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Patrick Bulman Email & Phone Number

Technical Leader - Unity/VR+AR Expert at Adventure Labs, LLC
Location: Seattle, Washington, United States 13 work roles 1 school
1 work email found @digipen.edu 2 phones found area 678 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email p****@digipen.edu
Direct phone (678) ***-****
LinkedIn Profile matched
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Current company
Role
Technical Leader - Unity/VR+AR Expert
Location
Seattle, Washington, United States
Company size

Who is Patrick Bulman? Overview

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Quick answer

Patrick Bulman is listed as Technical Leader - Unity/VR+AR Expert at Adventure Labs, LLC, a company with 2 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at digipen.edu, phone signal with area code 678, and a matched LinkedIn profile for Patrick Bulman.

Patrick Bulman previously worked as Co-Founder at Adventure Labs, Llc and Senior Software Engineering Manager at Microsoft. Patrick Bulman holds Real Time Interactive Simulation, Game Development from Digipen Institute Of Technology.

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Email format at Adventure Labs, LLC

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{first_initial}{last}@digipen.edu
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AeroLeads found 1 current-domain work email signal for Patrick Bulman. Compare company email patterns before reaching out.

Profile bio

About Patrick Bulman

• Versatile Game Developer with 15+ years of experience producing, designing, and programming games with shipped titles on a variety of platforms - HoloLens, Windows Mixed Reality Devices, Oculus Quest/Rift/Go, GearVR, Daydream, ARKit/ARCore, Xbox360, PS3, Nintendo DS, iOS, Android and Mac.• Classically trained C#/C++ developer who brings a programmer’s rigor to streamlining systems, tools, and games.• Experience crafting games in Unity3D(10+ years), C/C++, C#, Python and several custom proprietary game engines.• Thrives on complex, high-stakes projects with knotty technical problems, demanding gameplay challenges, multiple dependencies, and diverse stakeholders.• Excels at strategic and tactical leadership at the feature, project, portfolio, studio, business, and company levels.• Experienced with monetization and analytics, especially in the social, mobile, and freemium markets.• Passionate, enthusiastic, and skilled at growing and motivating large teams.• Deep understanding and experience working with agile methodologies.

Listed skills include Software Project Management, C++, Game Development, Powerpoint, and 46 others.

Current workplace

Patrick Bulman's current company

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Adventure Labs, LLC
Adventure Labs, Llc
Technical Leader - Unity/VR+AR Expert
Seattle, WA, US
Employees
2
AeroLeads page
13 roles · 18 years

Patrick Bulman work experience

A career timeline built from the work history available for this profile.

Co-Founder

Current
Adventure Labs, Llc

Small indie studio focused on building high-quality VR/AR games and experiences.

Jan 2020 - Present

Senior Software Engineering Manager

Redmond, Washington, US

  • Managed 25+ engineers across multiple first-party HoloLens products in development for Mixed Reality at Work (Enterprise HoloLens solutions).
  • Defined, developed and refined processes to help our teams deliver meaningful features for our customers on-time and at high quality.
  • Solved performance problems by reducing CPU/GPU bottlenecks within our first party Unity apps by reducing shader complexity, UI canvas hierarchy, and a myriad of other Unity performance optimizations.
  • Delivered personal growth plans, performance reviews, quarterly feedback, and peer evaluations for all 25+ direct reports
  • Fostered better platform and engine support for first-party HoloLens 2 applications by working closely with the HoloLens platform team and Unity XR team to raise critical issues and help root cause bugs encountered.
  • Organized and led all Engineering Architecture Critiques for Mixed Reality at Work. This meeting was where developers from all of our partner studios (80+ developers) would help vet technical architectures for shared.
Apr 2019 - Nov 2019

Senior Software Engineering Lead (Mixed Reality)

Redmond, Washington, US

  • Engineering Lead for all space-planning features including room scan/realignment, asset position referencing, measuring tools and more.
  • Instrumental in getting Layout to ship on a monthly cadence; drove release schedule, managed release cycles with release team, and worked across disciplines to create and define release plans for each feature and major.
  • Helped triage and fix bugs across multiple systems (UI, file loading, rendering, physics, dynamic audio, etc.)
  • Delivered several performance optimizations on both the CPU and GPU that had a meaningful impact on the end-user experience.
May 2018 - Apr 2019

