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Patrick Pelletier Email & Phone Number

Project Manager at Ubisoft Montréal
Location: Greater Montreal Metropolitan Area, Canada, Canada 8 work roles 1 school
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Current company
Role
Project Manager
Location
Greater Montreal Metropolitan Area, Canada, Canada
Company size

Who is Patrick Pelletier? Overview

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Quick answer

Patrick Pelletier is listed as Project Manager at Ubisoft Montréal, a company with 2058 employees, based in Greater Montreal Metropolitan Area, Canada, Canada. AeroLeads shows a matched LinkedIn profile for Patrick Pelletier.

Patrick Pelletier previously worked as Lead Cinematic Undisclosed Project at Ubisoft and Team Lead Cinematic on Assassin Creed Origins at Ubisoft. Patrick Pelletier holds Certification, Traditionnal Animation from Cegep Du Vieux Montréal (Animation).

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Email format at Ubisoft Montréal

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Ubisoft Montréal

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Profile bio

About Patrick Pelletier

Patrick Pelletier is a Project Manager at Ubisoft Montréal. He possess expertise in cinematics, character animation, video games, xsi, computer animation and 8 more skills. He is proficient in English.

Listed skills include Cinematics, Character Animation, Video Games, Xsi, and 9 others.

Current workplace

Patrick Pelletier's current company

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Ubisoft Montréal
Ubisoft Montréal
Project Manager
montréal, quebec, canada
Employees
2058
AeroLeads page
8 roles

Patrick Pelletier work experience

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Project Manager

Current

Montreal, Quebec, Canada

Jul 2019 - Present

Lead Cinematic Undisclosed Project

Montreal, Quebec, Canada

Team Lead Cinematic On Assassin Creed Origins

Montreal, Quebec, Canada

Cinematic shoot planningI worked as a bridge between the cinematic mocap sessions with the actors and the production, I planned all the work days, and setup all the pre-production for the shoots, working closely with the Director and the Mission Designers. I also worked as a support on the post production of the scenes.

Mar 2017 - Aug 2017

Team Lead Cinematic Animator Watch_Dogs Dlc

Montreal, Quebec, Canada

Sep 2016 - Feb 2017

Team Lead Cinematic Animator On Watch_Dogs 2

Montreal, Canada Area

Mar 2014 - Jan 2017

Team Lead Cinematic Animator For Watch_Dogs

Montreal

Working as a Lead Cinematic for Watch_Dogs Project, working and panning the cinematic form mocap with the actors to the integration in the engine.

Oct 2009 - Mar 2014

Senior Animator Game And Ingame Cinematics

Worked on the Avatar the game Project on the ingame departement and Lead the team on the In Game cinematics to integrate all the scripted event in the game. I served as a technical director and planned all the tasks with the help of the Lead Animation Director of the project.

Mar 2007 - Oct 2009

Lead Animator On The Game Mywordcoach

Lead the animation team on the project My Word Coach Wii. Planned and directed all the character animation tasks and with the help of the technical director integrate all the animation and sound in the engine.

Jan 2006 - Mar 2007
1 education record

Patrick Pelletier education

  • Cegep Du Vieux Montréal (Animation)
    Cegep Du Vieux Montréal (Animation)
    Traditionnal Animation
FAQ

Frequently asked questions about Patrick Pelletier

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What company does Patrick Pelletier work for?

Patrick Pelletier works for Ubisoft Montréal.

What is Patrick Pelletier's role at Ubisoft Montréal?

Patrick Pelletier is listed as Project Manager at Ubisoft Montréal.

Where is Patrick Pelletier based?

Patrick Pelletier is based in Greater Montreal Metropolitan Area, Canada, Canada while working with Ubisoft Montréal.

What companies has Patrick Pelletier worked for?

Patrick Pelletier has worked for Ubisoft Montréal and Ubisoft.

How can I contact Patrick Pelletier?

You can use AeroLeads to view verified contact signals for Patrick Pelletier at Ubisoft Montréal, including work email, phone, and LinkedIn data when available.

What schools did Patrick Pelletier attend?

Patrick Pelletier holds Certification, Traditionnal Animation from Cegep Du Vieux Montréal (Animation).

What skills is Patrick Pelletier known for?

Patrick Pelletier is listed with skills including Cinematics, Character Animation, Video Games, Xsi, Computer Animation, Motion Capture, Game Development, and Animation Direction.

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