Paul C. Email and Phone Number
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International professional with extensive experience in product and program management interfacing with functional groups – development, test, marketing, legal – executive management, and business partners to launch global products. Experience includes launch of these new platforms: PlayStation 4, Windows 8, and Kinect.* Certified ScrumMaster®* fluent in Japanese - JETRO Business Japanese Proficiency CERTIFIED* conversational KoreanCredits list: http://www.mobygames.com/developer/sheet/view/developerId,379590/
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Senior Manager, Business And OperationsNintendo May 2022 - PresentRedmond, Washington, Us -
Manager, Marketing & Business OperationsNintendo May 2019 - Jun 2022Redmond, Washington, Us• Partner with global headquarters, subsidiary offices, and other key stakeholders for execution on global initiatives• Analytics-based process to define market-appropriate business goals• Issue identification and resolution with partner teams – CS, Marketing, Legal, Executive Management – to ensure robust services for consumer base -
Senior ProducerDoubledown Interactive Nov 2017 - May 2019Seattle, Wa, Us• Drive production for new features and updates with art manager, game designers, engineers, and QA• Manage and implement releases across engineering teams in both U.S. and Korea to work as a single production team• Maintain communication with executive management for key strategic initiatives• Lead releases across multiple platforms – web, iOS, and android• Collaborate with Customer Support Team for full-service customer engagement and priority issue management -
Global Games ProducerLionbridge Jun 2014 - Nov 2017Waltham, Massachusetts, Us• Onsite Producer at AAA game developer sites to manage production processes and integrate with internal and external partners• Lead operational delivery of Game Services – Functional QA, Localization QA, Localization, Community Management, and others – to game publishers and studios• Definition of new value-added services for Game Services customers• Drive strategic planning, and SLA compliance, driving quality and innovation, with respect to understanding volume forecasts, program growth and overall program planning.• Develop and refine consistent working methodologies and procedures around each program• Responsible for tracking/reporting of key program deliverables – performance, quality and financial indicators.• Serve as main interface for client stakeholders. Forge strong relationship with the customer interfaces, understand the client team dynamic, their business goals, priorities and challenges • Act as the escalation point, responsible for arbitration and managing / resolving any issues that arise either within the organization or with the Customer. -
Senior Program ManagerSony Network Entertainment Int'L (Snei) Dec 2012 - Apr 2014San Mateo, California, Us• Using Scrum methodology, increased release frequency from every 6 weeks to every 2 weeks• Leader on PS4 Global Release Team managing launch operations, tracking issues, and driving resolutions for each regional launch• Manage product backlog communicating with business stakeholders to ensure appropriate features are released based on business need• Drive cross-functional team deliverables, schedules, achieving target milestones for on-time delivery of releases• Work with QA Manager to define functional test schedule based on engineering milestone schedule; plan logistics of various test activities• Work across programs to align schedules, identifying risk and removing roadblocks for engineering teamsReleases:• PlayStation 4 • PlayStation Web Store• PlayStation® App (mobile app – iOS, android) • PlayStation Mobile Web Store -
Lead International ProducerMicrosoft - Microsoft Game Studios Mar 2008 - Dec 2012Redmond, Washington, Us• Producer on successful releases of Halo Reach, Kinect Sports, Crackdown 2, and many others• Established localization production framework for Microsoft Studios to increase efficiency and reduce cost by 30%• Created vendor ecosystem for localization production to support 10+ production teams and successfully launch games on Microsoft platforms (Xbox, Kinect, Windows) -
Program ManagerMicrosoft - Microsoft Game Studios Dec 2003 - Mar 2008Redmond, Washington, Us• Project planning and budget management to ensure realistic delivery dates and effective cost control• Collaborate with worldwide product teams to ensure features meet market needs• Cross-group negotiations ensuring timely action for quality, internationalized products• Vendor management and quality control to guarantee first-rate, international products
Paul C. Skills
Paul C. Education Details
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Ucla
Frequently Asked Questions about Paul C.
What company does Paul C. work for?
Paul C. works for Nintendo
What is Paul C.'s role at the current company?
Paul C.'s current role is Senior Manager, Marketing & Business Operations at Nintendo.
What is Paul C.'s email address?
Paul C.'s email address is pa****@****ail.com
What is Paul C.'s direct phone number?
Paul C.'s direct phone number is +178189*****
What schools did Paul C. attend?
Paul C. attended Ucla.
What skills is Paul C. known for?
Paul C. has skills like Program Management, Product Management, Localization, Agile Methodologies, Video Games, Vendor Management, Software Development, Project Management, Software Project Management, International Project Management, Scrum, Cross Functional Team Leadership.
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