Pat Ditterline Email & Phone Number
@zynga.com
1 phone found area 646
LinkedIn matched
Who is Pat Ditterline? Overview
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Pat Ditterline is listed as Senior Architect at Zynga at Zynga, a company with 3147 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at zynga.com, phone signal with area code 646, and a matched LinkedIn profile for Pat Ditterline.
Pat Ditterline previously worked as Senior Architect at Zynga and Technical Director at Qc Games Inc. Pat Ditterline holds B.S. In Electrical And Computer Engineering, Software Engineering from Carnegie Mellon University.
Email format at Zynga
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AeroLeads found 1 current-domain work email signal for Pat Ditterline. Compare company email patterns before reaching out.
About Pat Ditterline
Technical Director and Software Engineer with 20+ years of professional experience. Significant work on major shipped titles as an individual contributor, team manager, and technical leader. Work experience includes system development alone and in teams, technical design and oversight for small and large systems, and full development process evaluation and optimization. Experienced with cloud architectures, build and deployment automation, game server and service development, and working with production logging, metrics, and analytics systems. Experience working on both individual product teams and central technology platforms.Specialties: Technical Direction: engineering development practices, live service development and maintenance, site reliability, technical system and process evaluation, mentorship and team development.Software Engineering: Cloud architectures, distributed system architectures, devops, analytics, gameplay system development and design.
Listed skills include Perforce, Game Development, Mmo, Gameplay, and 9 others.
Pat Ditterline's current company
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Pat Ditterline work experience
A career timeline built from the work history available for this profile.
Senior Architect
CurrentMember of the CTO Strike Team and Analytics Engineering.- Contributed to numerous company-spanning backend tech initiatives including DevOps and Analytics- Built out SLO and general monitoring practices for Analytics Engineering, improving visibility and reliability of the Redshift data warehouse and data pipelines- Worked to develop best practices for.
Technical Director
Manager of and contributor to the Services and Infrastructure team at QC Games. Large set of responsibilities including backend service development, DevOps, and analytics/telemetry for our games.- Along with the CTO, owner of the backend architecture developed in.NET core used for 24/7 live game services. Helped architect, develop and oversee a highly.
Technical Director
Primary responsibility for game and development engineering on Star Wars:The Old Republic (SWTOR), managing a team of 20+ engineers. Responsible for all technical additions to the game as well as game maintenance and development systems. Work tightly with the rest of the leadership team on SWTOR including the Senior Producer, Creative Director, Art.
Technical Director
Provided direction and oversight to multiple engineering teams in the studio on the SWTOR project.Served as a technical point of contact for the Live production team before and after launch, smoothing communication with development teams and helping non-technical leadership make decisions for the live product.Worked with game engineering, infrastructure.
Associate Technical Director
Worked with other Associate TDs to reform the development process for the Gameplay team, clearing serious development hurdles. Promoted improved engineering practices and faster/clearer development practices that brought our branch publish time down from 3-6 months between pushes to a weekly cadence.
Lead Game Systems Programmer
Managed a small team of 3-4 Gameplay Engineers. Responsible for mentorship and career development of the team, as well as technical design oversight and code reviews. Worked with project managers on team schedules and bug management, developing systems on time and ensuring early communication of issues. Responsible for over 20 individual MMO systems being.
Senior Gameplay Programmer
Developed multiple gameplay systems for Star Wars: The Old Republic. Worked on cinematics staging systems, character equipment/appearance systems, and the character creation system.
Lead Server Engineer
Responsible for design and vetting of server systems for Warhammer Online. Assist in oversight of tasks and planning for a team of 10+ server engineers, and serve as point of communication for server systems between engineers, production and design.
Software Engineer Ii
Worked on several titles (Dark Age of Camelot, Imperator, and Warhammer Online) as a server programmer. Initially focused on adding to existing gameplay systems such as abilities and quest systems. Later moved into design and development of full systems on Imperator and Warhammer.
Software Engineer
Developed an MMO architecture from very early stages in a small group of engineers (five at peak). Worked on both server and client portions of the system, as well as developing tools to monitor server behavior and assist in development.
Web Developer/Contractor
Worked on small contract jobs, both alone and with help from a graphical designer and html developers. Developed and deployed small sites, and served as a point of contact for sales and development on new projects.
Software Engineer
Worked on numerous websites varying from matchmaking to online product sales and next-generation information portals for a home cable/ISP provider.
Pat Ditterline education
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Carnegie Mellon University
Frequently asked questions about Pat Ditterline
Quick answers generated from the profile data available on this page.
What company does Pat Ditterline work for?
Pat Ditterline works for Zynga.
What is Pat Ditterline's role at Zynga?
Pat Ditterline is listed as Senior Architect at Zynga at Zynga.
What is Pat Ditterline's email address?
AeroLeads has found 1 work email signal at @zynga.com for Pat Ditterline at Zynga.
What is Pat Ditterline's phone number?
AeroLeads has found 1 phone signal(s) with area code 646 for Pat Ditterline at Zynga.
Where is Pat Ditterline based?
Pat Ditterline is based in Austin, Texas, United States while working with Zynga.
What companies has Pat Ditterline worked for?
Pat Ditterline has worked for Zynga, Qc Games Inc, Bioware Austin, Ea Mythic, and Distributed Engineering Canada.
How can I contact Pat Ditterline?
You can use AeroLeads to view verified contact signals for Pat Ditterline at Zynga, including work email, phone, and LinkedIn data when available.
What schools did Pat Ditterline attend?
Pat Ditterline holds B.S. In Electrical And Computer Engineering, Software Engineering from Carnegie Mellon University.
What skills is Pat Ditterline known for?
Pat Ditterline is listed with skills including Perforce, Game Development, Mmo, Gameplay, Multiplayer, Game Programming, Video Games, and Gameplay Programming.
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