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With over twenty-five years of passion and expertise at the nexus of technology, entertainment and business, my journey has been driven by a deep commitment to innovation and lasting impact on the industries I've had privilege to be part.I've been fortunate to hold leadership positions at some of the most renowned media companies and game publishers globally, including Sony, Disney, and the BBC. My focus has always been on executing strategies with an entrepreneurial spirit, fostering growth, and nurturing collaboration across diverse teams and partners.Working alongside incredibly talented individuals and teams, I've produced top-downloaded and monetizing games, developed beloved franchises, and managed portfolios spanning Asia, Europe, and the Americas. I've been honored with multiple Emmy nominations and hold several patents, reflecting a commitment to excellence and invention.My experience spans core platforms like Mobile, PC, MMO, and Console, as well as emerging technologies such as Voice, Live Streaming, MXR, and Blockchain. I've always aimed to stay ahead of the curve, exploring new business models, platforms, and technologies that have the potential to transform industries and foster scale.At Pixelynx, a subsidiary of Animoca Brands, we're currently redefining entertainment by merging Games, AI, Music, IP, and Web 3 to create a groundbreaking ecosystem for developers, creators, and fans. It's an exciting time to be at the forefront of this transformation.In addition to my professional endeavors, I'm a proud member of Abundance360, a community of visionaries dedicated to creating meaningful global impact. As an advisor to Novobeing and Wicked Saints Studios, and the founder of Kid Awesome, I'm passionate about leveraging technology and creativity to inspire advancements in education, wellness and positive social interaction.Being successful in business requires more than just numbers—it's about connecting with people, driving positive change, and building a future where innovation knows no bounds. Let's continue to explore, innovate, and create together.
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CooLive Play Mobile Inc.Los Angeles, Ca, Us -
CooPixelynx Jun 2022 - PresentLos Angeles, UsAcquired by Animoca Brands, Pixelynx is transforming the way we experience entertainment and empowering artists at a level previously unattainable by merging Games, AI, Music, IP and Web 3 to create a new ecosystem for developers, creators, and fans. The music industry and artists have faced challenges since digitization and a massive opportunity is developing as new technology and new business models emerge, solving many of the problems of the past two decades and beginning a new era of expansive growth. -
MemberAbundance360 Jan 2024 - PresentSanta Monica, Ca, UsAbundance360 is Singularity University’s highest-level program run by Singularity Founder Peter H. Diamandis, MD. We are a consortium of founders, executives, and investors who work each day to create meaningful impact in the world. The only way to do it is to do it together. -
AdvisorNovobeing May 2022 - PresentBoston, Us -
AdvisorWicked Saints Studios Jan 2022 - Present -
FounderKid Awesome Jan 2014 - PresentA powerful blend of high quality interactive experiences, games and comprehensive curriculum to enable children to master essential skills and build confidence for a lifetime of successful learning. Agile development, regular iteration, highly data driven.- 4 apps launched simultaneously in Apple Store and Google Play- Ongoing operation with iteration, analytics and new content development- Executed partnerships with Amazon, Fingerprint Digital (now Sandbox), Nabi, Verizon, Samsung, Flare, Amplify- Invited member of the GSV EdTech Innovation LabSearch for Kid Awesome in the App Store and Google Play or go to kidawesomeness.com and see what it's all about. -
Gm, GamesSony Pictures Entertainment May 2018 - Jun 2022Culver City, Ca, UsLed division with a portfolio of F2P mobile products, including top games in multiple genres, as well as cutting edge work in streaming video, voice and social. Built an internal publishing group and partnerships with developers across the world. Managed all spends across product, marketing, and operations.Focused on finding talent, innovative and accessible play, robust live operations, and well-modeled strategic opportunities delivering large scale profitability. -
Head Of Product, GamesSony Pictures Entertainment Sep 2015 - May 2018Culver City, Ca, UsBuilt a high performing mobile games portfolio from scratch. Established strategy, constructed business models, created developer partnerships, managed all production and operations across multiple studios around the world. Put together a world-leading voice game development team and published some of the most popular Alexa Skills and Google Actions in the world. -
Adjunct Professor | Interactive MediaLoyola Marymount University Jan 2015 - Jun 2020Los Angeles, Ca, UsCourses and lectures include:► Analysis of Video Games: History, Cultural Impact and Future Possibilities► Transmedia Storytelling: The new ways stories are conceived, produced, distributed + consumed► The Business of Games: The historical and ever-evolving ways people pay to play -
