Paul Mccluskey
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Paul Mccluskey Email & Phone Number

Senior Salesforce Platform Architect at Insperity
Location: Vancouver, Washington, United States 14 work roles 1 school
1 work email found @insperity.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Current company
Role
Senior Salesforce Platform Architect
Location
Vancouver, Washington, United States
Company size

Who is Paul Mccluskey? Overview

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Quick answer

Paul Mccluskey is listed as Senior Salesforce Platform Architect at Insperity, a with 5108 employees, based in Vancouver, Washington, United States. AeroLeads shows a work email signal at insperity.com and a matched LinkedIn profile for Paul Mccluskey.

Paul Mccluskey previously worked as Salesforce Platform Architect at Insperity and Salesforce Platform Architect at Cort. Paul Mccluskey holds Bachelor Of Science (Bs), Computer Engineering from Texas A&M University.

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Email format at Insperity

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{first}.{last}@insperity.com
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Profile bio

About Paul Mccluskey

Paul Mccluskey is a Senior Salesforce Platform Architect at Insperity. He possess expertise in perforce, game development, ps3, video games, gameplay and 19 more skills.

Listed skills include Perforce, Game Development, Ps3, Video Games, and 20 others.

Current workplace

Paul Mccluskey's current company

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Insperity
Insperity
Senior Salesforce Platform Architect
Las Vegas, NV, US
Website
Employees
5108
AeroLeads page
14 roles

Paul Mccluskey work experience

A career timeline built from the work history available for this profile.

Senior Salesforce Platform Architect

Las Vegas, Nv, Us

Salesforce Platform Architect

Kingwood, Tx, Us

- Responsible for delivering consistent, robust, maintainable, standards conformant Salesforce architecture and solutions that fulfill business requirements.- Works collaboratively with development teams to create and deliver such solutions.- Ensures all produced work aligns with Insperity's strategic vision.- Participates in formulation and communication of Salesforce strategies.

Salesforce Platform Architect

Chantilly, Va, Us

- Provided technical leadership for CORT's Salesforce Team consisting of multiple administrators, developers, and business stakeholders. Guided the designs and implementations of all team members. Authored and maintained the integrations of CORT's Salesforce Org.- Analyzed Governor Limit Exceptions for pre-existing sObjects containing intensive business logic. Identified and improved worst-case algorithms in both Apex and Flow. Aligned with business stakeholders to deprecate when possible. Drove investigations of Apex Exceptions from a daily requirement down to approximately once per month.- Created comprehensive suite of REST API resources to facilitate record operations required for CORT's Retail website. Included request logging, error handling, and usage reporting. Provided team members with increased control of data integrity.

Jul 2019 - Dec 2022

Salesforce Platform Developer

Chantilly, Va, Us

- Designed and developed Lead REST API to replace usage of Web-to-Lead. Respected duplicate rules defined by administrators. Converted repeat submissions into custom Journal records for a unified view of a customer's engagement.- Implemented real-time "Day Of Service" notifications to allow customers to monitor the CORT Truck containing their delivery/pickup. Early adopter of Digital Engagement. Created custom "Privacy Data Model" to comply with GDPR.- Reduced manual Sandbox refresh procedures into fewest possible steps by implementing the SandboxPostCopy Interface along with the Metadata API. Improved from 1 Sandbox requiring multiple days and multiple team members to 10+ Sandboxes requiring less than a day for 1 team member.

Jan 2018 - Jun 2019

React Native Developer

Chantilly, Va, Us

- Created mobile app leveraging React Native and Salesforce Mobile SDK for CORT drivers to report delivery requirements.- Leveraged SmartSync/SmartStore to allow drivers to store question responses while offline, and to defer sync until mobile device connectivity was reestablished.- Developed Schedule Jobs to combine checklists questions defined by business stakeholders, with the responses inputed by drivers, into a PDF report sent to customers.

Jul 2016 - Dec 2017

Web Programmer

Chantilly, Va, Us

- Built custom Aura Components, and implemented Knowledge Base, for a "Customer Service Experience" Community.- Unified PHP-based implementations of Salesforce Web-to-Lead forms found throughout CORT websites.

Mar 2015 - Jun 2016

Lead Tools Engineer

San Francisco, California, Us

- Optimized BASH/PHP/Python build scripts to lower build times from more than 20 minutes to less than 8 minutes.- Wrote custom scripts to correct collections of art items with identical errors to alleviate the workload of technical artists.- Corrected upstream validation in the art toolchain to prevent errors from outsourced teams.

Jun 2013 - May 2014

Pod Lead & Dev Manager

San Francisco, California, Us

- Managed 6 engineers through technical and personal career growth, provided feedback, and coordinated the team's roadmap to align with their personal goals when possible.- Responsible for deliverables of all engineers in my pod. Including architectural oversight and code quality of features, mitigation of the bug backlog, and aligned priority features with open developer resources.- Created a framework of responsibilities for release procedures to improve the overall quality of daily releases, and ultimately to unburden myself of the time commitment of enforcing the expected quality.

