Patrick Johns Email and Phone Number
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I am a Generalist Technical Artist with 10 years of industry experience.I graduated with honours from the 3D Animation and Visual Effects program at the Vancouver Film School in 2013. Since my graduation I've worked at Rainmaker in the Shotfinaling and Crowds departments in Maya as well as the Worldbuilding Department in Unreal Engine 4 and Maya. I have also worked at Wildbrain working as a Show TD and Pipeline TD helping to setup and maintain the Unreal Engine pipeline for tv animation.I've worked on a variety of productions in tv animation, direct to dvd, and feature animated film.I have a strong knowledge of python and scripting in Maya. I've been trained primarily in Maya for animation, rigging, modeling, and lighting. I've also been trained in a generalist role in Unreal Engine and Nuke for compositing. I have an introductory knowledge of Adobe Illustrator and I'm well versed with Photoshop.
Catalyst Studio Inc
View- Website:
- catalyststudio.ca
- Employees:
- 5
-
Senior Tech ArtistCatalyst Studio Inc Jul 2024 - Present -
PipelinetdWildbrain May 2022 - Jun 2023 -
Show TdWildbrain Jun 2018 - Jul 2022Vancouver, Canada AreaFirst line of technical support for all departments and DCCs on each production. Wrote and maintained python tools to improve and iterate on production workflows. Helped design and implement new workflows in all departments. Developed and maintained Blueprint runtime tools for use in Unreal Engine assets.Ninjago: Secrets of the Forgotten Spinjitzu (Maya)Ninjago: Prime Empire (Maya)Fireman Sam series 13 (Unreal)Lego Friends Specials Heartlake Stories (Unreal)Strawberry Shortcake (Unreal)Ninjago: Dragons Rising (Unreal) -
Environment / World Builder ArtistRainmaker Entertainment Inc Dec 2016 - Nov 2017Environment / World Builder Artist for the animated TV show Reboot: The Guardian Code. Generalist position in the Unreal Engine 4 game engine. -
Senior Shot Finaling ArtistRainmaker Entertainment Inc May 2016 - Oct 2016Senior Shot Finaling artist on Surfs Up 2. -
Shot Finaling ArtistRainmaker Entertainment Inc Dec 2015 - May 2016Doing Shot Finaling and Crowds on "Barbie Video Game Hero", "Barbie and her sisters in a puppy chase", and "Open Season: Scared Silly". -
Lead Shot Finaling ArtistRainmaker Entertainment Inc Mar 2015 - Oct 2015Running the Shot Finaling and Crowds departments for Barbie: Spy Squad. -
Shot Finaling ArtistRainmaker Entertainment Inc Nov 2014 - Mar 2015Worked on Barbie: Rock'n Royals. -
Lead Crowd ArtistRainmaker Entertainment Inc Jun 2014 - Nov 2014-Leading the Crowds department for the Ratchet and Clank Movie. -Populating Shots with characters to fill out the backgrounds or crowds amassed around the hero characters. -Animate any additional cycles needed to keep Crowd looking alive and natural. -
Junior AnimatorRainmaker Entertainment Inc Dec 2013 - Jun 2014Did Shot Finaling and Crowds for Barbie and the Secret Door, and Barbie in Princess Power.
Patrick Johns Skills
Patrick Johns Education Details
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3D Animation And Visual Effects
Frequently Asked Questions about Patrick Johns
What company does Patrick Johns work for?
Patrick Johns works for Catalyst Studio Inc
What is Patrick Johns's role at the current company?
Patrick Johns's current role is Technical Artist and PipelineTD.
What is Patrick Johns's email address?
Patrick Johns's email address is pj****@****ker.com
What schools did Patrick Johns attend?
Patrick Johns attended Vancouver Film School.
What are some of Patrick Johns's interests?
Patrick Johns has interest in Watching Films, As Well As Animation.
What skills is Patrick Johns known for?
Patrick Johns has skills like 3d Animation, Nuke Compositing, Maya, Photoshop, After Effects, Maya Rigging.
Who are Patrick Johns's colleagues?
Patrick Johns's colleagues are Tony Dang, Adrien Fournier-Mckoy, Maxime Beaulieu, Léa Lamothe.
Not the Patrick Johns you were looking for?
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Patrick Johns
Montreal, Qc -
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