Pamela Ansman-Wolfe Email & Phone Number
@pawart.com
3 phones found area 425 and 800
LinkedIn matched
Who is Pamela Ansman-Wolfe? Overview
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Pamela Ansman-Wolfe is listed as Lead Visual Designer @ Turn 10 Studios and Microsoft at RUN Studios, a with 230 employees, based in Renton, Washington, United States. AeroLeads shows a work email signal at pawart.com, phone signal with area code 425, 800, and a matched LinkedIn profile for Pamela Ansman-Wolfe.
Pamela Ansman-Wolfe previously worked as Lead Visual Designer @ Turn 10 Studios / Microsoft at Run Studios and Creative Director / Owner at Paw Art. Pamela Ansman-Wolfe holds Bachelor Of Arts (Ba) from Pennsylvania State University- University Park.
Email format at RUN Studios
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AeroLeads found 1 current-domain work email signal for Pamela Ansman-Wolfe. Compare company email patterns before reaching out.
About Pamela Ansman-Wolfe
A veteran of the gaming industry, I am a creative professional with experience on many AAA projects across a variety of media. I drive products from initial concept to final deliverable by partnering with clients and creating visually impactful strategic solutions that achieve successful results.An impassioned lover of compelling imagery, unbridled nature, and pop culture. On the rare occasion I am not working, I can be found exploring the world and discovering inspiration all around.
Listed skills include Art Direction, Brand Development, Illustrator, Graphic Design, and 14 others.
Pamela Ansman-Wolfe's current company
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Pamela Ansman-Wolfe work experience
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Lead Visual Designer @ Turn 10 Studios / Microsoft
Driving the visual and brand development of the award-winning Forza franchise created and developed by Turn 10 Studios / Xbox Game Studios.
Creative Director / Owner
Provide story-driven creative content and strategic solutions to individuals and companies by delivering visually and emotionally charged experiences. Services include, but not limited to: art direction, user interface/user experience development, original illustration, motion graphics, brand identity, presentation design, game/app development and social media marketing.
Sr. Visual Designer @ Turn 10 Studios / Microsoft
Driving the Forza franchise's visual design and brand development for its social media and broadcast channels, as part of Turn 10 Studio's Media Production team.PROJECTS: Forza Horizon 4; Forza Motosport 7
Sr. Art Director, Marketing
Drove creative vision and development of key marketing images for Hasbro’s world-class consumer brand, Magic: The Gathering, from concept to completion. Reviewed portfolios and commissioned 8-10 illustrators annually to create 60+ marketing images. Managed budgets, developed schedules and facilitated client/vendor relationships.PROJECTS: MTG: Coreset 2020, MTG: Dominaria, MTG: Guilds of Ravnica/Ravnica Allegiance and MTG: Amonkhet
Sr. Digital Art Director
Directed campaign visual direction and development, delivering the campaign’s new quarterly message and strategic goals across a variety of venues (retail products, live events, social media/websites, digital games, licensing and apparel). Researched market insights & trends to develop a consumer-centered design aesthetic. Pitched concept presentation to executives and client stakeholders. Led the creation of the style guides to ensure the campaign/product message was consistent. Guided teams of 3-10 concept artists and designers throughout various stages of the product’s creative evolution and development. Oversaw creation of asset library for production (digital and print) usage.PROJECTS/CAMPAIGNS: Magic: The Gathering - Look and Feel Brand Guide, MTG: Dominaria (Lead AD), MTG: Kaladesh/Aether Revolt, MTG: Shadows over Innistrad/Eldritch Moon (Lead AD), MTG: Battle For Zendikar/Oath of the Gatewatch, MTG: Magic Origins (Lead AD), MTG: Khans of Tarkir/Fate Reforged/Dragons of Tarkir, Magic 2015 Core Set and MTG: Theros/Born of the Gods/Journey into Nyx
Sr. Visual Designer
Directed the visual development of Magic: The Gathering branded digital products. Streamlined ui/ux production pipeline improving product development time, cross-functional team collaboration and overall user experience. Directed and mentored internal and international art teams. PROJECTS: Magic: The Gathering Online (Lead AD), Magic: The Gathering Battles
