Paul Liaw work email
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Paul Liaw personal email
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website- http://cargocollective.com/PaulLiawMy work ranges from initial concept to finished asset. Below are things that I doconcepting- I concept design with VR-zbrush and I finish in zbrush\maya\substancepainter, I specialize is in anatomy, characters, creatures, and costume design-Zbrush pipeline -a lot of people can zbrush model but not everyone can get the heavy zbrush model pushed through the pipeline efficient and stable way...I have the right experience to get the maps, UVs, geometry, and render settings to the lighters to get the renders out...and I can fix zbrush errors when they arise so there are no surprises...my approach and workflow evolves constantly as new tools and software come out. I adopt them after I test them for production friendliness.--as Artist Zbrush modeling-High resolution production friendly characters/environments/costumesMaya -modeling specialist/trainer doing all types of modeling, character, creature, hard surface, CAD cleanup, environmental/sets, -UV layouts, optimal map generation methods-texture in substance painter-grooming with xgen-3d print I have extensive experience with creating models for 3d print.-added bonushaving worked at over 40 places I know people a lot of people...so I am able to recommend reliable talented artists for various parts of the pipeline, give realistic time estimates for bidding purposes, softwares used- Zbrush, substance painter,Oculus Medium, Maya, Photoshop, UVlayout, marvelous designer, marmoset toolbag
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AnuttaconSanta Monica, Ca, Us -
Principal Character Artist R&DAnuttacon Nov 2024 - PresentResearch and development for next generation AI driven character performance and technology -
Principal Character Artist R&DHoyoverse Jun 2023 - Nov 2024Singapore, SgResearch and development for next generation AI driven character performance and technology -
Freelance Character ArtistSelf-Employed Jan 2023 - Jun 2023
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Sr Character Artist(Game Art Iii) L6Amazon Game Studios Dec 2020 - Jan 2023
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Freelance Concept Artist, Character ModelUnity Technologies Sep 2020 - Dec 2020San Francisco, UsCreating an original character from concept to finish -
Lead ModelerMold3D, Llc Oct 2019 - Nov 2020Burbank, California, UsWorking on next generation real time assets. The assets are next gen enough to not have a prescribed industry workflow. A lot of time spent on coming up with workflows and best practices for the future. -
Freelance ModelerSpontaneous Aug 2007 - Sep 2020
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Shop Owner, Featured DesignerShapeways Sep 2014 - Oct 2019New York, New York , UsI make 3d modeled bling and epic sculpts. -
Zbrush/Concept SculptorThe Mill Aug 2011 - Sep 2019London, England, Gb -
InstructorGnomon School Of Visual Effects Jan 2017 - Apr 2017North Hollywood, California, Uscreated marvelous designer title -
Sr Creature ModelerIndustrial Light & Magic Apr 2014 - Aug 2016San Francisco, Ca, UsDr Strange-made several hero costumes, Including Stranges' cape, as well as ancient one complete costume, In the process invented/established marvelous designer workflow for digital costumes(still used now). As well as some digi-double faces Ninja turtles II- corrective shapes for nearly 40 shotsJurassic world- sculpt and detailed mosasaur, and ankylosaurus. -
ModelerPsyop Aug 2003 - Mar 2016New York, New York, Us -
InstructorZbrushworkshops May 2014 - May 2015coming up with a syllabus, and teaching a 10 week master class. -
Beta TesterAdobe Nov 2013 - Aug 2014San Jose, Ca, UsBeta test photoshop CC 3d printing functions -
Zbrush ArtistMpc Jan 2014 - Jan 2014London, Gbfreelance character model -
3D VendorStryker Aug 2003 - 2014Kalamazoo, Mi, Us -
ModelerAbsolute Post Nov 2012 - Nov 2012London, England, Gbsr modeler, cad clean up, R&D -
3D ModelerLogan.Tv May 2012 - Oct 2012remote modeling -
3D ModelerTopix Computer Graphics And Animation Inc. Aug 2012 - Sep 2012Toronto, Ontario, Cacreature modeler -
3D ModelerFramestore Jun 2011 - Aug 2011London, England, Gb -
Remote ModelerMeindbender Jul 2011 - Jul 2011
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3D ArtistMassmarket Dec 2010 - Jul 2011 -
FreelancerMethod Studios Nov 2009 - Jul 2011Santa Monica, Ca, Us -
Environment LeadNathan Love Feb 2007 - Jul 2011Manhattan, New York, Us -
Remote ModelerSuperfad May 2011 - May 2011hard surface model
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3D FreelancerClick 3X May 2008 - May 2011New York, Ny, Us -
3D ArtistShilo Tv Nov 2010 - Feb 2011New York, Ny, Us -
Modeler, Matte PainterStardust Jan 2007 - Jun 2010Santa Monica, California, Us -
3D ModelerDigital Kitchen Feb 2009 - Oct 2009Culver City, California, Us -
Freelance ModelerPandapanther Sep 2007 - Jan 2009
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Freelance GeneralistBrand New School Mar 2007 - May 2008New York, Ny, Us -
FreelancerThornberg And Forester Jan 2008 - Jan 2008
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Freelance ModelerBuck Nov 2007 - Jan 2008Los Angeles, California, Us -
FreelancerSmoke And Mirrors Sep 2007 - Oct 2007London, Gb -
ModelerEbeling Group Oct 2006 - Oct 2007 -
FreelancerEdit1 Apr 2007 - Jun 2007
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Freelance IllustratorPangloss Films Feb 2007 - May 2007I'm painting yay
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Adjunct ProfessorNyu Sep 2003 - May 2007New York, Ny, Us -
Freelance ModelerPerspective Studios Jan 2007 - Feb 2007
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3D ModelerMotr Oct 2006 - Nov 2006
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3D ArtistBigstar Nyc Jan 2006 - Feb 2006
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3D ModelerCharlex Nov 2004 - Sep 2005New York, Ny, Us -
3D ModelerRhinofx Oct 2003 - Jul 2004
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Adjunct FacultyParsons Sep 2003 - Dec 2003Chantilly, Virginia, Us -
GeneralistGreen And Grande Aug 2003 - Sep 2003
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GeneralistCurious Pictures Jan 2003 - Jul 2003
Paul Liaw Skills
Paul Liaw Education Details
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School Of Visual Arts -
Anatomy Tools -
Scott Eaton -
Simon LeeConcept Sculpting Class
Frequently Asked Questions about Paul Liaw
What company does Paul Liaw work for?
Paul Liaw works for Anuttacon
What is Paul Liaw's role at the current company?
Paul Liaw's current role is Principal Character Artist.
What is Paul Liaw's email address?
Paul Liaw's email address is pa****@****y3d.com
What is Paul Liaw's direct phone number?
Paul Liaw's direct phone number is +191435*****
What schools did Paul Liaw attend?
Paul Liaw attended School Of Visual Arts, Anatomy Tools, Scott Eaton, Simon Lee.
What skills is Paul Liaw known for?
Paul Liaw has skills like Maya, Texturing, Modeling, Zbrush, Photoshop, Digital Sculpting, Character Animation, 3d Modeling, Computer Animation, Texture Painting, Visual Effects, Film.
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