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With a robust background in production and software development, I'm committed to an engaged management style that is collaborative, data-informed, and action-oriented. Leading cross-functional teams and team leaders by setting clear targets, removing obstacles, tracking and mitigating risks, and exemplifying leadership are central to this approach.Whether in a prominent studio-level role or working behind the scenes, innovating and creating the next generation of games or technology, influencing team problem-solving approaches, or ensuring a project’s completion, my satisfaction is largely derived from the success and achievements of the team and our products.A dedicated advocate of "servant leadership," focused on empowering teams to achieve their highest potential. Skillful at managing complex dynamics and fostering curiosity, with a unique blend of creativity and technical expertise, no role is too big or too small. Demonstrating flexibility and a hands-on approach drives success.Summary of Core Competencies:● Development: Internal and External Development, Tools, Coding, Architecture● Operations: Publishing & Live Operations (GaaS)● Team/Dev Management: Engineering Management, Cross-Functional Team Management● Project Management: Project Planning, Sprint & Release Processes● Leadership: Motivational Team Leadership (at all levels)● Resource Management: Insourcing (Professional Services), Outsourcing● Global Experience: Global Dev Team Experience (100% Remote)● Financial Management: Budget Planning, Management, Ownership● Legal: Contract Development & Negotiation, Obligations● Methodologies: Scrum/Agile or Hybrid Methodologies● Platforms: Console, Mobile, PC, Streaming, Backend● Technical Skills: Platform Retargeting & Porting, Unity, Unreal Engine, Proprietary Engines & Pipelines● Tools: Jira & Confluence Administration, Google Workspace, Office 365, Creative Cloud, Perforce, Git● Interpersonal Skills: Presentations, Team & Leadership Communications, Conflict Resolution● Personnel Focus: Recruiting, Hiring, Team Development, Reviews● Business Operations: In-Person, Remote, and Hybrid TeamPersonal Areas of Interest & Exploration:● Web Technologies: web2, web3 (Blockchain)● Artificial Intelligence (AI): Markov models, N-gram models, Transformers, Local Large Language Models (LLM), AI Agentic Frameworks, Retrieval Augmented Generation (RAG)● Music Production: Theory & Composition, Production, Mixing, Mastering● Space, Quantum Dynamics, Orbital Propagation, Electrogravitics
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Vp Of TechnologySix FootSpring, Tx, Us -
Developer & Business ConsultantFreelance Jul 2024 - PresentBusiness strategy and team development.AI strategy, development and technology integration.Web app design and development with React, TypeScript, Node, Next.js, Cloudflare tunnels and other tech - delivering modern, responsive, and fluid mobile and desktop UX.Language, Library & Framework fluid.
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Vp Of TechnologySix Foot Jul 2022 - PresentHouston, Tx, Us -
Sr. Development DirectorTlm Partners, Inc. Sep 2021 - Jun 2022Reno, Nv, Us -
Director Of Technology, Solutions ArchitectFusion Constructive, Llc Mar 2019 - Sep 2021Austin, Texas, UsDirected studio development efforts across various products and demos utilizing game advanced technology, including:• Fusion, the company’s flagship product and namesake, a Unity3D desktop, mobile, and server-based collaboration environment with a remarkable set of battlespace visualization capabilities, AR/VR integration, virtual presence, and engine agnostic client streaming over common web-browsers.• SAFE-SiM (Secure Advanced Framework and Environment for Simulation and Modeling), a Unity3D based front-end for intuitive modeling and simulation, rapid scenario construction, advanced visualization, and analytical tools. Developed under DARPA contract. -
Exec Director Of TechnologySixfoot, Llc Jan 2016 - Feb 2018Houston, Tx, Us• Assembled and led highly productive internal technology teams for live services and game development, recognized for exceptional morale, productivity, and positive, professional attitudes. Ensured clear growth paths and fostered a culture where team members were highly supportive and collaborative.• Hired and empowered top IT leadership and talent, transforming the company's approach to corporate IT integration. Co-developed DevOps systems and tools with game and platform teams, establishing best practices while maintaining the flexibility developers expect.• Secured and negotiated numerous agreements with service providers, platform partners, and middleware licensors.• Collaborated with Partners and Finance team to develop and manage annual Operations and Technology budgets. Created detailed budgets from the ground up, scaling from product launch to full maturity based on player base growth projections.Products:RiME (www.rimegame.com)Dreadnought (www.dreadnought.com)Grey Goo: Descent of the Shroud (www.greygoo.com) -
Sr. Producer & Director Of TechnologySixfoot, Llc Aug 2012 - Jan 2016Houston, Tx, Us• Integral part of a small team that grew Six Foot’s interactive entertainment business into a global game publishing organization of two hundred employees.• Delivered multiple products to market in both publishing and co-development roles, collaborating directly with developers and studio management across various studios and platforms.• Secured and negotiated full game development agreements with third-party studios and contractors in supporting roles.Grey Box Products :Grey Goo (www.greygoo.com)Dreadnought (www.dreadnought.com) -
Game Producer & DeveloperBally Technologies Sep 2009 - Aug 2012Las Vegas, Nv, UsDirected teams in the development of video slot machine games, casino tournament products, and player loyalty system-based bonus games to drive incremental revenue. Conceptualized and prototyped new ideas for the Innovation Lab. -
Executive Producer & DeveloperStray Bullet Games | Wolfpack Studios Apr 2008 - Jul 2009Oversaw complete product cycles for console & PC games, from staffing and development through release. Spearheaded studio's transition to Scrum/Agile development. Contributing developer on a Nintendo Wii title.
