3D Artist & Visual Storyteller
Current- Developed multiple 3D models as props for a Unity game, covering the entire pipeline including modeling, UV mapping, and preparing assets for seamless integration into the game engine.
- Applied detailed textures and performed high-quality rendering in Unreal Engine, ensuring the 3D model met all visual and technical specifications.
- Reproduced a 3D clock in Blender based on a real-world design and created a visually engaging psychedelic animation for an event, enhancing the overall experience with dynamic visuals.
- Exercised core competencies in project management, communication, and collaboration while transforming 2D images into 3D models. Took ownership of projects from start to finish, ensuring efficiency, proactiveness, and.