3D Artist & Visual Storyteller
Current• Developed multiple 3D models as props for a Unity game, covering the entire pipeline including modeling, UV mapping, and preparing assets for seamless integration into the game engine.• Applied detailed textures and performed high-quality rendering in Unreal Engine, ensuring the 3D model met all visual and technical specifications.• Reproduced a 3D clock in Blender based on a real-world design and created a visually engaging psychedelic animation for an event, enhancing the overall experience with dynamic visuals.• Exercised core competencies in project management, communication, and collaboration while transforming 2D images into 3D models. Took ownership of projects from start to finish, ensuring efficiency, proactiveness, and timely communication.