Pamela Ansman-Wolfe
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Pamela Ansman-Wolfe Email & Phone Number

Lead Visual Designer @ Turn 10 Studios and Microsoft at RUN Studios
Location: Renton, Washington, United States 12 work roles 1 school
1 work email found @pawart.com 3 phones found area 425 and 800 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email p****@pawart.com
Direct phone (425) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Visual Designer @ Turn 10 Studios and Microsoft
Location
Renton, Washington, United States
Company size

Who is Pamela Ansman-Wolfe? Overview

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Quick answer

Pamela Ansman-Wolfe is listed as Lead Visual Designer @ Turn 10 Studios and Microsoft at RUN Studios, a with 230 employees, based in Renton, Washington, United States. AeroLeads shows a work email signal at pawart.com, phone signal with area code 425, 800, and a matched LinkedIn profile for Pamela Ansman-Wolfe.

Pamela Ansman-Wolfe previously worked as Lead Visual Designer @ Turn 10 Studios / Microsoft at Run Studios and Creative Director / Owner at Paw Art. Pamela Ansman-Wolfe holds Bachelor Of Arts (Ba) from Pennsylvania State University- University Park.

Company email context

Email format at RUN Studios

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*@pawart.com
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AeroLeads found 1 current-domain work email signal for Pamela Ansman-Wolfe. Compare company email patterns before reaching out.

Profile bio

About Pamela Ansman-Wolfe

A veteran of the gaming industry, I am a creative professional with experience on many AAA projects across a variety of media. I drive products from initial concept to final deliverable by partnering with clients and creating visually impactful strategic solutions that achieve successful results.​​​An impassioned lover of compelling imagery, unbridled nature, and pop culture. On the rare occasion I am not working, I can be found exploring the world and discovering inspiration all around.​

Listed skills include Art Direction, Brand Development, Illustrator, Graphic Design, and 14 others.

Current workplace

Pamela Ansman-Wolfe's current company

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RUN Studios
Run Studios
Lead Visual Designer @ Turn 10 Studios and Microsoft
Renton, WA, US
Website
Employees
230
AeroLeads page
12 roles

Pamela Ansman-Wolfe work experience

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Lead Visual Designer @ Turn 10 Studios And Microsoft

Renton, Wa, Us

Lead Visual Designer @ Turn 10 Studios / Microsoft

Seattle, Washington, United States

Driving the visual and brand development of the award-winning Forza franchise created and developed by Turn 10 Studios / Xbox Game Studios.

Creative Director / Owner

Renton, Wa

Provide story-driven creative content and strategic solutions to individuals and companies by delivering visually and emotionally charged experiences. Services include, but not limited to: art direction, user interface/user experience development, original illustration, motion graphics, brand identity, presentation design, game/app development and social media marketing.

Sr. Visual Designer @ Turn 10 Studios / Microsoft

Redmond, Washington, United States

Driving the Forza franchise's visual design and brand development for its social media and broadcast channels, as part of Turn 10 Studio's Media Production team.PROJECTS: Forza Horizon 4; Forza Motosport 7

Feb 2020 - Apr 2022

Sr. Art Director, Marketing

Renton, Wa

Drove creative vision and development of key marketing images for Hasbro’s world-class consumer brand, Magic: The Gathering, from concept to completion. Reviewed portfolios and commissioned 8-10 illustrators annually to create 60+ marketing images. Managed budgets, developed schedules and facilitated client/vendor relationships.PROJECTS: MTG: Coreset 2020, MTG: Dominaria, MTG: Guilds of Ravnica/Ravnica Allegiance and MTG: Amonkhet

Aug 2016 - Sep 2018

Sr. Digital Art Director

Renton, Wa

Directed campaign visual direction and development, delivering the campaign’s new quarterly message and strategic goals across a variety of venues (retail products, live events, social media/websites, digital games, licensing and apparel). Researched market insights & trends to develop a consumer-centered design aesthetic. Pitched concept presentation to executives and client stakeholders. Led the creation of the style guides to ensure the campaign/product message was consistent. Guided teams of 3-10 concept artists and designers throughout various stages of the product’s creative evolution and development. Oversaw creation of asset library for production (digital and print) usage.PROJECTS/CAMPAIGNS: Magic: The Gathering - Look and Feel Brand Guide, MTG: Dominaria (Lead AD), MTG: Kaladesh/Aether Revolt, MTG: Shadows over Innistrad/Eldritch Moon (Lead AD), MTG: Battle For Zendikar/Oath of the Gatewatch, MTG: Magic Origins (Lead AD), MTG: Khans of Tarkir/Fate Reforged/Dragons of Tarkir, Magic 2015 Core Set and MTG: Theros/Born of the Gods/Journey into Nyx

