Patrick Melody personal email
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Software architect/developer for advanced industrial and research systems involving graphics, big data, and high performance computing and networking
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Graphics Rendering Engine Software DeveloperKinex Inc Feb 2014 - Oct 2015• Supported development of Night Vision Image Generator rendering engine for the Army's Night Vision and Electronic Sensors Directorate, rendering worlds in the visible spectrum and other spectrums as seen by various night vision sensors.• GPU programming to support 2D signal processing/transformations/analysis• Developed algorithms to improve rendering speed and realism for large virtual worlds as well as diagnosing various rendering artifacts and efficiency problems.• Developed features simulating the operation of various pieces of equipment.• Parallelized world building pipeline to speed up generation of world database from art/geometry/imagery assets.
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Big Data Software DeveloperMissionfocus Llc Oct 2013 - Dec 2013• Supported development of semiotics based compute/storage cloud for data unification, enrichment, and exploitation that accommodates any meaningful datatype.• Developed back-end data analysis using Hadoop and Accumulo technologies as well as mid-tier REST-ful web services for data visualization and presentation. -
Research & Development Staff Software DeveloperPixia Corp Oct 2010 - Aug 2011• Designed WebDAV virtual file system for easy and generalized client access to large high speed imagery containers.• Assisted in development of KML server to serve large imagery from high speed data containers to Google Earth clients. -
Large Data Systems DeveloperItt Industries Advanced Engineering & Sciences At Us Naval Research Laboratory Jan 2008 - Aug 2010• Expanded DoD's ability to access, store, and share information securely between regions by providing applications development and support for the DoD's Large Data JCTD.• Reduced access time to Wide Area Motion Imagery (WAMI) intelligence from days to minutes by developing high-performance software to deliver imagery via certified Web browsers.• Developed iPhone app architecture allowing multitasking multi-stream data fusion for "boots-on-the-ground" situational awareness and communication.• Developed MapReduce implementation for shared-memory many-processor supercomputers to leverage many processors for highly parallelizable tasks.• Assisted in writing contract proposal resulting in contract renewal for ITT Industries.
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Geovisualization Project Architect/ImplementerItt Industries Advanced Engineering & Sciences At Us Naval Research Laboratory Mar 2000 - Jan 2008• Developed a "Google Earth"-style technology demonstration in 2000, allowing scientists and analysts to interactively visualize dynamic globe spanning geospatial datasets on wall-sized virtual reality displays.• Improved user experience with wall sized very large displays by developing new post-GUI user interface paradigms.• Supported numerous VIP technology demonstrations (resulting in multi-million dollar funding acquisition) to showcase new capabilities to decision-makers.• Supervised summer intern.
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Parallel And Distributed Simulations Virtual Reality ProgrammerItt Industries Advanced Engineering & Sciences At Us Naval Research Laboratory Sep 1997 - Mar 2000• Developed distributed virtual reality application framework in C++ using OpenGL Performer for SGI/IRIX platform.Supported device-independent input, networking, multiple graphics display configurations including stereo. Used this framework to build virtual prototyping application and virtual Combat Information Center application.• Supported optimistic parallel discrete event simulation project that maximized system utilization and accelerated simulation runtime speed.• Integrated various software to support distributed wargame simulation with virtual reality aspects.
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Game ProgrammerInteractive Magic Jun 1996 - Sep 1997• Integrated full motion platform pilot chair into space combat flight simulator game for arcade use.• Wrote animation and networking code for new client/server multiplayer strategy game.
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Scientific Visualization ConsultantBecton-Dickinson Mar 1996 - Jun 1996Ported mission critical finite mesh analysis visualization program from unsupported VMS/PHIGS to multiple Unix/OpenGL platforms, allowing continuity of manufacturing capabilities.
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Modeling Tools ProgrammerAai Visual Systems May 1995 - Feb 1996• Developed and maintained modeling tools used to create virtual worlds for real-time man-in-the-loop US Navy helicopter simulator.• Improved modeling tools’ functionality and user interfaces using C, C++, and IRIS GL on SGI systems.• Modified Multigen modeling program to fix bugs and add customized functionality.
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Teaching Assistant, Research AssistantNorth Carolina State University Aug 1991 - May 1995• Created a new way of classifying and approaching textures giving a more unified conceptualization of the texturing process, allowing a new technique for efficiently rendering and modeling highly detailed objects.• Improved functionality of architectural modeling program for department research project.• Simulated a new memory management system design for object oriented systems to measure performance in real-world situations. -
Multimedia ProgrammerJohns Hopkins School Of Medicine May 1990 - Aug 1990Provided video playback support for Macintosh multimedia medical education program, allowing students to view animated 3D MRI and CT Scan reconstructions.
Patrick Melody Skills
Patrick Melody Education Details
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North Carolina State UniversityComputer Science -
Mount Saint Mary'S CollegeMathematics & Philosophy
Frequently Asked Questions about Patrick Melody
What is Patrick Melody's role at the current company?
Patrick Melody's current role is Computer Software Professional.
What is Patrick Melody's email address?
Patrick Melody's email address is ma****@****ail.com
What schools did Patrick Melody attend?
Patrick Melody attended North Carolina State University, Mount Saint Mary's College.
What skills is Patrick Melody known for?
Patrick Melody has skills like C++, Python, Java, Clojure, Javascript, Opengl, Opengl Shading Language, Linux, Os X, Ios, Git, Subversion.
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Patrick S. Melody
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