Paul Denhard Email & Phone Number
@foundry.com
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Who is Paul Denhard? Overview
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Paul Denhard is listed as Interactive 3D/XR: Project Manager | Product Manager | UX Designer at Lightmap, a with 8 employees, based in London Area, United Kingdom. AeroLeads shows a work email signal at foundry.com and a matched LinkedIn profile for Paul Denhard.
Paul Denhard previously worked as Product Manager at Lightmap and Freelance Product Manager at Pd3D Consulting. Paul Denhard holds Bsc In Computer Science from Victoria University Of Wellington.
Email format at Lightmap
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About Paul Denhard
Highly experienced Project Manager, Product Owner/Manager and UX Designer specialising in the creation and growth of cutting-edge 3D/XR software products and solutions with a background in software development (9 years) and 3D Art/VFX (12 years). I excel in cross-team collaboration and innovative problem-solving. My unique background enables me to bridge the gap between art, technology, and user experience, driving the development of high-value, meaningful, and sustainable solutions. My core motivation lies in continuously pushing boundaries to deliver exceptional results.
Listed skills include Visual Effects, Nuke, Maya, Compositing, and 27 others.
Paul Denhard's current company
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Paul Denhard work experience
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Product Manager
CurrentFreelance Product Manager
Current
Software Product Manager
Senior Product Manager
Lead the Product Management function and strategic direction for two VFX industry leading products, Katana and Mari, overseeing a team of 4 product managers and part of the senior leadership team.Key achievements:* Lead and collaboratively created the end-to-end 2023 product and roadmap plan for Katana leading to clear direction for 2023 and beyond, successfully making the case for growing the engineering team* Identified key high value product areas where minimal resource focus would add high value including pipeline integration, higher customer engagement and more design input upfront and with customers * Consolidated the product activities and created a product department structure to enable improved speed of onboarding, knowledge sharing and process capture improving overall efficiency and communication* Introduced a new feature prioritisation approach, consolidated a decentralised backlog and created a roadmap planning approach and structure improving how product, design and engineering communicate* Hired a new Associate Product Manager, and assessed the roles and responsibilities within the department leading to a re-aligned team better set up going forward to deliver on the core duties
Lead Product Owner
Managed a team of Product Owners creating custom VR surgical simulations for enterprise clients.Key achievements:* Lead the creation of an innovative VR prototype for Abiomed, completed in 3 months (instead of estimated 6 months) resulting in a £2m contract, the largest the company had signed.* Established a new estimation process for enterprise prospects, enabling sales to create pitches with meaningful quotes within a week, reduced from an average of 2 to 4 weeks.* Reformed a siloed PO team of 6 by defining the duties, skills matrix, processes and development path, recruiting 2 additional POs creating a team culture leading to improved product quality.* Designed a high-level visual design language for describing a VR application’s user experience increasing stakeholder requirements alignment in half the time.
Senior Project/Product Manager / Designer - Interactive 3D/Xr
Product Manager and growth of Heartworks, a high-end photoreal, interactive 3D heart anatomy and ultrasound simulator used globally by cardiologists and cardiac anaesthetists. Responsible for transforming the initial core product created within a VFX company, into a professional software department with new clients and products. Led the design and architecture function, managed and worked to bridge engineers and 3D artists to strategically deliver to projected product timelines.Key achievements:* Increased growth of ‘Heartworks’ (a £50k product) by 15-20% YoY as a result of leading a series of front and backend UX and architecture projects over 6 years generating £12m revenue in total.* Expanded Heartworks into new platforms and devices (Unity, WebGL, mobile, Oculus, Hololens) with AR and VR projects leading to a new ‘HeartWorks AR’ tablet product (£1,600).* Developed a framework to design, build and manage interactive 3D products critical to winning new projects and forming 2 new secondary companies based around 3D medical products.* Scaling the project capacity from initially one, to eight concurrent projects small and large with clients of differing sizes.Key New Products* Integral to all stages of creating a ground-breaking 3D web medical brochure for Boehringer Ingelheim with a staggered global roll-out to thousands of Cardiologists.* Central to the creation of Orbitology, a 3D interactive eye anatomy product (currently in development).* Built an early prototype with G.O.S.H. that aided conjoined twin babies, leading to a new product and company Klay Biotech (currently in development).
Senior 3D Artist - Freelance (Film)
3D Generalist artist using Maya, Nuke and in-house VFX software in the areas of lighting, rendering, materials/shaders and VFX.Films worked on in this period:Jungle Book (MPC)Guardians of the Galaxy (Framestore)Thor: The Dark World, The Hunger Games (Double Negative)
Senior 3D Artist / Product Owner
Framestore is one of Europe's largest post production companies and a world leader in visual effects and computer animation which has worked on a multitude of award winning commercial's, TV series and films over the last 25 years.Involved in winning a major new business opportunity with Nokia to replace all their global product photography with 3D digital images. The role involved setting up the CG team, infrastructure, pipeline and processes for a new department to produce premium quality, high volume, photo-realistic CG imagery for product visualisation.Major achievements:• Conducted business analysis and research to understand the business, artistic and technical requirements. • Visualising, estimating, planning and bringing to life a combined technical and 3D solution typically very challenging to conceptualise without hybrid experience of these two worlds• Added a significant new revenue stream and department to Framestore’s CG offering.• Designed and built the workflow and artistic/technical pipeline to deliver around 6000 high-res product images per year, something not previously done by any competitors.• Led and managed a team to produce the CG images, including evolving and innovating our approaches to allow scalability and flexibility without loss of quality
Senior 3D Artist/Cg Supervisor
I worked initially as a Senior Technical Director and then moved into supervising a number of commercials. Apart from supervising, I was heavily involved in all aspects of 3D on around 33 Commercials, covering modelling, shading, lighting, rendering, dynamic simulations, particles, mel scripting in Maya and compositing in Shake and Nuke.Please refer to my *Showreel* (https://youtu.be/gNDrSGyO4ck)
3D Artist
3D generalist working on all aspects of 3D on 27 Commercials, covering modelling, shading/texturing, lighting, rendering, animation, dynamic simulations, particles and scripting in Maya and compositing in Shake.Please refer to my *Showreel* link to view my work.
