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Patrick Doane Email & Phone Number

Game developer, engine architect, pixel enthusiast
Location: Irvine, California, United States 11 work roles 1 school
1 work email found @deviationgames.com 2 phones found area 800 and 949 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 2 phones

Work email p****@deviationgames.com
Direct phone (800) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Role
Game developer, engine architect, pixel enthusiast
Location
Irvine, California, United States

Who is Patrick Doane? Overview

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Quick answer

Patrick Doane is listed as Game developer, engine architect, pixel enthusiast based in Irvine, California, United States. AeroLeads shows a work email signal at deviationgames.com, phone signal with area code 800, 949, and a matched LinkedIn profile for Patrick Doane.

Patrick Doane previously worked as Chief Technology Officer at Deviation Games and Technology Fellow at Activision. Patrick Doane holds Bs, Computer Science With A Minor In Mathematics from Carnegie Mellon University.

Company email context

Email format at deviationgames.com

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{first_initial}{last}@deviationgames.com
86% confidence

AeroLeads found 1 current-domain work email signal for Patrick Doane. Compare company email patterns before reaching out.

Profile bio

About Patrick Doane

25+ years of engineering experience focused on graphics and tools for games. Excited by both management and individual contributor roles, adjusting based on project needs.

Listed skills include Game Development, C++, Video Games, Opengl, and 19 others.

11 roles

Patrick Doane work experience

A career timeline built from the work history available for this profile.

Chief Technology Officer

Los Angeles, California, US

Nov 2022 - Mar 2024

Technology Fellow

Santa Monica, California, US

Optimization of Call of Duty graphics for Warzone Mobile, focused on culling and rasterization performance. Worked closely with IHVs on evolution of HW and APIs to better serve AAA games on mobile.

Nov 2021 - Nov 2022

Principal Software Engineer Ii

Irvine, CA, US

Managed a team creating a new graphics engine for future titles. Focused on GPU-driven scene management, dynamic objects + lighting, and procedural content generation. Primary developer of a graphics abstraction layer for Diablo 4, World of Warcraft, Diablo 2 Resurrected, and planned for Overwatch 2. Directly supports DX12 (Xbox/Windows), Metal.

Aug 2017 - Nov 2021

Principal Software Engineer Ii

Irvine, CA, US

Focused on shared code development across Blizzard: core platform libraries, build systems, asset serialization, and editor development using ImGui.

Mar 2016 - Aug 2017

Principal Software Engineer

Irvine, CA, US

Shipped World of Warcraft: Warlords of Draenor and World of Warcraft: Legion. Added DX12 backend and developed a cross-platform shader compiler (HLSL to Metal/GLSL).Developed in-house C++ std library implementation.

Sep 2013 - Mar 2016

Lead Software Engineer

Irvine, CA, US

Tools Lead for Titan/Overwatch. Managed a team of 6 developers creating a C# WPF-based editor for world building and all game assets.

Aug 2011 - Sep 2013

Lead Software Engineer

Irvine, CA, US

Engine Lead for World of Warcraft for Burning Crusade (2.4), Lich King, Cataclysm, and Mists of Panderia (through Blizzcon reveal).Evolved graphics engine from DX8 to DX11, adding support for real-time shadows, reflections, and new shader effects. Features were required to support a broad range of HW (fixed-function to shader model 5.0) and fit into.

Oct 2007 - Aug 2011

Lead Programmer

Xl Games

Lead programmer for XL-1, an online racing game with realistic, high speed, networked physics. Also developed an MMO engine for an unannounced title, focusing on the rendering engine and asset/data management.

May 2004 - Oct 2007

Software Engineer

Bellevue, WA, US

Designed and developed special effect systems for Tabula Rasa. Shipped Mac version of Lineage. Created world editor, effect system, and client for Lineage Forever.

Jan 2002 - May 2004

Consultant

Houston, Texas, US

Developed SECS-GEM networking interfaces for semiconductor test equipment. Implemented automated regression tests to enable deployment in a 24/7 production environment.

Nov 2000 - Jan 2002

Software Engineer

Chicago, Illinois, US

Developed and supported front-end logic tools for simulation, synthesis and verification of PowerPC microprocessors.

Jun 1999 - Nov 2000
1 education record

Patrick Doane education

  • Carnegie Mellon University
    Carnegie Mellon University
    Computer Science With A Minor In Mathematics
FAQ

Frequently asked questions about Patrick Doane

Quick answers generated from the profile data available on this page.

What is Patrick Doane's role at their current company?

Patrick Doane is listed as Game developer, engine architect, pixel enthusiast.

What is Patrick Doane's email address?

AeroLeads has found 1 work email signal at @deviationgames.com for Patrick Doane.

What is Patrick Doane's phone number?

AeroLeads has found 2 phone signal(s) with area code 800, 949 for Patrick Doane.

Where is Patrick Doane based?

Patrick Doane is based in Irvine, California, United States.

What companies has Patrick Doane worked for?

Patrick Doane has worked for Deviation Games, Activision, Blizzard Entertainment, Xl Games, and Ncsoft.

How can I contact Patrick Doane?

You can use AeroLeads to view verified contact signals for Patrick Doane, including work email, phone, and LinkedIn data when available.

What schools did Patrick Doane attend?

Patrick Doane holds Bs, Computer Science With A Minor In Mathematics from Carnegie Mellon University.

What skills is Patrick Doane known for?

Patrick Doane is listed with skills including Game Development, C++, Video Games, Opengl, Mmo, Perforce, Gameplay, and Multiplayer.

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