Lead Unity Developer: Vr/Ar

Seattle, WA, US

  • Responsible for driving and pioneering technical capabilities of our content team through tools, custom rendering technology, gameplay features, and VR/AR optimizations.
  • Wrote custom, high-performance rendering system in NVidiaCG/C# to allow for up to 6 dynamic lights on mobile without incurring additional drawcalls per light and preserving dynamic batching. Authored over 100+ shaders.
  • Owner of content optimization pipeline, worked closely with artists raising understanding of rendering technology and collaborating on how to work around mobile VR limitations with huge success.
  • Implemented several gameplay features/mechanics across multiple shipped products on GearVR/Daydream/Rift
  • Reported directly to CEO providing tactical and strategical support for all aspects of development of the company
Feb 2015 - Mar 2018

Lead Unity Developer

  • Responsible for driving the technical and creative vision of the project.
  • Designed, architected and implemented a high performance animation system for animating over 100 units on-screen at a time.
  • Owner of the entire build process. Wrote automation tools to deploy iOS and Android builds.
  • Authored and optimized several OpenGL ES 2.0 compliant shaders in NVidia CG.
  • Created a flexible object pooling system to batch instantiation calls to drastically reduce runtime garbage collection.
  • Built flexible FSM-based UI system using NGUI from the ground-up.
Feb 2014 - Feb 2015

Co-Founder

Fun Bomb, Llc.

Independent game studio targeting mobile platforms.

Aug 2013 - Jan 2015

Game Instructor / Technical Producer

Redmond, WA, US

Technical Producer - DigiPen RnD- Worked directly with the CTO and VP of Production. - Managed internal team building a custom game development technology from the ground up.- Managed technical projects with several internal and external stakeholders.- Managed all time off for the engineering department and submit weekly status reports to CTO and VP of.

Sep 2012 - Jul 2013

Technical Producer

Glu Mobile

DEATH DOME (iOS/Anroid/Mac)- Led a team of 30 artists, programmers, designers and QA personnel tasked to create AAA console-quality action game. - Owned all aspects of team-side build submission processes for several projects across the studio. - Pioneered technical advancements that had studio-wide benefits across 14 teams. Handled all integration of new.

Aug 2011 - Sep 2012

Technical Producer

Kirkland, WA, US

UNANNOUNCED TITLE (XBLA/PSN/Wii U)- Led a team of 10 artists, programmers and designers tasked with integrating a new console engine into the studio.- Wrestled technical challenges of exploring new engine technology with Griptonite’s sister studio, Double Helix.- Identified, planned and acted on mitigating as many technical risks as possible. - Wrote.

Sep 2010 - Jul 2011

Associate Producer

Foundation 9 Entertainment

WARLORDS (XBLA/PSN)- Worked alongside Producer to manage client expectations.- Published all milestone deliverables and managed all design documentation. - Vision-holder/Owner for the design of the entire game from pre-production to ship. - Collaborated with senior developers building in-house foundational networking technologies for both Xbox360 (XRNM).

May 2008 - Sep 2010

Producer/Project Manager

Redmond, WA, US

I thrive on effective communication. My job requires exceptional communication skills to deal with interpersonal, technical, and project-related conflicts. I am an ENTJ on my Meyer-Briggs Personality test. Through this categorization, my strengths are communication, logic and decision making based. I feel that through these skills and being a student at.

Sep 2004 - Apr 2009
1 education record

Patrick Bulman education

  • Digipen Institute Of Technology
    Digipen Institute Of Technology
    Game Development
FAQ

Frequently asked questions about Patrick Bulman

Quick answers generated from the profile data available on this page.

What company does Patrick Bulman work for?

Patrick Bulman works for Adventure Labs, LLC.

What is Patrick Bulman's role at Adventure Labs, LLC?

Patrick Bulman is listed as Technical Leader - Unity/VR+AR Expert at Adventure Labs, LLC.

What is Patrick Bulman's email address?

AeroLeads has found 1 work email signal at @digipen.edu for Patrick Bulman at Adventure Labs, LLC.

What is Patrick Bulman's phone number?

AeroLeads has found 2 phone signal(s) with area code 678 for Patrick Bulman at Adventure Labs, LLC.

Where is Patrick Bulman based?

Patrick Bulman is based in Seattle, Washington, United States while working with Adventure Labs, LLC.

What companies has Patrick Bulman worked for?

Patrick Bulman has worked for Adventure Labs, Llc, Microsoft, Presence Labs, Bubble Zap Games, and Fun Bomb, Llc..

How can I contact Patrick Bulman?

You can use AeroLeads to view verified contact signals for Patrick Bulman at Adventure Labs, LLC, including work email, phone, and LinkedIn data when available.

What schools did Patrick Bulman attend?

Patrick Bulman holds Real Time Interactive Simulation, Game Development from Digipen Institute Of Technology.

What skills is Patrick Bulman known for?

Patrick Bulman is listed with skills including Software Project Management, C++, Game Development, Powerpoint, Microsoft Excel, Ms Project, Video Games, and Agile Methodologies.

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