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Development Director, Tiger WoodsElectronic Arts, Inc Jan 2006 - Feb 2007Redwood City, Ca, Us• Delivered multiple product SKUs on schedule and within budget by ensuring project milestones were met, removing obstacles, prioritizing tasks, and coordinating timely submissions to Microsoft, Sony, and Nintendo.• Provided management, leadership, and supervision to development teams, including training and coaching of staff for improved performance, performance evaluations, and achievement recognition • Day to day project management • Project scoping • Production and defect tracking "burndown"• Built schedules and sustainable processes to assure achievement and timely delivery of milestones. -
Development Director, Central TechnologyElectronic Arts, Inc Oct 2004 - Jan 2006Redwood City, Ca, Us• Director of 50+ engineers, artists, technical artists, and team managers in the development of proprietary tools and pipelines used by over 30 titles across multiple studios• Provided custom development solutions, and customer focused support infrastructure to teams using or considering centralized technology• Facilitated transition to distributed “Open Source” development model -
Director Of TechnologyAcclaim Entertainment, Inc. Aug 2002 - Aug 2004Glen Cove, Ny, UsLed and managed a team of 60+ engineers, offering comprehensive product development support within a 200-person studio. Oversaw resource distribution, team coordination, performance reviews, mentoring, career planning, and individual development. Directed the studio's technical strategy. Developed and maintained capital expenditure budgets, technology deployment schedules, forecasts, training programs, and succession plans. -
Director Of TechnologyKonami Jan 2002 - Jul 2002Chuo-Ku , Tokyo, JpProvided technical and management expertise to external studios, including project planning, scheduling, and coordination of technical and production resources. Conducted analysis of middleware solutions, technical design documents, and development standards. Managed internal development of Konami Technology Group to optimize engine and tools across platforms and genres, facilitating rapid game and prototype development. Coordinated management and team resources to mitigate risk factors effectively. -
President & Ceo, DeveloperPress Start, Inc. Dec 1994 - Jan 2001As a founding member and manager of a multi-project game development studio with annual revenue exceeding $2 million, I managed publisher relationships, contract negotiations, growth strategies, and completion bond financing. I was responsible for strategic and tactical studio planning, budgeting, operational objectives, scheduling, new business development, team development, mentoring, incentives planning, and infrastructure planning. Additionally, I contributed as a developer on two racing games and a boxing title published by EA.
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Software EngineerElectronic Arts 1992 - 1994Redwood City, Ca, UsDeveloper on NBA Showdown and Shaq-Attaq teams.
Paul Shaw Skills
Frequently Asked Questions about Paul Shaw
What company does Paul Shaw work for?
Paul Shaw works for Six Foot
What is Paul Shaw's role at the current company?
Paul Shaw's current role is VP of Technology.
What is Paul Shaw's email address?
Paul Shaw's email address is pa****@****nel.com
What is Paul Shaw's direct phone number?
Paul Shaw's direct phone number is +171352*****
What skills is Paul Shaw known for?
Paul Shaw has skills like Ps3, Outsourcing, Troubleshooting, Insourcing, Game Development, Video Games, Xbox 360, Xbox, Mmo, Social Games, Mobile Games, Game Design.
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