Sep 2011 - May 2013

Senior Software Engineer

San Francisco, California, Us

- Lead multi-dev features with increasing numbers of developers under my guidance. Formed architectural plans broken into costed tasks. Integrated solutions from all teammates and managed the release.- Created BASH scripts to unify and minimize the runtime of the multistep process for updating a dev-app.- Contributed weekly feature additions into FarmVille during the game's peak (34.5 million DAU).

Jan 2010 - Aug 2011

Software Engineer In Design - "Scripter"

Activision – Shaba Games Studio

- Implemented combat animation logic for “Spider-man: Web of Shadows”, structured the logic to be unlocked as upgraded abilities, balanced attributes to progress in value, and validated requirements to unlock new actions.- Diligently prototyped different animated actions, components, effects, ideas, and dreams on a daily basis to find fun possibilities on a complex game engine that has shipped more than 10 titles.- Authored maxscripts to extract animation event data from hundreds of animation source files into a text based data format, facilitating a simpler pipeline for animation event driven content.

May 2007 - Oct 2009

Production Engineer

Us

- Facilitated the creation, implementation, and maintenance, of online advertising campaigns between internal sales teams and outside clients using PHP, MySQL, JavaScript, and CSS.- Generated reporting scripts that calculated customer usage stats, including sent, open, click, bounce, and unsubscribe, for all email-based campaigns.- Automated production flow, created user interfaces to provide a general solution to custom problems.

Nov 2006 - May 2007

Art Quality Assurance Engineer

Tokyo, Jp

- Authored over 1,500,000 COLLADA conformance test cases. Developed and tested multiple Python scripts to generate individual XML files that corresponded to individual test cases.- Created C++ DOM conditioners used to assure COLLADA conformance beyond XML validation.- Assured specification conformance of the COLLADA reference viewer from Feeling Software, nVidia’s FX Composer 2, and the ColladaMaya, ColladaMax, and Nima PhysX plugins from Feeling Software.

Apr 2006 - Oct 2006

Quality Assurance Analyst

Sony (Scea) – First Party Quality Assurance

- Created target management scripts for PS3 development kits, which perform system updates, recreated file systems, altered boot parameters, and controlled power. Mentored my solutions to teammates.- Developed and designed a web-based Inventory Management System with PHP and JavaScript that accurately tracked all inventory items using a MySQL database, managed repair requests and processes, maintained different access levels for users, and contained 10 different color themes using CSS.- Disassembled game executables using IDA Pro and PS2DIS, searched through functions in MIPS assembly, and uncovered methods for bypassing Sony’s anti-cheat system for online multiplayer titles.

Oct 2003 - Apr 2006

Validation Engineer

Arm

Cambridge, Cambs, Gb

- Tested for x-propagation failures in output signals of the ARM1026-EJS design. Generated signal vectors, converted to multiple formats, and reran vectors on inputs of gate level simulations.- Managed computer lab dedicated to validating builds of processor design on multiple operating systems.

Apr 2002 - Aug 2003
Team & coworkers

Colleagues at Insperity

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1 education record

Paul Mccluskey education

  • Texas A&M University
    Texas A&M University
    Computer Engineering
FAQ

Frequently asked questions about Paul Mccluskey

Quick answers generated from the profile data available on this page.

What company does Paul Mccluskey work for?

Paul Mccluskey works for Insperity.

What is Paul Mccluskey's role at Insperity?

Paul Mccluskey is listed as Senior Salesforce Platform Architect at Insperity.

What is Paul Mccluskey's email address?

AeroLeads has found 1 work email signal at @insperity.com for Paul Mccluskey at Insperity.

Where is Paul Mccluskey based?

Paul Mccluskey is based in Vancouver, Washington, United States while working with Insperity.

What companies has Paul Mccluskey worked for?

Paul Mccluskey has worked for Insperity, Cort, Zynga, Activision – Shaba Games Studio, and Coregmedia.Com.

Who are Paul Mccluskey's colleagues at Insperity?

Paul Mccluskey's colleagues at Insperity include Steve Mulligan, Alicia Manzano, Titus Mielke, Teresa Moore, and Judith. Wilson.

How can I contact Paul Mccluskey?

You can use AeroLeads to view verified contact signals for Paul Mccluskey at Insperity, including work email, phone, and LinkedIn data when available.

What schools did Paul Mccluskey attend?

Paul Mccluskey holds Bachelor Of Science (Bs), Computer Engineering from Texas A&M University.

What skills is Paul Mccluskey known for?

Paul Mccluskey is listed with skills including Perforce, Game Development, Ps3, Video Games, Gameplay, Jira, Xbox 360, and Opengl.

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