Pavan Rehal Email & Phone Number
Who is Pavan Rehal? Overview
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Pavan Rehal is listed as Senior Designer 3 at SkyBox Labs, a with 209 employees, based in New Westminster, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Pavan Rehal.
Pavan Rehal previously worked as Senior Level Designer at Piranha Games and Level Designer at Capcom Game Studio Vancouver. Pavan Rehal studied at The Art Institute Of Vancouver.
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About Pavan Rehal
- 6 years of game and level design experience- Proficient utilizing Unreal Engine 4, UnrealED, Unity, Maya, Final Cut, Adobe Photoshop, and Premiere Pro- Exceptional documentation skills [Proficient in Microsoft Office Suite]- Knowledge and experience working within Agile Development- Proficient with visual scripting languages such as Unreal Blueprints and Kismet.- Familiar with the essentials of scripting in Java, ActionScript 2 and 3, and GML - High proficiency with Development Tools such as Perforce and JIRA- Excellent at working individually and in a team - Very creative mind set with a passion for discovering new and innovative ideasI am a Level Designer who has a passion for making scenes and environments that fully immerse the player and bring them into a breathing world. I have a strong sense of level design for a variety of genres, as I have a very good understanding of flow, escalation, and balance as they pertain to gameplay. Specialties: Level Design, Game Design, Quality Assurance
Listed skills include Level Design, Game Design, Quality Assurance, Unreal Editor, and 13 others.
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Pavan Rehal work experience
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Senior Level Designer
Level Designer
- 3D grey blocking initial level layouts in engine - Developing minute to minute player experience and level layouts for high intensity mission beats and boss fights. - Responsible for all mission scripting within levels. - Communicate level layout, gameplay and feature intentions to leads and producers in a clear, concise manner - both verbally and in documentation. - Review work at various stages of implementation to ensure the execution matches the vision,… Show more - 3D grey blocking initial level layouts in engine - Developing minute to minute player experience and level layouts for high intensity mission beats and boss fights. - Responsible for all mission scripting within levels. - Communicate level layout, gameplay and feature intentions to leads and producers in a clear, concise manner - both verbally and in documentation. - Review work at various stages of implementation to ensure the execution matches the vision, goals and quality requirements. - Routinely collect feedback from the development team and design management. - Regularly polish and test to provide balanced encounters with proper flow and escalation throughout the levels. - Enabled faster iteration for designers by guiding engineers to develop mission blocks used throughout the game.- Furthered iteration speed by building gym spaces for other designers to see features in best-practice use and to quickly grab setups.- Prototype features and systems (Interaction, Traversal, Camera, Enemies, Bosses).- Design spaces to serve both open-world and mission based requirements- On-boarded new Level Designers into Unreal, explaining the intricacies of how to use the engine. Show less
Game Designer
Need For Speed World (PC download, online, free-to-play, launched July 2010)Worked closely with programmers and artists to create a drag racing mode: Designed and created tracks for drag races Tuned and balanced car handling for drag race mode Designed and balanced game-mode specific car parts and power-ups Tuned and arranged traffic in races manually. Utilized MS Excel for power-up balancing and car handlingAdditional Assignments Created level… Show more Need For Speed World (PC download, online, free-to-play, launched July 2010)Worked closely with programmers and artists to create a drag racing mode: Designed and created tracks for drag races Tuned and balanced car handling for drag race mode Designed and balanced game-mode specific car parts and power-ups Tuned and arranged traffic in races manually. Utilized MS Excel for power-up balancing and car handlingAdditional Assignments Created level design documents and high-concepts for tracks. Completed quality assurance testing and bug reporting regularly Worked closely with a small team of 3 people, as well as, a large team of 60 people. Daily scrum meetings with the game team to review work; meeting results were incorporated into the projects and my workflow Tracked bugs and tasks with JIRA Researched and reported on other free-to-play games. Show less
Intern Game Designer
Autism Project Worked independently to create a 30-page game design document, including: Menu flows and art assets for front-end menus using Photoshop A front-end menu in Photoshop Wire Frames and game mock-ups (using Photoshop) Utilized MS Excel for stat-trackingAdditional Assignments Created game design documents and high-concepts for iOS apps (in MS Word) Completed quality assurance testing and bug reporting regularly Worked closely with a team… Show more Autism Project Worked independently to create a 30-page game design document, including: Menu flows and art assets for front-end menus using Photoshop A front-end menu in Photoshop Wire Frames and game mock-ups (using Photoshop) Utilized MS Excel for stat-trackingAdditional Assignments Created game design documents and high-concepts for iOS apps (in MS Word) Completed quality assurance testing and bug reporting regularly Worked closely with a team of eight people Weekly meetings with the owner/supervisor to review my work; meeting results were incorporated into the projects and my workflow Show less
Game/Level Designer
Designed puzzles to guide players through "Shadows," a game built in Unity where players have to manipulate shadows to guide their character through the world.
Bistro Coworker
Colleagues at SkyBox Labs
Other employees you can reach at skyboxlabs.com. View company contacts for 209 employees →
David B.
Colleague at Skybox LabsVancouver, British Columbia, Canada
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SN
Sardana Nikolaeva
Colleague at Skybox LabsBurnaby, British Columbia, Canada
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JO
Je Oh
Colleague at Skybox LabsBurnaby, British Columbia, Canada
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PD
Phillip Drake
Colleague at Skybox LabsMontreal, Quebec, Canada
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MM
Mark Mckellar
Colleague at Skybox LabsCoquitlam, British Columbia, Canada
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JY
Julian Yip
Colleague at Skybox LabsRichmond, British Columbia, Canada
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NC
Niamh Cuileann
Colleague at Skybox LabsGuelph, Ontario, Canada
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HA
Hiren Amin
Colleague at Skybox LabsGreater Vancouver Metropolitan Area, Canada
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LQ
Linda Qi
Colleague at Skybox LabsVancouver, British Columbia, Canada
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JB
Jon Berezan
Colleague at Skybox LabsVancouver, British Columbia, Canada
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Pavan Rehal education
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The Art Institute Of Vancouver
Frequently asked questions about Pavan Rehal
Quick answers generated from the profile data available on this page.
What company does Pavan Rehal work for?
Pavan Rehal works for SkyBox Labs.
What is Pavan Rehal's role at SkyBox Labs?
Pavan Rehal is listed as Senior Designer 3 at SkyBox Labs.
Where is Pavan Rehal based?
Pavan Rehal is based in New Westminster, British Columbia, Canada while working with SkyBox Labs.
What companies has Pavan Rehal worked for?
Pavan Rehal has worked for Skybox Labs, Piranha Games, Capcom Game Studio Vancouver, Electronic Arts, and Genius Factor Games Inc..
Who are Pavan Rehal's colleagues at SkyBox Labs?
Pavan Rehal's colleagues at SkyBox Labs include David B., Sardana Nikolaeva, Je Oh, Phillip Drake, and Mark Mckellar.
How can I contact Pavan Rehal?
You can use AeroLeads to view verified contact signals for Pavan Rehal at SkyBox Labs, including work email, phone, and LinkedIn data when available.
What schools did Pavan Rehal attend?
Pavan Rehal studied at The Art Institute Of Vancouver.
What skills is Pavan Rehal known for?
Pavan Rehal is listed with skills including Level Design, Game Design, Quality Assurance, Unreal Editor, Gameplay, Maya, Photoshop, and Game Mechanics.
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