as liaison between product management and engineering teams- Advised customers and provided tech support on best practices for design, and maintenance on career websites
Kevin Paskowski education
Computer Science
Sabermetrics 101, Baseball Analytics And Data Science
Mfa, Animation/Vfx
Bfa, Digital Arts
Frequently asked questions about Kevin Paskowski
Quick answers generated from the profile data available on this page.
What company does Kevin Paskowski work for?
Kevin Paskowski works for Team Tiger Games.
What is Kevin Paskowski's role at Team Tiger Games?
Kevin Paskowski is listed as Game Design / UX at Team Tiger Games.
What is Kevin Paskowski's email address?
AeroLeads has found 1 work email signal at @jamcity.com for Kevin Paskowski at Team Tiger Games.
What is Kevin Paskowski's phone number?
AeroLeads has found 1 phone signal(s) with area code 415 for Kevin Paskowski at Team Tiger Games.
Where is Kevin Paskowski based?
Kevin Paskowski is based in San Francisco Bay Area, United States while working with Team Tiger Games.
What companies has Kevin Paskowski worked for?
Kevin Paskowski has worked for Team Tiger Games, Team Tiger Studio, Captain.Tv, Somasim Llc, and Jam City.
How can I contact Kevin Paskowski?
You can use AeroLeads to view verified contact signals for Kevin Paskowski at Team Tiger Games, including work email, phone, and LinkedIn data when available.
What schools did Kevin Paskowski attend?
Kevin Paskowski holds Computer Science from City College Of San Francisco.
What skills is Kevin Paskowski known for?
Kevin Paskowski is listed with skills including Maya, Animation, Game Development, Flash, Html, Jira, Social Games, and Mobile Games.
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