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Pat Ditterline Email & Phone Number

Senior Architect at Zynga at Zynga
Location: Austin, Texas, United States 13 work roles 1 school
1 work email found @zynga.com 1 phone found area 646 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email p****@zynga.com
Direct phone (646) ***-****
LinkedIn Profile matched
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Current company
Role
Senior Architect at Zynga
Location
Austin, Texas, United States
Company size

Who is Pat Ditterline? Overview

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Quick answer

Pat Ditterline is listed as Senior Architect at Zynga at Zynga, a company with 3147 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at zynga.com, phone signal with area code 646, and a matched LinkedIn profile for Pat Ditterline.

Pat Ditterline previously worked as Senior Architect at Zynga and Technical Director at Qc Games Inc. Pat Ditterline holds B.S. In Electrical And Computer Engineering, Software Engineering from Carnegie Mellon University.

Company email context

Email format at Zynga

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{first_initial}{last}@zynga.com
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AeroLeads found 1 current-domain work email signal for Pat Ditterline. Compare company email patterns before reaching out.

Profile bio

About Pat Ditterline

Technical Director and Software Engineer with 20+ years of professional experience. Significant work on major shipped titles as an individual contributor, team manager, and technical leader. Work experience includes system development alone and in teams, technical design and oversight for small and large systems, and full development process evaluation and optimization. Experienced with cloud architectures, build and deployment automation, game server and service development, and working with production logging, metrics, and analytics systems. Experience working on both individual product teams and central technology platforms.Specialties: Technical Direction: engineering development practices, live service development and maintenance, site reliability, technical system and process evaluation, mentorship and team development.Software Engineering: Cloud architectures, distributed system architectures, devops, analytics, gameplay system development and design.

Listed skills include Perforce, Game Development, Mmo, Gameplay, and 9 others.

Current workplace

Pat Ditterline's current company

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Zynga
Zynga
Senior Architect at Zynga
Austin, TX, US
Employees
3147
AeroLeads page
13 roles

Pat Ditterline work experience

A career timeline built from the work history available for this profile.

Role listed

Austin, TX, US

Senior Architect

Current

San Francisco, California, US

Member of the CTO Strike Team and Analytics Engineering.- Contributed to numerous company-spanning backend tech initiatives including DevOps and Analytics- Built out SLO and general monitoring practices for Analytics Engineering, improving visibility and reliability of the Redshift data warehouse and data pipelines- Worked to develop best practices for.

Jul 2019 - Present

Technical Director

Austin, Texas, US

Manager of and contributor to the Services and Infrastructure team at QC Games. Large set of responsibilities including backend service development, DevOps, and analytics/telemetry for our games.- Along with the CTO, owner of the backend architecture developed in.NET core used for 24/7 live game services. Helped architect, develop and oversee a highly.

Jun 2015 - Apr 2019

Technical Director

Bioware Austin

Primary responsibility for game and development engineering on Star Wars:The Old Republic (SWTOR), managing a team of 20+ engineers. Responsible for all technical additions to the game as well as game maintenance and development systems. Work tightly with the rest of the leadership team on SWTOR including the Senior Producer, Creative Director, Art.

Nov 2012 - Jun 2015

Technical Director

Bioware Austin

Provided direction and oversight to multiple engineering teams in the studio on the SWTOR project.Served as a technical point of contact for the Live production team before and after launch, smoothing communication with development teams and helping non-technical leadership make decisions for the live product.Worked with game engineering, infrastructure.

Jun 2011 - Jun 2015

Associate Technical Director

Bioware Austin

Worked with other Associate TDs to reform the development process for the Gameplay team, clearing serious development hurdles. Promoted improved engineering practices and faster/clearer development practices that brought our branch publish time down from 3-6 months between pushes to a weekly cadence.

Sep 2010 - Jun 2011

Lead Game Systems Programmer

Bioware Austin

Managed a small team of 3-4 Gameplay Engineers. Responsible for mentorship and career development of the team, as well as technical design oversight and code reviews. Worked with project managers on team schedules and bug management, developing systems on time and ensuring early communication of issues. Responsible for over 20 individual MMO systems being.

Oct 2009 - Sep 2010

Senior Gameplay Programmer

Bioware Austin

Developed multiple gameplay systems for Star Wars: The Old Republic. Worked on cinematics staging systems, character equipment/appearance systems, and the character creation system.

Nov 2007 - Sep 2009

Lead Server Engineer

Ea Mythic

Responsible for design and vetting of server systems for Warhammer Online. Assist in oversight of tasks and planning for a team of 10+ server engineers, and serve as point of communication for server systems between engineers, production and design.

Jul 2007 - Oct 2007

Software Engineer Ii

Ea Mythic

Worked on several titles (Dark Age of Camelot, Imperator, and Warhammer Online) as a server programmer. Initially focused on adding to existing gameplay systems such as abilities and quest systems. Later moved into design and development of full systems on Imperator and Warhammer.

May 2004 - Jun 2007

Software Engineer

Distributed Engineering Canada

Developed an MMO architecture from very early stages in a small group of engineers (five at peak). Worked on both server and client portions of the system, as well as developing tools to monitor server behavior and assist in development.

Sep 2002 - May 2004

Web Developer/Contractor

Worked on small contract jobs, both alone and with help from a graphical designer and html developers. Developed and deployed small sites, and served as a point of contact for sales and development on new projects.

Jan 2002 - Sep 2002

Software Engineer

Worked on numerous websites varying from matchmaking to online product sales and next-generation information portals for a home cable/ISP provider.

Jun 2000 - Dec 2001
1 education record

Pat Ditterline education

  • Carnegie Mellon University
    Carnegie Mellon University
    Software Engineering
FAQ

Frequently asked questions about Pat Ditterline

Quick answers generated from the profile data available on this page.

What company does Pat Ditterline work for?

Pat Ditterline works for Zynga.

What is Pat Ditterline's role at Zynga?

Pat Ditterline is listed as Senior Architect at Zynga at Zynga.

What is Pat Ditterline's email address?

AeroLeads has found 1 work email signal at @zynga.com for Pat Ditterline at Zynga.

What is Pat Ditterline's phone number?

AeroLeads has found 1 phone signal(s) with area code 646 for Pat Ditterline at Zynga.

Where is Pat Ditterline based?

Pat Ditterline is based in Austin, Texas, United States while working with Zynga.

What companies has Pat Ditterline worked for?

Pat Ditterline has worked for Zynga, Qc Games Inc, Bioware Austin, Ea Mythic, and Distributed Engineering Canada.

How can I contact Pat Ditterline?

You can use AeroLeads to view verified contact signals for Pat Ditterline at Zynga, including work email, phone, and LinkedIn data when available.

What schools did Pat Ditterline attend?

Pat Ditterline holds B.S. In Electrical And Computer Engineering, Software Engineering from Carnegie Mellon University.

What skills is Pat Ditterline known for?

Pat Ditterline is listed with skills including Perforce, Game Development, Mmo, Gameplay, Multiplayer, Game Programming, Video Games, and Gameplay Programming.

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