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Proven ability to identify and build key strategic partnerships to drive initiatives. Leader who assembles and motivates internal and external cross discipline teams to rally around a vision and execute.Select accomplishments:• Organized and led the cross-discipline team that successfully negotiated the first-ever Autodesk Enterprise Agreement for all of Xbox and secured discounted pricing Microsoft worldwide.• Chartered Xbox Game Studios Art Community and organized the inaugural Global Art Summit.• Flawless budget management track record; approvals: 100%, overruns: 0%• Key to building 3 studios from scratch and recruiting and hiring many teams.• Recruited to help teams evolve and overcome many challenging circumstances.• Experienced in every aspect of motion capture and performance capture from initial planning to in game/shot asset integration.Select areas of leadership expertise:• Building a creative culture characterized by trust and openness, support and space for ideas, reasoned risk-taking and structured freedom• Designing mindful, inclusive infrastructures that create the right conditions for teams and artists to excel and thrive• Creating positive action and organizational synergy by linking management goals with operational practice and expertise• Fostering mutually beneficial, strategic alliances with forward-thinking partners• Advancing team innovation resilience behaviors as a set of competencies
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Senior Art ManagerSingularity 6 Dec 2021 - PresentLos Angeles, Ca, Us -
Principal Character & Technical ArtistHarebrained Schemes Mar 2020 - Dec 2021Kirkland, Wa, UsLead the GenArt team comprising Character Art, Character Technical Art, Character Animation, VFX and Technical Art working on The Lamplighters League and one other exciting unannounced title. -
Head Of ArtXbox Game Studios - Global Publishing May 2016 - Oct 2019As Head of Art for Publishing at Xbox Game Studios, I built and directed high-performance teams of world-class Art Directors and Technical Art Directors, and I played a key role as part of the leadership team in strategically shaping Publishing’s portfolio for current and next-gen platforms. I drove my team to establish strong cohesive creative vision that is truly differentiated within the marketplace and we supported that vision with key computer graphics innovations that showcased our platforms combined with high fidelity execution.● Contraband: Art Director to greenlight (Publishing)● Crackdown 3: CG Supervisor (Publishing)● State of Decay 2: CG Supervisor (Publishing)● ReCore: CG Supervisor (Publishing)
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Senior Cg SupervisorMicrosoft Studios - Global Publishing Nov 2014 - May 2016Redmond, Washington, Us● HoloLens: Several unannounced internally developed titles● Quantum Break (Publishing)● Screamride: CG Supervisor (Publishing) -
Senior Cg SupervisorMicrosoft Studios - Global Publishing Jul 2013 - Nov 2014Redmond, Washington, Us● Zoo Tycoon: CG Supervisor (Publishing)● Quantum Break: CG Supervisor (Publishing) -
Head Of ArtMicrosoft Studios - Global Publishing Oct 2010 - Jul 2013Redmond, Washington, UsManaged a team of over 30 Art Directors, Technical Art Directors and generalist Artists.● Quantum Break: CG Supervisor (Publishing)● Ryse: Son of Rome - Art Director (Interim 3 months) & CG Supervisor (Publishing)● Halo 4: Rigging Support● Kinect Star Wars: CG Supervisor (Publishing)● Kinect Nat Geo TV: Season 1 - Art Director (pre production - Publishing) -
Cg SupervisorMicrosoft Studios - Global Publishing Oct 2009 - Oct 2010Redmond, Washington, Us● Kinectimals: CG Supervisor (Publishing)● Alan Wake: CG Supervisor (Publishing) -
Senior Technical Art DirectorMicrosoft Studios - Global Publishing Aug 2007 - Oct 2009Redmond, Washington, Us● Alan Wake: Senior Technical Art Director (Publishing) -
Character SupervisorMicrosoft Studios - Global Publishing Feb 2006 - Aug 2007Redmond, Washington, Us● Shadowrun - Character Supervisor -
Lead Cg ArtistRushes Postproduction Limited Dec 2004 - Dec 2005● The Last Drop - Lead CG Artist● Rome (HBO) - Lead CG Artist -
Rigging And Animation Support SupervisorVanguard Animation - Valiant Productions Jun 2003 - Dec 2004● Valiant - Rigging and Animation Support Supervisor
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Rigging SupervisorCinesite Europe 2002 - 2003London, London, Gb● Harry Potter and the Prisoner of Azkaban - Rigging Supervisor● The League of Extraordinary Gentleman - Rigging Supervisor● Lara Croft Tomb Raider: The Cradle of Life - Rigging Supervisor -
Lead Cg ArtistMill Film 2000 - 2002● K19: The Widowmaker - Sequence Supervisor● Harry Potter and the Chamber of Secrets - Lead CG Artist● Black Hawk Down - Lead CG Artist● Harry Potter and the Sorcerer's Stone - Lead CG Artist● Lara Croft : Tomb Raider - Lead CG Artist● Band of Brothers (HBO) - Lead CG Artist
Paul Amer Skills
Paul Amer Education Details
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Coventry UniversityComputer Graphics -
Coventry UniversityComputer Graphics -
Coventry UniversityGraphic Design
Frequently Asked Questions about Paul Amer
What company does Paul Amer work for?
Paul Amer works for Singularity 6
What is Paul Amer's role at the current company?
Paul Amer's current role is Senior Art Manager at Singularity 6.
What is Paul Amer's email address?
Paul Amer's email address is pa****@****ail.com
What schools did Paul Amer attend?
Paul Amer attended Coventry University, Coventry University, Coventry University.
What skills is Paul Amer known for?
Paul Amer has skills like Character Animation, Animation, Maya, Computer Graphics, Game Development, Art, Rigging, Video Games, Texturing, Xbox 360, Photoshop, Mel.
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