Coo, Games And EntertainmentSilicon Beach Media Jan 2014 - Sep 2015In charge of delivering business results and running day-to-day operations of F2P social mobile game, media and technology start-up, including: business modeling, product planning, market analysis, production optimization, budgeting, analytics, marketing and monetization.- Devised Marketing and User Acquisition strategy- Helped build 25 member team- Installed best practices for development, production and distribution- Established a live operations, monetization and publishing capability for F2P
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Vp, Games | Digital EntertainmentBbc Worldwide Apr 2010 - Jan 2014London, GbStrategic planning and execution of portfolio across all platforms and brands on a global basis, including production, operations and responsibility for a global P&L.- Set up all processes for developing concepts and full execution of products- Launched strategy across brands that had never existed in the game or digital space- Collaborated with finance, legal, IT and editorial to build a game publishing infrastructure- Revamped analytics that improved KPI for retention and monetization- Accelerated changes to organization and strategy in order to achieve profitability improvementDeveloped for all major brands including Top Gear, Doctor Who, Dancing with the Stars, Planet Earth, Teletubbies, In the Night Garden and Walking with Dinosaurs. -
Senior ProducerThe Walt Disney Company Oct 2006 - Apr 2010Burbank, Ca, UsRecruited and built a team with expertise in family entertainment, education and play patterns at Disney Interactive and delivered tens of millions of unit sales in handheld games.Developed for all major Disney/Pixar brands, including Club Penguin, Toy Story, Cars, Finding Nemo, Princess, Fairies, HSM and Hannah Montana. - Brought Club Penguin into the console game space and released top ten holiday hit- Managed licensed ELA products that drove over 30 million unit sales for Disney and its partners- Designed innovative product line to bring educational-based games onto new platforms- Created rapid prototyping process in order to develop original titles- Developed cross-divisional partnership to produce trans-media new IP- Collaborated closely with partners to improve quality and maximize quantity of titles- Developed two new learning platforms in collaboration with Consumer Products. -
Project Management LeadThq Aug 2005 - Oct 2006Agoura Hills, Ca, UsStrategy and execution of external production of console and handheld games for the fifth largest game publisher in the world at the time. Reported into SVP, Worldwide Development.- Headed game production for the Nickelodeon partnership, a $100 million+ revenue product line- Millions of units of SpongeBob SquarePants games sold across multiple platforms- Lead product planning, ideation, selection of game developers, milestone approvals- Identified and resolved production issues to assure delivery on time, budget and quality -
Senior Producer, GamesVivendi Universal, Knowledge Adventure Jan 1997 - Jul 2005Paris, FrManaged all phases of internal production for titles from concept through gold release, including art, programming, design, music, budgeting, scheduling, usability and QA. Led smart toy initiative.- Pioneered JP3: Scan Command, an innovative smart toy with scanner technology- Led design and production of JumpStart World, the first 3D immersive learning environment- Created Curious George Downtown Adventure, named “best of the decade” by CTR magazine- Designed a blend of filmed Henson puppets with animated world for Bear in the Big Blue House- Drove new initiatives integrating internet, wireless and product connectivityProduced games for Universal, JumpStart, Fisher Price, Nelvana, Jim Henson, Houghton Mifflin
Paul Joffe Skills
Paul Joffe Education Details
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University Of PennsylvaniaPhilosophy And Psychology -
Loyola Marymount UniversityFilm Production
Frequently Asked Questions about Paul Joffe
What company does Paul Joffe work for?
Paul Joffe works for Live Play Mobile Inc.
What is Paul Joffe's role at the current company?
Paul Joffe's current role is COO.
What is Paul Joffe's email address?
Paul Joffe's email address is pa****@****ony.com
What is Paul Joffe's direct phone number?
Paul Joffe's direct phone number is +132354*****
What schools did Paul Joffe attend?
Paul Joffe attended University Of Pennsylvania, Loyola Marymount University.
What are some of Paul Joffe's interests?
Paul Joffe has interest in Writing, Nfl, The Stig, Sports, Books, Mmo, Teaching, The Big Philosophical Questions, Education, Top Gear (British Tv Series).
What skills is Paul Joffe known for?
Paul Joffe has skills like Video Games, Digital Media, Game Development, Mobile Games, Social Games, Strategy, Entertainment, Start Ups, Content Strategy, Management, Mobile Applications, Game Design.
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