Jan 2012 - Aug 2016

Sr. Visual Designer

Renton, Wa

Directed the visual development of Magic: The Gathering branded digital products. Streamlined ui/ux production pipeline improving product development time, cross-functional team collaboration and overall user experience. Directed and mentored internal and international art teams. PROJECTS: Magic: The Gathering Online (Lead AD), Magic: The Gathering Battles

Nov 2008 - Jan 2012

Lead Artist

Issaquah, Wa

Art directed projects with internal and international development teams. Partnered with game designers to create compelling user experiences. Contributed to terrain layout, sculpting & texturing, object & particle placement and environment lighting. PROJECTS: Carcassonne (XBLA) - UI Lead Artist, Shanghai Express (XBLA) - Lead Artist, Arkadian Warriors (formally Changelings) (XBLA) - UI Lead Artist, Creature Hunter (MMO-PC), Blackout (XBLA) - UI Lead Artist

May 2006 - Sep 2008

Lead Artist

Kirkland, Wa

Art directed projects; Contributed to 3D modeling, texture creation and environment lighting for this video game developer. PROJECTS: Harry Potter and the Prisoner of Azkaban (PC), The Sims 2 (PSP), Shark Tale (PC) - Lead Artist, Eragon (PSP) - Lead Artist, Lemony Snicket’s A Series of Unfortunate Events (PC), Over the Hedge: Hammy Goes Nuts! (PSP)

Feb 2003 - May 2006

Cgi Artist

Redmond, Wa

Created 3D environments, models and texture maps for this video game developer/publisher.PROJECTS: NFL Fever 2004 (XBOX), NFL Fever 2003 (XBOX)

Jan 2002 - Feb 2003

Lead Artist

Bellevue, Wa

Created 3D environments, models and texture maps for the Seattle branch of this video game developer/publisher.PROJECTS: Motor City: Online (MMO-PC), Split Second (PS2)

Oct 1998 - Jan 2002

Cgi Artist

Latrobe, Pa

Created 3D environments, models and texture maps for this video game developer/publisher.PROJECTS: Jetfighter: Fullburn (PC), Iron & Blood 2 (PSX)

Nov 1996 - Nov 1997
Team & coworkers

Colleagues at RUN Studios

Other employees you can reach at runstudios.com. View company contacts for 230 employees →

1 education record

Pamela Ansman-Wolfe education

FAQ

Frequently asked questions about Pamela Ansman-Wolfe

Quick answers generated from the profile data available on this page.

What company does Pamela Ansman-Wolfe work for?

Pamela Ansman-Wolfe works for RUN Studios.

What is Pamela Ansman-Wolfe's role at RUN Studios?

Pamela Ansman-Wolfe is listed as Lead Visual Designer @ Turn 10 Studios and Microsoft at RUN Studios.

What is Pamela Ansman-Wolfe's email address?

AeroLeads has found 1 work email signal at @pawart.com for Pamela Ansman-Wolfe at RUN Studios.

What is Pamela Ansman-Wolfe's phone number?

AeroLeads has found 3 phone signal(s) with area code 425, 800 for Pamela Ansman-Wolfe at RUN Studios.

Where is Pamela Ansman-Wolfe based?

Pamela Ansman-Wolfe is based in Renton, Washington, United States while working with RUN Studios.

What companies has Pamela Ansman-Wolfe worked for?

Pamela Ansman-Wolfe has worked for Run Studios, Paw Art, Allovus, Wizards Of The Coast, and Sierra Online / Activision Blizzard.

Who are Pamela Ansman-Wolfe's colleagues at RUN Studios?

Pamela Ansman-Wolfe's colleagues at RUN Studios include Omar Martinez, Chris Mcelroy, Audrey Colgin, Brittany Culver, and Alex S..

How can I contact Pamela Ansman-Wolfe?

You can use AeroLeads to view verified contact signals for Pamela Ansman-Wolfe at RUN Studios, including work email, phone, and LinkedIn data when available.

What schools did Pamela Ansman-Wolfe attend?

Pamela Ansman-Wolfe holds Bachelor Of Arts (Ba) from Pennsylvania State University- University Park.

What skills is Pamela Ansman-Wolfe known for?

Pamela Ansman-Wolfe is listed with skills including Art Direction, Brand Development, Illustrator, Graphic Design, Ps3, Mmo, User Interface, and Video Games.

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