AeroLeads people directory · profile

Paul Motion Email & Phone Number

Senior Development Director at Sledgehammer Games
Location: Greater Melbourne Area, Australia, Australia 12 work roles 1 school
LinkedIn matched
✓ Verified Jun 2026 3 data sources Profile completeness 86%

Contact Signals

LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Development Director
Location
Greater Melbourne Area, Australia, Australia

Who is Paul Motion? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Paul Motion is listed as Senior Development Director at Sledgehammer Games, based in Greater Melbourne Area, Australia, Australia. AeroLeads shows a matched LinkedIn profile for Paul Motion.

Paul Motion previously worked as Delivery Management Lead at Arq Group and Project Management Team Lead at Arq Group. Paul Motion holds Btec Hnd Music Production, Music Production & Technical Engineering from City Of Westminster College.

Company email context

Email format at Sledgehammer Games

This section adds company-level context without repeating Paul Motion's masked contact details.

Sledgehammer Games

Review company-level records connected to Paul Motion before choosing the right outreach path.

Profile bio

About Paul Motion

A passionate, values driven people leader with 20+ years’ experience in product delivery and strategy. With an accomplished, collaborative and process driven skillset, I develop and nurture strong networks, consistently meeting and exceeding customer, partner and stakeholder expectations. Experienced in restructuring and mentoring teams through change, I have an outstanding ability to position the right people in the right roles for organisational effectiveness. I am a leader continuously recognised for developing engaging product and engaged, high-performing teams with outcome-focused cultures.

Current workplace

Paul Motion's current company

Company context helps verify the profile and gives searchers a useful next step.

Sledgehammer Games
Sledgehammer Games
Senior Development Director
AeroLeads page
12 roles · 35 years

Paul Motion work experience

A career timeline built from the work history available for this profile.

Senior Development Director

Current

Foster City, CA, US

Aug 2020 - Present

Delivery Management Lead

Melbourne, Victoria, AU

Reporting directly to the GM with full responsibility for leadership of delivery teams to drive outcomes and deliver ROI to clients and Arq Group with respect to each organisation’s strategic and operational objectives. This includes Governance & organisational processes, setting up the team and maximising engagement, setting direction and establishing.

Aug 2019 - Aug 2020

Project Management Team Lead

Melbourne, Victoria, AU

Reported to the Head of Delivery, with people leadership responsibilities whilst coaching squads toward key outcomes and delivering ROI to clients and Arq Group. This included Governance & delivery process, setting up the team and maximising engagement.- Successfully Program Managed the largest product development project for the business, worth $18.5MM.

Jun 2017 - Aug 2019

Senior Project Manager & Team Lead

Outware Mobile

Reported to the Head of Delivery, supporting the team through acquisition whilst continuing to deliver a key travel application for the NSW Department of Transport.Outware Mobile was in the process of acquisition by Arq Group when I joined the business.

Mar 2017 - Jun 2017

Development Director

Ea Mobile

Reported to the Senior Director of Product Development, with responsibility for building and directly running full capability cross functional teams of 80 full time members to devise and create complex creative software, with budgets ranging from US$3MM to US$12MM.- Built and led a high performing cross functional team of more than 75 members. Attaining.

Jun 2013 - Mar 2017

Android Development Director

Ea Mobile

Reported directly to the GM of the studio, responsible for the development and growth on Android and additional platforms across all studio franchises through the management of multiple internationally distributed teams, accountable for project schedules and budgets across each of the studio franchises.- Grew the department, working with internationally.

Jul 2011 - Jun 2013

Senior Producer

AU

Reported directly to the GM of the studio, responsible for product scope, development processes, budget and roadmap, and building close working relationships with key international clients for product delivery.- Directly responsible for winning the studios’ first US$1MM+ project, the critically acclaimed, “Dead Space”.- Led the project management team.

Jul 2009 - Jul 2011

Producer

New York, US

Reported to the SVP for WW Content Organisation, responsible for studio assessments and due diligence for developers in the APAC region in collaboration with the VP for Business Development. Presented milestone deliverables, Status, Risk management and reporting to green light committee, Executive Producer and Head of Production.- Identified a US$1.5MM.

Feb 2008 - Jul 2009

Localisation & Outsourcing Producer

New York, US

As a key member of the Atari Asia Pacific team, raised the profile and importance of Asian localisation to all publishing and development departments within the company. Over this time I built the department from zero to a peak of 20 heads.Managed localisation teams to facilitate 1st & 3rd party releases tailored for the Asian games market.Managed.

Feb 2002 - Jul 2009

Localisation & Audio Manager

Montreal, Quebec, CA

Responsible for globalisation/localisation process, covering resource allocation, budget and schedule overview.Identified lack of audio expertise and gained overview responsibility for audio related issues within games development, including audio production when required.Ran due diligence for existing & new 3rd party vendors for localisation contracts. I.

Sep 1999 - Jan 2002

A/V Studio Manager

Maidenhead, Berkshire, GB

Managed A/V production department, responsible for deliverables, resourcing, departmental budget management and process improvement.Compiled & created templates, schedules, evaluation reports, estimates, quotes and other administrative tools for Audio/Visual projects.Direct involvement in the assessment, recording and processing stages of multiple A/V.

Jul 1997 - Sep 1999

Sound Engineer

Matrix Creative Complex

Sound recording and mix engineer. In-house and freelance. Various credits including but not limited to:http://www.matrix-studios.co.uk/

1991 - 1997 ~6 yrs
1 education record

Paul Motion education

  • City Of Westminster College
    City Of Westminster College
    Music Production & Technical Engineering
FAQ

Frequently asked questions about Paul Motion

Quick answers generated from the profile data available on this page.

What company does Paul Motion work for?

Paul Motion works for Sledgehammer Games.

What is Paul Motion's role at Sledgehammer Games?

Paul Motion is listed as Senior Development Director at Sledgehammer Games.

Where is Paul Motion based?

Paul Motion is based in Greater Melbourne Area, Australia, Australia while working with Sledgehammer Games.

What companies has Paul Motion worked for?

Paul Motion has worked for Sledgehammer Games, Arq Group, Outware Mobile, Ea Mobile, and Ironmonkey Studios.

How can I contact Paul Motion?

You can use AeroLeads to view verified contact signals for Paul Motion at Sledgehammer Games, including work email, phone, and LinkedIn data when available.

What schools did Paul Motion attend?

Paul Motion holds Btec Hnd Music Production, Music Production & Technical Engineering from City Of Westminster College.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.