Paul O'Connor

Paul O'Connor Email and Phone Number

Studio Game Director at SuperNatural Studios @ SuperNatural Studios
Paul O'Connor's Location
Carlsbad, California, United States, United States
Paul O'Connor's Contact Details

Paul O'Connor personal email

n/a
About Paul O'Connor

Creator of original properties, design director, brand development, business development & client management, studio founder.Specialties: Deep experience in monetization design for free-to-play mobile games. Extensive background in creation and development of intellectual property. Entrepreneurial experience in founding companies and guiding them toward acquisition. Experience in building and leading game design departments for mobile and console game studios. Strong track record in game design. Recent experience in marketing, public relations, market analysis, and brand development. Executive experience in corporate and client relations.DAYBREAK GAME COMPANY — Executive Producer for unannounced console project. CAPCOM -- Led development of new franchise IP for console and mobile games. MACHINE ZONE — Developed unannounced original IP for Machine Zone and directed the design and deployment of new features for Game of War and Mobile Strike. DISNEY INTERACTIVE — Led design of game content for premium mobile games, including Where’s My Mickey?, Where’s My Water?, Where’s My Perry?, and Club Penguin. WARNER BROTHERS — Led external branding and design effort to re-introduce legacy game properties on new platforms.ACTIVISION/BLIZZARD — VP/Design for High Moon Studios, where I co-created the original game Darkwatch, and led the design of the Bourne Conspiracy, working directly with the Robert Ludlum estate. MARVEL COMICS — Comics writer and creator of original properties for Marvel’s Malibu Comics subsidiary; contributor to Malibu’s Ultraverse superhero line. ELECTRONIC ARTS — Developed original properties for EA Canada. APPY ENTERTAINMENT — Founding partner of mobile games publisher with more than 30M downloads of games like FaceFighter, SpellCraft School of Magic, and Trucks & Skulls. ODDWORLD INHABITANTS — Led game design and contributed story and character elements to the classic Oddworld game series.

Paul O'Connor's Current Company Details
SuperNatural Studios

Supernatural Studios

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Studio Game Director at SuperNatural Studios
Paul O'Connor Work Experience Details
  • Supernatural Studios
    Creative Director
    Supernatural Studios Nov 2022 - Present
    Vancouver, British Columbia, Ca
    Unannounced project.
  • Amazon Games
    Game Director
    Amazon Games Apr 2020 - Oct 2022
    Seattle, Washington, Us
    Directed Amazon's unreleased Lord of the Rings MMO, and created Project Alpine new IP incubator, advancing dozen of ideas through development, with final candidate entered into pre-production.
  • Daybreak Game Company Llc
    Executive Producer
    Daybreak Game Company Llc Mar 2018 - Oct 2019
    San Diego, California, Us
    Led development of unannounced game franchises, emphasizing new models for free-to-play monetization in the MMO and battle royal game genres.
  • Capcom Game Studio Vancouver
    Design Director
    Capcom Game Studio Vancouver Mar 2017 - Feb 2018
    Directed design of unannounced original console game IP and briefly directed the Puzzle Fighter mobile game effort. Led development of new game concepts for mobile. Contributed to studio-level direction and provided career management for senior designers.
  • Mz
    Game Director
    Mz Oct 2014 - Nov 2016
    Palo Alto, Ca, Us
    Game Director at MZ’s San Diego studio. Developed unannounced original titles and assisted in design and deployment of new features for live games.
  • Appy Entertainment, Inc.
    Brand Director
    Appy Entertainment, Inc. Oct 2008 - Sep 2014
    Carlsbad, Ca, Us
    Founding partner of mobile/social games development studio and publisher. Responsible for development of Appy brand as well as product design. Co-created several original franchises, and helped guide studio through pivot from premium to freemium monetization. Over thirty million downloads on iOS and Android.
  • High Moon Studios
    Vp/Design Director
    High Moon Studios 2002 - 2008
    Carlsbad, Ca, Us
    Helped found Sammy Studios for Japan’s Sammy Corporation, and was part of the management team that led the transformation into High Moon Studios. Co-creator of original horror-western property, Darkwatch, and directed the design of The Bourne Conspiracy. Helped guide the studio to acquisition by Vivendi, and helped High Moon emerge from the Activision-Blizzard merger as a premiere internal development studio for Activision.
  • Electronic Arts
    Producer/Senior Game Designer
    Electronic Arts Oct 2001 - Oct 2002
    Redwood City, Ca, Us
    Worked with Glen Entis and Denise Fulton to develop original video game properties. Also worked briefly with the Need For Speed team.
  • Oddworld Inhabitants
    Lead Game Designer
    Oddworld Inhabitants 1996 - Apr 2001
    Lead Game Designer on the first two Oddworld titles. Worked directly with Lorne Lanning to help develop and expand the Oddworld IP.

Paul O'Connor Skills

Video Games Game Development Game Design Mobile Games Social Games Casual Games Computer Games Xbox 360 Game Mechanics Level Design Ps3 User Interface Design Entertainment Monetization Gameplay Mobile Applications Perforce Mobile Devices Online Gaming Console Mmo Game

Paul O'Connor Education Details

  • Foothill College
    Foothill College
    History

Frequently Asked Questions about Paul O'Connor

What company does Paul O'Connor work for?

Paul O'Connor works for Supernatural Studios

What is Paul O'Connor's role at the current company?

Paul O'Connor's current role is Studio Game Director at SuperNatural Studios.

What is Paul O'Connor's email address?

Paul O'Connor's email address is oc****@****zon.com

What is Paul O'Connor's direct phone number?

Paul O'Connor's direct phone number is +176068*****

What schools did Paul O'Connor attend?

Paul O'Connor attended Foothill College.

What skills is Paul O'Connor known for?

Paul O'Connor has skills like Video Games, Game Development, Game Design, Mobile Games, Social Games, Casual Games, Computer Games, Xbox 360, Game Mechanics, Level Design, Ps3, User Interface Design.

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