Patrick Wylie Email and Phone Number
I am a video games, immersive experiences and entertainment executive with deep experience leading creative teams and studios that build compelling, innovative and profitable products. My expertise includes nascent product development and building, leading and advocating for development teams with disparate and foundational skillsets. I am recognized for leading the creation and development of several highly successful franchises that garnered critical acclaim as well as continuing to generate strong metrics. I excel at fostering trusted relationships with external partners, including Apple and Google. Product Innovation: I drove major, revenue generating innovations for the hidden object genre with Mystery Case Files and with card and Free-to-Play games, including the hugely successful Fairway Solitaire franchise. Strategic Leadership: Building upon early success, I lead the groundwork for company pivots into mobile, Free to Play and a large scale publishing effort. Operations Excellence: I successfully transitioned a successful casual PC premium studio into an even more profitable mobile Free to Play studio while developing and fostering deep partnerships with Apple and Google including securing multiple Editors’ Choice game launches. Team Building: Establishing a director level leadership team, I helped build multiple game teams allowing for ongoing growth and scalability resulting in a successful, top-tier casual game studio. I was also an integral part of several studio acquisitions and follow-on growth, including setting up a successful studio in Vancouver, B.C. The Self Aware Game's acquisition by Big Fish was partially driven by their founders respect for the depth and quality of Fairway Solitaire.
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Co-Founder And Chief Operating OfficerReflection Games, Inc. Aug 2021 - PresentSeattle, Wa, Us -
Vice President And Executive Producer, Skyrocket StudiosBig Fish Games 2013 - 2018Seattle, Washington, UsBuilt out a team of discipline directors (engineering, art, design, production, UX) to support a F2P casual and mid-core growth strategy Grew the studio to over 130 employees including new disciplines like Product Management, Data Analytics, UX and ResearchLed the 1st and 2nd party development of several F2P titles including Fairway Solitaire Blast, Cascade, Dungeon BossDrove a successful introduction into the Android marketplaceResponsible for and oversaw the Apple and Google Partner Relations efforts, driving many successful launches for all Big Fish titles across all studios including two Editors' Choice launchesFocused the studio on a more reusable tech stack and production process -
Vice President Of Big Fish Games StudiosBig Fish Games 2005 - 2013Seattle, Washington, UsGrew the team of engineers, artists and designers from 4 to 80 people. Created other hidden object brands like Hidden Expedition and Travel360Grew our internal online game team that produced games for our Pogo-like site: Atlantis. From this we developed the first iteration of Fairway SolitaireInitiated and developed Big Fish's publishing business - Based on audience demand for hidden object games and in order to have exclusive content started a publishing business with developers around the world. This business ultimately became Epic Ventures and Triton Studios: two successful internal game studios with Big FishProduced the first mobile titles for Big Fish for the iPhone App Store launchPartner launched one of the few launch titles for the iPadLaunched Big Fish's first Free-To-Play game, Fairway Solitaire, the most successful solitaire game on the market -
Studio DirectorBig Fish Games 2005 - 2005Seattle, Washington, UsBrought on by the CEO to take over a game studio of 3 and build a top-tier casual games studioLaunched the highly successful Mahjong Towers Eternity, the first community based mahjong game Lead all development efforts and launched the Mystery Case Files line of games which changed the direction of Big Fish into a powerhouse of episodic hidden object games. This lead to my promotion to Studio VP -
Senior ProducerHumongous Entertainment 1998 - 2005UsProduced several pro-licensed games under that Backyard Sports brand including Backyard Baseball, Backyard Football and Backyard Hockey for PC/Mac, console and handheld. Backyard Baseball is the #4 ranked baseball video game of all time by the MLB!Produced Humongous Entertainments only mature title: Moonbase Commander. This online turn-based strategy game won "Best Game No-one played" on IGN. -
Software Localization EngineerHumongous Entertainment 1996 - 1998UsPorted Junior Adventure and Junior Arcade games into several languagesTook over Partner Relations for the localization team -
Game TesterHumongous Entertainment 1996 - 1996UsTested the award-winning Pajama Sam: No Need to Hide When Its Dark Outside and Freddi Fish: The Case of the Haunted Schoolhouse
Patrick Wylie Education Details
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University Of WashingtonMicrobiology
Frequently Asked Questions about Patrick Wylie
What company does Patrick Wylie work for?
Patrick Wylie works for Reflection Games, Inc.
What is Patrick Wylie's role at the current company?
Patrick Wylie's current role is Co-Founder | Video Game Executive | Creative Leadership.
What schools did Patrick Wylie attend?
Patrick Wylie attended University Of Washington.
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