Founder and CEO of tagSpace, leaders in location-based Augmented Reality (AR) software offering no-code solutions for Festivals, Big Events and Cities.Previous exit as co-founder and CTO of Slant Six Games, a $100M revenue videogaming company.Experience as a software engineer spanning 20+ years working with/for companies such as Sony, Microsoft, Electronic Arts, Capcom and LucasArts, with specific expertise in game and graphics engines, technology direction and business development.His software background is in: low-level systems, graphics rendering, architectures and special effects and has expert knowledge in the areas of: authoring tools, data pipelines and team process for large development teams for video games. Paul has been responsible for the management and development of several AAA graphics and game engines for PS1, PS2, PS3, Xbox 360, PC, iOS, Android and Web.Paul’s professional interests include technical management, with an emphasis on optimizing process and work flow.As a competitive ultramarathon runner and triathlete his recreational interests include most endurance sports involving mountains, water, legs and moving body parts.Paul cordially invites anyone else in the industry to join him in any of the above.Game Credits:Resident Evil: Operation Raccoon City (2012), Slant Six GamesGalactic Reign (2013), Microsoft Game Studios & Slant Six Games, Inc....and more at the Moby Games link below.Speaking Engagements:Linked below and...Sony GTC 2009: SOCOM:Confrontation - A ReviewMIGS 2008: Data Massage Therapy; Pipelines, SCons and SOCOM:Confrontation
Listed skills include Ps3, Video Games, Xbox 360, Game Development, and 39 others.