As I progress through my career in game development, I witness constant changes in emerging technologies that last for some time and then become obsolete. Despite that, my idea of the perfect career remains the same - I want to create legendary games that will go down in history. There are already so many great games we play each day, and I believe there is much more to come! Being a provider of such experiences would be a real privilege, along with all the fantastic people who share the same dream.I have been creating games using the Unity Engine for over 8 years now. Although I would describe myself as a generalist, my longest and most extensive experience lies in programming. Nonetheless, I am always thrilled to learn new things while tackling challenges and eagerly share the knowledge I have accumulated so far.
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Game DeveloperGamedust Oct 2017 - Aug 2023Poznań, Woj. Wielkopolskie, PolskaYupitergrad 2:- Created an editor tool for rapid level design, creation, and iteration.- Developed a Unity editor tool for automatic game map generation and preview based on level geometry and unique marked elements.- Designed and implemented a Unity editor tool for fake mirroring objects using rotation rather than scale (to prevent batching issues).- Designed and implemented the audio layer of the game using the FMOD middleware.- Rewrote the FMOD implementation for Unity to better fit the selected project architecture.- Implemented the view and AI for the flying Monocopter enemy using Node Canvas and Mercuna middleware.- Set up and captured most of the video recordings used for marketing.Yupitergrad:- Provided the main concept and idea for the game.- Designed, prototyped, and implemented the core concept and mechanics of the game, including VR handling, physics, UI, audio, tools, etc.- Actively co-designed and implemented the game architecture, lore, and flow mechanics.- Designed and implemented the audio layer of the game using the FMOD middleware.- Created various editor tools to increase development speed for the rest of the team.- Worked closely with the development team to port the title to platforms such as HTC Vive Focus, Pico NEO, PSVR, Steam VR, and Quest, including handling SDK and optimization.Spuds Unearthed:- Implemented various VR mechanics for weapon handling, pawn throwing, etc.- Was responsible for animation and visual aspects of the game.- Handled the audio layer, especially sound design.- Focused mainly on the development of the main player hub, where players prepare for a fight.Overflight:- Co-designed and developed the first mission of the game.- Worked collaboratively on various gameplay mechanics.- Co-designed the game with the challenging restriction of GearVR as the target device.Neverout:- Ported the game for various platforms, such as SteamVR or PSVR. -
Game DeveloperSetapp Sp. Z O. O. Aug 2014 - Oct 2017Poznań, Woj. Wielkopolskie, Polska
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Junior Game DeveloperSynergy-It Sp. Z O.O. Mar 2013 - Aug 2014Poznań, Woj. Wielkopolskie, Polska -
Junior Game DeveloperGametechnologies S.A. Mar 2013 - Aug 2014Poznań, Woj. Wielkopolskie, Polska -
Junior Game DeveloperBlack Eye Games Aug 2012 - May 2013At Black Eye Games I was working in project Gloria Victis - a low fantasy MMORPG with real time combat mechanics. I was responsible for development of an AI behaviour.
Paweł Czebreszuk Education Details
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Mechatronics, Robotics, And Automation Engineering
Frequently Asked Questions about Paweł Czebreszuk
What is Paweł Czebreszuk's role at the current company?
Paweł Czebreszuk's current role is Senior Unity Developer.
What schools did Paweł Czebreszuk attend?
Paweł Czebreszuk attended Politechnika Poznańska.
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