3D Training
I changed careers to follow my passion for 3D. I trained at Escape Studios and completed an 8 week Maya Comprehensive Course. Whilst continuing to train, I assisted part-time at Escape Studios by helping improve the course work, being a teaching assistant in class and working on a music video as a 3D generalist.
Software Development Manager/Cto
Utilyx was one of the UK’s leading online energy procurement companies. The 25 person business was centered around a high transactional web application with 3000 registered users and £300m energy procured annually. In this role, I was the key spokesperson for technology and managed the software team and its associated projects. Initially a team of 12, I managed 7 people over my duration. I was also part of the 5 person management team, which included all company directors. I was involved with strategic and business planning, external consulting and updating on team progress.Major achievements:• Restructuring and rebuilding the development team after the dot com crash• Analysis and Project management for implementing the major additional modules, restructuring, growing and streamlining to the core company web application.
Lead Software Developer
In this role, I developed both small and large projects as an individual and within various teams. My specialty was utilising UML (Unified Modelling Language) for application design and usability. I was also responsible for the software architecture and associated standards.Major achievements:• Led and project managed the overhaul of the application’s front and back end software architecture to create a foundation for growth.• Scoping, designing and building new modules• Introduced UML into the design process which sped up the design of subsequent projects.• Designed, built and project managed our internal Intranet• Helped achieve "Best Internet Based Business" and "Best E-Business Application within Manufacturing" in the Digital Britain Awards 2001
Lead Software Developer
Advantage Group, a 500 person e-business development company who purchased Glazier Systems {below} as part of its aggressive strategy to become Australasia’s leading e-commerce development company.Major achievements:• Project management, team leadership, mentoring and creating the development infrastructure for the newly hired team of 50 developers.• Project management, design and development for NZ's first online Liquor Store, “Liquor King”. Order online, pick up in your local store.
Lead Software Developer
As a founding member, my main role was team leadership and senior developer. Helping grow the company from 2 people to 15, I helped mould the software team, defined the development processes and standards and was lead developer on around 8 key projects.Major achievements:• Securing long term business with our biggest customer which led to a further 20 projects.• Building an Intranet and Online store which grew to become the largest revenue transacting site in NZ.• Writing a number of re-usable web development tools to streamline development times.• Key company award “Employee of the Year” in 1998 for growing the Auckland team and helping Glazier become the leading Internet development company in the country.
Software Developer
Glazier Systems was a bespoke Microsoft software development company focused on building client-server applications. Major achievements• Built a number of the country’s first commercial database driven web applications• Built a web team off the back of these projects and created some of the first online stores in New Zealand• Built an Intranet template which was the core for all our Intranet projects, thus sustaining growth with re-use.• Promoted to Auckland to help start up a Glazier office focusing on web applications based on this department's growth
It Business Analyst
NBNZ is one of the country’s largest Banks with an IT department of 350. I was selected for their new IT graduate program with the goal of growing their own IT managers. I Covered mainly IT business analysis.Major achievements• Designed and streamlined the bank’s interest rate change process by working with multiple stakeholders• Put together the bank’s first IT EXPO to help merge the IT and business parts of the bank.
Paul Denhard education
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Victoria University Of Wellington
Frequently asked questions about Paul Denhard
Quick answers generated from the profile data available on this page.
What company does Paul Denhard work for?
Paul Denhard works for Lightmap.
What is Paul Denhard's role at Lightmap?
Paul Denhard is listed as Interactive 3D/XR: Project Manager | Product Manager | UX Designer at Lightmap.
What is Paul Denhard's email address?
AeroLeads has found 1 work email signal at @foundry.com for Paul Denhard at Lightmap.
Where is Paul Denhard based?
Paul Denhard is based in London Area, United Kingdom while working with Lightmap.
What companies has Paul Denhard worked for?
Paul Denhard has worked for Lightmap, Pd3D Consulting, Didimo, Foundry, and Fundamentalvr.
Who are Paul Denhard's colleagues at Lightmap?
Paul Denhard's colleagues at Lightmap include Mark Segasby and Jenny Swann.
How can I contact Paul Denhard?
You can use AeroLeads to view verified contact signals for Paul Denhard at Lightmap, including work email, phone, and LinkedIn data when available.
What schools did Paul Denhard attend?
Paul Denhard holds Bsc In Computer Science from Victoria University Of Wellington.
What skills is Paul Denhard known for?
Paul Denhard is listed with skills including Visual Effects, Nuke, Maya, Compositing, Mel, Shake, Texturing, and Cgi.
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