Lead Artist
Art directed projects with internal and international development teams. Partnered with game designers to create compelling user experiences. Contributed to terrain layout, sculpting & texturing, object & particle placement and environment lighting. PROJECTS: Carcassonne (XBLA) - UI Lead Artist, Shanghai Express (XBLA) - Lead Artist, Arkadian Warriors (formally Changelings) (XBLA) - UI Lead Artist, Creature Hunter (MMO-PC), Blackout (XBLA) - UI Lead Artist
Lead Artist
Art directed projects; Contributed to 3D modeling, texture creation and environment lighting for this video game developer. PROJECTS: Harry Potter and the Prisoner of Azkaban (PC), The Sims 2 (PSP), Shark Tale (PC) - Lead Artist, Eragon (PSP) - Lead Artist, Lemony Snicket’s A Series of Unfortunate Events (PC), Over the Hedge: Hammy Goes Nuts! (PSP)
Cgi Artist
Created 3D environments, models and texture maps for this video game developer/publisher.PROJECTS: NFL Fever 2004 (XBOX), NFL Fever 2003 (XBOX)
Lead Artist
Created 3D environments, models and texture maps for the Seattle branch of this video game developer/publisher.PROJECTS: Motor City: Online (MMO-PC), Split Second (PS2)
Cgi Artist
Created 3D environments, models and texture maps for this video game developer/publisher.PROJECTS: Jetfighter: Fullburn (PC), Iron & Blood 2 (PSX)
Colleagues at RUN Studios
Other employees you can reach at runstudios.com. View company contacts for 230 employees →
Omar Martinez
Colleague at Run StudiosSeattle, Washington, United States
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Chris Mcelroy
Colleague at Run StudiosSeattle, Washington, United States
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Audrey Colgin
Colleague at Run StudiosRedmond, Washington, United States
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Brittany Culver
Colleague at Run StudiosGreater Seattle Area, United States
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Alex S.
Colleague at Run StudiosGreater Seattle Area, United States
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AD
Ashley Douglas
Colleague at Run StudiosSeattle, Washington, United States
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Ashley Shultz
Colleague at Run StudiosBaltimore City County, Maryland, United States
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Kevin Robinson
Colleague at Run StudiosSeattle, Washington, United States
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Katherine Hamm
Colleague at Run StudiosUnited States
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Elizabeth Wang
Colleague at Run StudiosGreater Seattle Area, United States
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Pamela Ansman-Wolfe education
Frequently asked questions about Pamela Ansman-Wolfe
Quick answers generated from the profile data available on this page.
What company does Pamela Ansman-Wolfe work for?
Pamela Ansman-Wolfe works for RUN Studios.
What is Pamela Ansman-Wolfe's role at RUN Studios?
Pamela Ansman-Wolfe is listed as Lead Visual Designer @ Turn 10 Studios and Microsoft at RUN Studios.
What is Pamela Ansman-Wolfe's email address?
AeroLeads has found 1 work email signal at @pawart.com for Pamela Ansman-Wolfe at RUN Studios.
What is Pamela Ansman-Wolfe's phone number?
AeroLeads has found 3 phone signal(s) with area code 425, 800 for Pamela Ansman-Wolfe at RUN Studios.
Where is Pamela Ansman-Wolfe based?
Pamela Ansman-Wolfe is based in Renton, Washington, United States while working with RUN Studios.
What companies has Pamela Ansman-Wolfe worked for?
Pamela Ansman-Wolfe has worked for Run Studios, Paw Art, Allovus, Wizards Of The Coast, and Sierra Online / Activision Blizzard.
Who are Pamela Ansman-Wolfe's colleagues at RUN Studios?
Pamela Ansman-Wolfe's colleagues at RUN Studios include Omar Martinez, Chris Mcelroy, Audrey Colgin, Brittany Culver, and Alex S..
How can I contact Pamela Ansman-Wolfe?
You can use AeroLeads to view verified contact signals for Pamela Ansman-Wolfe at RUN Studios, including work email, phone, and LinkedIn data when available.
What schools did Pamela Ansman-Wolfe attend?
Pamela Ansman-Wolfe holds Bachelor Of Arts (Ba) from Pennsylvania State University- University Park.
What skills is Pamela Ansman-Wolfe known for?
Pamela Ansman-Wolfe is listed with skills including Art Direction, Brand Development, Illustrator, Graphic Design, Ps3, Mmo, User Interface, and Video Games.
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