Patrick Meehan Email and Phone Number
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linkedin:patrickmeehan:4a9a86a7With over 25 years of experience in the software industry, I am a seasoned graphics programming and mobile development expert who is passionate about creating immersive and engaging digital experiences. As the managing partner at Fall Guy Consulting, I lead a multidisciplinary team of developers who provide graphics programming and consulting services for clients building projects with Moai SDK, a cross-platform native mobile engine. I also offer full-stack web development solutions for enterprise clients who need robust and scalable web applications. My mission is to deliver high-quality software solutions that exceed client expectations and meet user needs.Prior to Fall Guy Consulting, I was the CEO of Zipline Games, a game development studio that created and supported Moai SDK, as well as games iOS and Android platforms. Some of the notable Moai SDK titles include Double Fine's "Broken Age," Apple's 2014 App of the Year "Elevate Brain Training," and Chucklefish's "Eastward." I also worked as interim mobile team manager and mobile graphics specialist at Point Inside, a leading indoor mapping and location technology company. There, I architected and implemented the company's 3D map visualization SDK, which shipped to tens of millions of devices and was used by major retailers such as Target and Lowes. I also led the agile transformation of the mobile team, which became a template for the company. In both roles, I leveraged my skills in C++, OpenGL, Moai SDK, SwiftUI, and Android development to create cutting-edge graphics and mobile solutions.
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FounderSure.Social Jan 2024 - PresentSeattle, Washington, United States -
Managing PartnerFall Guy Consulting May 2014 - PresentSeattle, Washington, United States- Graphics programming and consulting for clients building projects with Moai SDK, including Point Inside and Plumzi- Bespoke cross-platform native mobile development- Full-stack web development for enterprise clients- Built and manage a multidisciplinary team of developers -
Interim Mobile Team Manager (Consulting), Mobile Graphics Specialist (Consulting)Point Inside Sep 2013 - Oct 2017Bellevue, Wa- Cross-platform mobile graphics programming (C++, OpenGL, Moai SDK)- Architected and implemented the company's 3D map visualization SDK, which shipped to tens of millions of devices- SDK clients included Target, Lowes, and other major retailers- As interim manager, led Agile transformation of mobile team, which became a template for the company -
CeoZipline Games Dec 2012 - Oct 2017Seattle, Washington, United States- Bespoke game development and support for Moai SDK, an embeddable engine for cross-platform and mobile game development- Notable Moai SDK titles include Double Fine's "Broken Age," Apple's 2014 App of the Year "Elevate Brain Training," and, most recently, Chucklefish's "Eastward" -
CtoZipline Games Dec 2010 - Nov 2012Seattle, Washington, United States- Built the company's internal mobile and game development teams and managed the company's engineering and creative employees- Architected and led the implementation of Moai SDK (iOS, OSX, Android, Windows)- Produced and directed two cross-platform mobile games: "Wolf Toss", "Slots Tycoon"- Provided engineering support to our many clients using Moai SDK -
Mobile Team Lead, Technical LeadGroundspeak Feb 2008 - Dec 2010Seattle, Washington, United States- Hired and managed the mobile development team, answering directly to the CEO- Developed the best-selling and award-winning Geocaching iPhone and Android app- Implemented a proprietary OpenGL-based slippy map to integrate real-time mapping in Groundspeak's apps well before native OS support for mapping existed- Led the development of numerous internal R&D projects around location-based gaming and augmented reality -
Chief Creative & Technical OfficerTenacious Games, Inc. Aug 2004 - Feb 2008Singapore- Creative and art director for "The Spoils" trading card game- Hired and managed a 17-person in-house art team- Developed art production workflows to deliver the first three sets of the game- Developed an in-house game engine and Maya scene graph exporter -
Lead Developer (Consulting)Essential Security Software Nov 2004 - Feb 2006Bellevue, Washington, United States -
Game DeveloperAmaze Entertainment Aug 2002 - Jul 2004 -
FounderWishmaker, Ltd. May 2001 - Jun 2002Seattle, Washington, United States
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Technical Director, Game DirectorInteractive Imagination Corp Jan 2000 - Apr 2001Seattle, Washington, United States
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Handheld Game DeveloperEmerald City Technologies Jun 1999 - Jan 2000Bellevue, Washington, United States -
Software Tools ManagerCrave Entertainment Aug 1998 - May 1999Seattle, Washington, United States -
Software ArchitectNintendo Technology Development May 1996 - Jul 1998Redmond, Washington, United States
Patrick Meehan Skills
Patrick Meehan Education Details
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Realtime Interactive Simulation
Frequently Asked Questions about Patrick Meehan
What company does Patrick Meehan work for?
Patrick Meehan works for Sure.social
What is Patrick Meehan's role at the current company?
Patrick Meehan's current role is Managing Partner @ Fall Guy Consulting | Graphics Programming.
What is Patrick Meehan's email address?
Patrick Meehan's email address is pa****@****mes.com
What is Patrick Meehan's direct phone number?
Patrick Meehan's direct phone number is +120670*****
What schools did Patrick Meehan attend?
Patrick Meehan attended Digipen Institute Of Technology.
What skills is Patrick Meehan known for?
Patrick Meehan has skills like Game Development, Mobile Applications, Video Games, Objective C, Ios Development, Lua, C#, Game Design, C++, Mobile Devices, Start Ups, Opengl.
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Patrick Meehan
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