Paul Merrell work email
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Paul Merrell personal email
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I'm looking for further opportunities within the gaming and animation industries that enable me to contribute my ideas and work with a group of equally driven individuals. I love problem solving. I face technical hurdles head on. Professional Skills Include:• A strong understanding of the principals of animation and the ability to apply them efficiently in bothtraditional and digital animation techniques to create natural character performance.• The flexibility to work in a wide range of styles, the proficiency to adapt effectively to changes inproduction and direction and the strength of working well under pressure and tight deadlines.• The drive and work ethic necessary to work independently and the enjoyment of cooperating within ateam environment while taking direction and criticism and using them constructively.• The ability to problem solve creatively, a thirst to learn new techniques, and the knack of picking upnew concepts and tools quickly with the intent of mastering them and growing as an artist.• A love of life drawing; study of the figure in motion; strong line of action; dramatic posing; creativeexpression in line work and the study of light on the figure.2D & 3D Character Animation, UI Design, Concept Design, Storyboarding, Layout Design, Level Design Modeling, Rigging, Texturing/ UV Unwrapping, Lighting, Illustration, Logo Design, Digital Painting, Photo Manipulation, Sculpture, Video EditingSoftware knowledge: Maya, Unity, Zbrush, Substance Painter, Photoshop, Illustrator, Animate, Windows & Mac OS X
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User Interface ArtistBig Huge Games Jul 2018 - PresentTimonium, Md, Us -
3D ArtistPro Unlimited Apr 2016 - Mar 2018'Unnanounced Facebook VR Project' -- unpublished -- April 2016 to January 20173D Artist - VR Optimized Low Poly Modeling of props, environments, avatars- Vertex Color painting, AO baking, Light baking, for optimized rendering in engine.- Rigging, weighting, and animation of avatar characters and props- production workflow development and troubleshooting from concept to exported animated assets. 'Unnanounced Facebook VR Project' -- unpublished -- Jan 2017 to July 20173D Artist- Concepts, modeling, UVing, Texturing, Rigging, and Animation of Quadruped animals for VR integration.- environment and prop modeling and texturing- .Json editing for simple scene and asset setup for code triggered animationsFacebook Spaces -- published -- July 2017 to October 20173D Artist - Polygonal Modeling and UVing of stylized hair, optimized for VR physics animation - Zbrush concepts to retopologized optimized meshes - Hair style concept design to match established Art Direction - Time management and self-motivation to keep on track remotely'Unnanounced Facebook VR Project' -- unpublished -- November 2017 to March 2018 3D Artist- Modeling/texturing of themed Modular castle environment level building kit- Animation of scene objects/props and setup of triggers for animation in engine- Development of consistant style optimized for VR- Example scene building, communication with engineers on user feedback and feature requests.
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ArtistSega Networks Inc. And Three Rings Design Studio Oct 2011 - Mar 2016San Francisco, California, UsCranky Food Friends -- published -- November 2014 to February 2016 UI Artist / - UI design/ Cell Sprite Editor Integration - Menus, card borders, puzzle pieces - Localization - Logo/App Icon designProject X -- unpublished -- Jan 2015, February 2016 Artist, Animator - Prototyping support - exploration of 2D Sprite based animation using Unity's native sprite editor and animation tools - exploration of Blender to Unity pipeline - Particle VFXSuper Monkey Ball Bounce -- published -- September 2013 to November 2014 Flash Artist, Animator - UI design - Character Design/Animation - Level Design - Background Cinematic AnimationDragon Coins -- published -- November 2013 to November 2014 UI Artist / Animator / Lead Live-Ops artist - UI design/Localization - Character Design - In-game Marketing ArtistArcadians -- unpublished -- march 2013 to Nov 2013 Environment Artist / Level Designer - Level design (classic Angry Birds style physics based puzzles) - Destructible block materials and decal textures - Modular ship designDoctor who: Worlds in Time, BBC -- published -- April 2011 to March 2013 Environment Artist / Concept Artist / Animator / (post-launch) Lead Artist - helped design and evolve art style of characters and environments - prop artist and level builder - UI designer - mini game puzzle design/concepts - marketing artDowntown - beta Prop Artist / Animator - assets for shop interiors and exteriors - animating props - UI assets and design - art for monetized in-game assets - worked closely with engineer to implement new features Kung fu Panda World, Sony Entertainment -- published Artist / Animator - props and set dressing for purchasable rooms - Wu-Shu pet animationHow to Train Your Dragon Academy, Sony Entertainment -- published Artist / Animator - character emote animations - spell VFX - UI concept art -
ArtistThree Rings Design Feb 2010 - Oct 2011San Francisco, Ca, Us -
Freelance AnimatorColor Ink Feb 2009 - Mar 2009Sussex, Wisconsin, UsMaster Lock “Block Guard” Promotional Video:• Modeled, textured, keyframed animation & rendered accurate 3D depiction of both old and new lock designs, depicting key features and function of redesigned parts.• Finessed style and design to clients liking using criticism and direction constructively -
Freelance AnimatorColor Ink Jun 2008 - Jul 2008Sussex, Wisconsin, UsCamel Super Products Demonstration Animation:• Modeled, textured, animated & rendered detailed illustrative video for traveling promotional video of Super Product’s portable water recycling / excavating system.• Implemented Maya Dynamics to animate stylized illustrations of product functions. -
Freelance AnimatorCi Design Jan 2008 - Feb 2008Irvine, Ca, UsBroan Product Demonstration Animation:• Modeled, textured, keyframed animation & rendered accurate 3D depiction of productfeatures and functions for trade show promotional video.• Independently created multiple animations using pre-approved storyboards and scripts.
Paul Merrell Skills
Paul Merrell Education Details
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Savannah College Of Art And DesignAnimation
Frequently Asked Questions about Paul Merrell
What company does Paul Merrell work for?
Paul Merrell works for Big Huge Games
What is Paul Merrell's role at the current company?
Paul Merrell's current role is Principal UI Artist at Big Huge Games.
What is Paul Merrell's email address?
Paul Merrell's email address is dm****@****ant.com
What schools did Paul Merrell attend?
Paul Merrell attended Savannah College Of Art And Design.
What skills is Paul Merrell known for?
Paul Merrell has skills like Animation, Maya, Flash, Character Animation, Storyboarding, Photoshop, Drawing, 3d Modeling, User Interface Design, Computer Animation, Texturing, Blender.
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