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Patrick Gillette Email & Phone Number

Animation Director, Consultant at Gravity Well
Location: Bothell, Washington, United States 13 work roles 1 school
1 work email found @webtv.net 3 phones found area 815 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email p****@webtv.net
Direct phone (815) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Animation Director, Consultant
Location
Bothell, Washington, United States

Who is Patrick Gillette? Overview

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Quick answer

Patrick Gillette is listed as Animation Director, Consultant at Gravity Well, based in Bothell, Washington, United States. AeroLeads shows a work email signal at webtv.net, phone signal with area code 815, and a matched LinkedIn profile for Patrick Gillette.

Patrick Gillette previously worked as Animation Director at Gravity Well and Animation Consultant at Camouflaj. Patrick Gillette holds B.A., Animation from University Of Silicon Valley.

Company email context

Email format at Gravity Well

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{first_initial}{last}@webtv.net
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AeroLeads found 1 current-domain work email signal for Patrick Gillette. Compare company email patterns before reaching out.

Profile bio

About Patrick Gillette

I am passionate about Animation, Leadership, Management and the Player Experience and I strive to meaningfully connect each in support of project goals and player needs. I also firmly believe that making games should be as fun as playing them and do what I can to foster a positive, supportive and FUN team culture.As an Animation Director, it is my job to build and support the team to deliver on the creative ambitions of the project in a healthy and sustainable way. That means providing consistent creative direction and feedback to the animators, aligning individual skill sets and experience with new opportunities across the project and advocating for tools and workflow improvements to better help the team achieve the aesthetic and creative goals of a project.Over the course of many years as a leader and manager, I have learned that there is always more to learn. Each new interaction, person and project helps me understand areas and opportunities for growth in this arena to better support the team around me to do their best work. I take their personal and professional growth very seriously and devote a lot of my time to learning through professional training or from books, podcasts and articles to be the leader and manager they need and deserve.When I’m not working you’ll find me spending time with my family, trying to keep up with my children’s busy schedules, playing games, watching movies and supporting the Chicago Cubs.-Shipped Titles-• Halo Infinite• Halo 5: Guardians• Halo 4• Penguins of Madagascar: Dr. Blowhole Returns Again• Halo Reach• Tales of Monkey Island (Ep. 1-3)• Tomb Raider: Underworld (DS)• Godzilla Unleashed: Double Smash• Spider-Man and the Masked Menace (TV Games)• Leapfrog: My First PC (multiple titles)

Listed skills include Maya, Character Animation, Animation, Video Games, and 11 others.

Current workplace

Patrick Gillette's current company

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Gravity Well
Gravity Well
Animation Director, Consultant
AeroLeads page
13 roles

Patrick Gillette work experience

A career timeline built from the work history available for this profile.

Animation Director

Current

Los Angeles, US

Building an animation team and pipeline and defining the animation style to support a new IP.

May 2023 - Present

Animation Consultant

Bellevue, WA, US

  • Provided Animation Consulting Services for Batman: Arkham Shadow
  • Audited the existing pipelines and processes and created proposals for improving both.
  • Provided mentorship/coaching to individuals across the team to identify and address issues during development.
  • Delivered consistent gameplay animation feedback to both internal and external teams.
Jul 2023 - Oct 2024

Animation Director

Redmond, WA, US

  • Oversaw Animation, Technical Animation, Motion Capture and Character Technical Art Teams through ship from both a management and leadership perspective.
  • Defined Animation Style for Halo Infinite that would work in concert with Art Direction changes.
  • Organized and drove animation peer review process, providing feedback across all of animation to ensure consistent style and quality standards were met.
  • Partnered with production to scope, provide estimates and assign out work.
  • Continued to write and support technical and onboarding documentation.
  • Partner with technical and engineering teams to make improvements to overall animation pipeline.Shipped Titles
Dec 2017 - Mar 2023

