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Paul O'Connor Email & Phone Number

Studio Game Director at SuperNatural Studios at SuperNatural Studios
Location: Carlsbad, California, United States 9 work roles 1 school
1 work email found @amazon.com 4 phones found area 760 and 604 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email o****@amazon.com
Direct phone (760) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Studio Game Director at SuperNatural Studios
Location
Carlsbad, California, United States

Who is Paul O'Connor? Overview

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Quick answer

Paul O'Connor is listed as Studio Game Director at SuperNatural Studios at SuperNatural Studios, based in Carlsbad, California, United States. AeroLeads shows a work email signal at amazon.com, phone signal with area code 760, 604, and a matched LinkedIn profile for Paul O'Connor.

Paul O'Connor previously worked as Creative Director at Supernatural Studios and Game Director at Amazon Games. Paul O'Connor holds Associate Of Arts (A.A.), History from Foothill College.

Company email context

Email format at SuperNatural Studios

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{last}{first_initial}@amazon.com
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AeroLeads found 1 current-domain work email signal for Paul O'Connor. Compare company email patterns before reaching out.

Profile bio

About Paul O'Connor

Creator of original properties, design director, brand development, business development & client management, studio founder.Specialties: Deep experience in monetization design for free-to-play mobile games. Extensive background in creation and development of intellectual property. Entrepreneurial experience in founding companies and guiding them toward acquisition. Experience in building and leading game design departments for mobile and console game studios. Strong track record in game design. Recent experience in marketing, public relations, market analysis, and brand development. Executive experience in corporate and client relations.DAYBREAK GAME COMPANY — Executive Producer for unannounced console project. CAPCOM -- Led development of new franchise IP for console and mobile games. MACHINE ZONE — Developed unannounced original IP for Machine Zone and directed the design and deployment of new features for Game of War and Mobile Strike. DISNEY INTERACTIVE — Led design of game content for premium mobile games, including Where’s My Mickey?, Where’s My Water?, Where’s My Perry?, and Club Penguin. WARNER BROTHERS — Led external branding and design effort to re-introduce legacy game properties on new platforms.ACTIVISION/BLIZZARD — VP/Design for High Moon Studios, where I co-created the original game Darkwatch, and led the design of the Bourne Conspiracy, working directly with the Robert Ludlum estate. MARVEL COMICS — Comics writer and creator of original properties for Marvel’s Malibu Comics subsidiary; contributor to Malibu’s Ultraverse superhero line. ELECTRONIC ARTS — Developed original properties for EA Canada. APPY ENTERTAINMENT — Founding partner of mobile games publisher with more than 30M downloads of games like FaceFighter, SpellCraft School of Magic, and Trucks & Skulls. ODDWORLD INHABITANTS — Led game design and contributed story and character elements to the classic Oddworld game series.

Listed skills include Video Games, Game Development, Game Design, Mobile Games, and 18 others.

Current workplace

Paul O'Connor's current company

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SuperNatural Studios
Supernatural Studios
Studio Game Director at SuperNatural Studios
AeroLeads page
9 roles · 30 years

Paul O'Connor work experience

A career timeline built from the work history available for this profile.

Creative Director

Current

Vancouver, British Columbia, CA

Unannounced project.

Nov 2022 - Present

Game Director

Seattle, Washington, US

Directed Amazon's unreleased Lord of the Rings MMO, and created Project Alpine new IP incubator, advancing dozen of ideas through development, with final candidate entered into pre-production.

Apr 2020 - Oct 2022

Executive Producer

San Diego, California, US

Led development of unannounced game franchises, emphasizing new models for free-to-play monetization in the MMO and battle royal game genres.

Mar 2018 - Oct 2019

Design Director

Capcom Game Studio Vancouver

Directed design of unannounced original console game IP and briefly directed the Puzzle Fighter mobile game effort. Led development of new game concepts for mobile. Contributed to studio-level direction and provided career management for senior designers.

Mar 2017 - Feb 2018

Game Director

Mz

Palo Alto, CA, US

Game Director at MZ’s San Diego studio. Developed unannounced original titles and assisted in design and deployment of new features for live games.

Oct 2014 - Nov 2016

Brand Director

Carlsbad, CA, US

Founding partner of mobile/social games development studio and publisher. Responsible for development of Appy brand as well as product design. Co-created several original franchises, and helped guide studio through pivot from premium to freemium monetization. Over thirty million downloads on iOS and Android.

Oct 2008 - Sep 2014

Vp/Design Director

Carlsbad, CA, US

Helped found Sammy Studios for Japan’s Sammy Corporation, and was part of the management team that led the transformation into High Moon Studios. Co-creator of original horror-western property, Darkwatch, and directed the design of The Bourne Conspiracy. Helped guide the studio to acquisition by Vivendi, and helped High Moon emerge from the.

2002 - 2008 ~6 yrs

Producer/Senior Game Designer

Redwood City, CA, US

Worked with Glen Entis and Denise Fulton to develop original video game properties. Also worked briefly with the Need For Speed team.

Oct 2001 - Oct 2002

Lead Game Designer

Oddworld Inhabitants

Lead Game Designer on the first two Oddworld titles. Worked directly with Lorne Lanning to help develop and expand the Oddworld IP.

1996 - Apr 2001
1 education record

Paul O'Connor education

  • Foothill College
    Foothill College
    History
FAQ

Frequently asked questions about Paul O'Connor

Quick answers generated from the profile data available on this page.

What company does Paul O'Connor work for?

Paul O'Connor works for SuperNatural Studios.

What is Paul O'Connor's role at SuperNatural Studios?

Paul O'Connor is listed as Studio Game Director at SuperNatural Studios at SuperNatural Studios.

What is Paul O'Connor's email address?

AeroLeads has found 1 work email signal at @amazon.com for Paul O'Connor at SuperNatural Studios.

What is Paul O'Connor's phone number?

AeroLeads has found 4 phone signal(s) with area code 760, 604 for Paul O'Connor at SuperNatural Studios.

Where is Paul O'Connor based?

Paul O'Connor is based in Carlsbad, California, United States while working with SuperNatural Studios.

What companies has Paul O'Connor worked for?

Paul O'Connor has worked for Supernatural Studios, Amazon Games, Daybreak Game Company Llc, Capcom Game Studio Vancouver, and Mz.

How can I contact Paul O'Connor?

You can use AeroLeads to view verified contact signals for Paul O'Connor at SuperNatural Studios, including work email, phone, and LinkedIn data when available.

What schools did Paul O'Connor attend?

Paul O'Connor holds Associate Of Arts (A.A.), History from Foothill College.

What skills is Paul O'Connor known for?

Paul O'Connor is listed with skills including Video Games, Game Development, Game Design, Mobile Games, Social Games, Casual Games, Computer Games, and Xbox 360.

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