Having experience more than 12 years has made me skilful in my area of expertise. Since I was a student at the age of 18 at the university, I have worked for many companies. Working with professionals encouraged me to be improved and helped me to learn many things and find solutions for my errors and develop myself in computer graphic/science and all related branches. My area of expertise is Lighting TD and look development, game development and data management. I studied at FXPH (fxphd.com) in shader programming, lighting and rendering and compositing, Look Development and tools development. I will finish my course in master of computer science in Dec 2019. I spent 4 years at colony11 studio and learned so many things in game making. With a small group, we developed some mobile games such as RoboRun. In 2014 we start out Badstache company and started working from zero. Tomorrow short film, Mr.Indifferent were the most successful projects that we accomplished by 2018.There is so many software I have worked with such as Maya, Nuke, Zbrush, Unity3D, Houdini, Katana.Python and C# and OSL are the programming languages that I have been using.I have an intense devotion to Lighting in animation plus Look development alongside game developing.
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Lighting TdJam FilledToronto, On, Ca -
Technical Artist, Cg GeneralistSegal Games Dec 2018 - Presenthttps://segal.games/#/ -
Lighting TdJam Filled Aug 2022 - PresentOntario, Canada -
Compositing TdMikros Animation Apr 2023 - Jun 2023Montreal, Quebec, CanadaHelped Compositing team to wrap up the project and finish it, Had a chance to work on around 12 shots working with Nuke and great team at Mikros on Paw 2 cinematic animated film. -
Key Lighting Td , Lead Light And Comp (7 Months)Company 3 May 2022 - Apr 2023Toronto, Ontario, CanadaWorking on 3 episodes of Marvel What if season 2 , stylized lookHelping other Lighters to improve the quality and create gizmo for matte exporting, having meeting with head of lighting department (Hadi Salman) to discuss different things and improve the result. -
Look DevelopmentAtomic Cartoons Aug 2021 - Dec 2022Worked with Renderman and Katana to build stylized material. Used Subtabce D/P and Photoshop , Zbrush to create texture and deliver into Katana"My little Pony" -
Lighting CompositingIndustrial Brothers Sep 2021 - Aug 2022CanadaWorking with Solaris and USD in Houdini to render and comp in Nuke and present to director -
Lighting TdRedefine Feb 2022 - May 2022Toronto, Ontario, CanadaWorking on Glass Onion: A Knives Out Mystery on vfx shots with clarisse ifx with so many errors Working on Houdini vegetation files. fixing errors and ready to deliver into lighting shots. -
Lighting, Compositring ArtistIcon Creative Studio Jul 2021 - Oct 2021Vancouver, British Columbia, Canada -
Lighting & Compositing Artist / Groom TdTangent Animation Jun 2020 - Jul 2021Toronto, Ontario, CanadaWe have done an amazing show "Maya and the three" with experts at Tangent animation studio. -
Technical ArtistTwenty Billion Neurons Gmbh Jan 2020 - Apr 2020CanadaDeveloped shaders , optimized scenes, integrated unity data to ios developers, lighting and look development.
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StudentUniversity Of Windsor Jan 2019 - Dec 2019Windsor -
Technical Director ,3D GeneralistBadstache Animation Studio Feb 2014 - Nov 2018Badstache.Com -
Game Developer / Cg SupervisorColony11 Jan 2010 - Apr 2014Http://Colony11.Com/ -
Cg Artist / Tool DeveloperDidarvfx Feb 2005 - May 2008
Payam Memar Education Details
Frequently Asked Questions about Payam Memar
What company does Payam Memar work for?
Payam Memar works for Jam Filled
What is Payam Memar's role at the current company?
Payam Memar's current role is Lighting TD.
What schools did Payam Memar attend?
Payam Memar attended University Of Windsor.
Who are Payam Memar's colleagues?
Payam Memar's colleagues are Katija Plazonja, Agathe Sulmont, Meagan Borosch, Ciaran Doherty, Vincent Bui, Chirag Tanna, Tori Richards.
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