Lead Gameplay Animator

Redmond, WA, US

  • Created and implemented gameplay and vignette animations.
  • Organized and drove animation peer review process, providing feedback across gameplay animation to ensure consistent style and quality standards were met.
  • Partnered with production to scope, provide estimates and assign out work.
  • Continued to write and support technical and onboarding documentation.
  • Created Animation Style sheets for characters under my guardianship.Character Guardian
  • 3rd person Spartans
Jun 2015 - Dec 2017

Senior Animator

Redmond, WA, US

  • Created and implemented Gameplay and vignette animations.
  • Authored technical, aesthetic and onboarding documentation for internal and external teams.
  • Trained and provided feedback for outsourcing group.Character Guardian:
  • Multiplayer Spartans
  • Promethean Watcher
  • Jackal
Aug 2011 - Jun 2015

Animator (Contract)

Redmond, WA, US

  • Created and implemented gameplay and vignette animations
Mar 2011 - Aug 2011

Lead Animator

Kirkland, WA, US

  • Created gameplay and cinematic animation.
  • Organized and drove animation peer review process, providing feedback across animation to ensure consistent style and quality standards were met.Shipped Titles:
  • Penguins of Madagascar: Dr. Blowhole Returns Again (Multiple Versions)
Jul 2010 - Mar 2011

Animator

Bellevue, WA, US

  • Created and implemented in-game character animation and vignette's utilizing key frame and motion capture pipelines.Shipped Titles:
  • Halo: Reach
Aug 2009 - Jul 2010

Marketing Artist

Redwood City, CA, US

  • Provided marketing assets and animation for the MySims series.
Apr 2009 - Aug 2009

Animator

Malibu & Corte Madera, CA, US

  • Created cinematic and gameplay animations for the "Tales of Monkey Island" seriesShipped Titles:
  • Tales of Monkey Island - Episodes 1-3
Apr 2009 - May 2009

Animator

Thq - Locomotive Games
  • Primary animator on unreleased project.
Sep 2008 - Nov 2008

Animator

Santa Cruz, CA, US

  • Animate 2D and 3D characters and vehicles for multiple projects
  • Rigging
  • Gameplay Design
  • Production/Scrum SupportShipped Titles:
  • Tomb Raider: Underworld (DS)
  • Godzilla Unleashed: Double Smash
Aug 2006 - Aug 2008

Maya Mentor

Mt. Pleasant High School
  • Teach a group of students the fundamentals of maya modeling and animation.
Jan 2006 - May 2006
1 education record

Patrick Gillette education

  • University Of Silicon Valley
    University Of Silicon Valley
    Animation
FAQ

Frequently asked questions about Patrick Gillette

Quick answers generated from the profile data available on this page.

What company does Patrick Gillette work for?

Patrick Gillette works for Gravity Well.

What is Patrick Gillette's role at Gravity Well?

Patrick Gillette is listed as Animation Director, Consultant at Gravity Well.

What is Patrick Gillette's email address?

AeroLeads has found 1 work email signal at @webtv.net for Patrick Gillette at Gravity Well.

What is Patrick Gillette's phone number?

AeroLeads has found 3 phone signal(s) with area code 815 for Patrick Gillette at Gravity Well.

Where is Patrick Gillette based?

Patrick Gillette is based in Bothell, Washington, United States while working with Gravity Well.

What companies has Patrick Gillette worked for?

Patrick Gillette has worked for Gravity Well, Camouflaj, 343 Industries, Griptonite Games, and Bungie.

How can I contact Patrick Gillette?

You can use AeroLeads to view verified contact signals for Patrick Gillette at Gravity Well, including work email, phone, and LinkedIn data when available.

What schools did Patrick Gillette attend?

Patrick Gillette holds B.A., Animation from University Of Silicon Valley.

What skills is Patrick Gillette known for?

Patrick Gillette is listed with skills including Maya, Character Animation, Animation, Video Games, Computer Animation, Game Development, Gameplay, and Rigging.

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