Paul O'Connor Email and Phone Number
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Creator of original properties, design director, brand development, business development & client management, studio founder.Specialties: Deep experience in monetization design for free-to-play mobile games. Extensive background in creation and development of intellectual property. Entrepreneurial experience in founding companies and guiding them toward acquisition. Experience in building and leading game design departments for mobile and console game studios. Strong track record in game design. Recent experience in marketing, public relations, market analysis, and brand development. Executive experience in corporate and client relations.DAYBREAK GAME COMPANY — Executive Producer for unannounced console project. CAPCOM -- Led development of new franchise IP for console and mobile games. MACHINE ZONE — Developed unannounced original IP for Machine Zone and directed the design and deployment of new features for Game of War and Mobile Strike. DISNEY INTERACTIVE — Led design of game content for premium mobile games, including Where’s My Mickey?, Where’s My Water?, Where’s My Perry?, and Club Penguin. WARNER BROTHERS — Led external branding and design effort to re-introduce legacy game properties on new platforms.ACTIVISION/BLIZZARD — VP/Design for High Moon Studios, where I co-created the original game Darkwatch, and led the design of the Bourne Conspiracy, working directly with the Robert Ludlum estate. MARVEL COMICS — Comics writer and creator of original properties for Marvel’s Malibu Comics subsidiary; contributor to Malibu’s Ultraverse superhero line. ELECTRONIC ARTS — Developed original properties for EA Canada. APPY ENTERTAINMENT — Founding partner of mobile games publisher with more than 30M downloads of games like FaceFighter, SpellCraft School of Magic, and Trucks & Skulls. ODDWORLD INHABITANTS — Led game design and contributed story and character elements to the classic Oddworld game series.
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Creative DirectorSupernatural Studios Nov 2022 - PresentVancouver, British Columbia, CaUnannounced project. -
Game DirectorAmazon Games Apr 2020 - Oct 2022Seattle, Washington, UsDirected Amazon's unreleased Lord of the Rings MMO, and created Project Alpine new IP incubator, advancing dozen of ideas through development, with final candidate entered into pre-production. -
Executive ProducerDaybreak Game Company Llc Mar 2018 - Oct 2019San Diego, California, UsLed development of unannounced game franchises, emphasizing new models for free-to-play monetization in the MMO and battle royal game genres. -
Design DirectorCapcom Game Studio Vancouver Mar 2017 - Feb 2018Directed design of unannounced original console game IP and briefly directed the Puzzle Fighter mobile game effort. Led development of new game concepts for mobile. Contributed to studio-level direction and provided career management for senior designers.
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Game DirectorMz Oct 2014 - Nov 2016Palo Alto, Ca, UsGame Director at MZ’s San Diego studio. Developed unannounced original titles and assisted in design and deployment of new features for live games. -
Brand DirectorAppy Entertainment, Inc. Oct 2008 - Sep 2014Carlsbad, Ca, UsFounding partner of mobile/social games development studio and publisher. Responsible for development of Appy brand as well as product design. Co-created several original franchises, and helped guide studio through pivot from premium to freemium monetization. Over thirty million downloads on iOS and Android. -
Vp/Design DirectorHigh Moon Studios 2002 - 2008Carlsbad, Ca, UsHelped found Sammy Studios for Japan’s Sammy Corporation, and was part of the management team that led the transformation into High Moon Studios. Co-creator of original horror-western property, Darkwatch, and directed the design of The Bourne Conspiracy. Helped guide the studio to acquisition by Vivendi, and helped High Moon emerge from the Activision-Blizzard merger as a premiere internal development studio for Activision. -
Producer/Senior Game DesignerElectronic Arts Oct 2001 - Oct 2002Redwood City, Ca, UsWorked with Glen Entis and Denise Fulton to develop original video game properties. Also worked briefly with the Need For Speed team. -
Lead Game DesignerOddworld Inhabitants 1996 - Apr 2001Lead Game Designer on the first two Oddworld titles. Worked directly with Lorne Lanning to help develop and expand the Oddworld IP.
Paul O'Connor Skills
Paul O'Connor Education Details
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Foothill CollegeHistory
Frequently Asked Questions about Paul O'Connor
What company does Paul O'Connor work for?
Paul O'Connor works for Supernatural Studios
What is Paul O'Connor's role at the current company?
Paul O'Connor's current role is Studio Game Director at SuperNatural Studios.
What is Paul O'Connor's email address?
Paul O'Connor's email address is oc****@****zon.com
What is Paul O'Connor's direct phone number?
Paul O'Connor's direct phone number is +176068*****
What schools did Paul O'Connor attend?
Paul O'Connor attended Foothill College.
What skills is Paul O'Connor known for?
Paul O'Connor has skills like Video Games, Game Development, Game Design, Mobile Games, Social Games, Casual Games, Computer Games, Xbox 360, Game Mechanics, Level Design, Ps3, User Interface Design.
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