Paul C. Email & Phone Number
@nintendo.com
2 phones found area 781
LinkedIn matched
Who is Paul C.? Overview
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Paul C. is listed as Senior Manager, Marketing & Business Operations at Nintendo at Nintendo, based in Bellevue, Washington, United States. AeroLeads shows a work email signal at nintendo.com, phone signal with area code 781, and a matched LinkedIn profile for Paul C..
Paul C. previously worked as Senior Manager, Business and Operations at Nintendo and Manager, Marketing & Business Operations at Nintendo. Paul C. studied at Ucla.
Email format at Nintendo
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AeroLeads found 2 current-domain work email signals for Paul C.. Compare company email patterns before reaching out.
About Paul C.
International professional with extensive experience in product and program management interfacing with functional groups – development, test, marketing, legal – executive management, and business partners to launch global products. Experience includes launch of these new platforms: PlayStation 4, Windows 8, and Kinect.* Certified ScrumMaster®* fluent in Japanese - JETRO Business Japanese Proficiency CERTIFIED* conversational KoreanCredits list: http://www.mobygames.com/developer/sheet/view/developerId,379590/
Listed skills include Program Management, Product Management, Localization, Agile Methodologies, and 18 others.
Paul C.'s current company
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Paul C. work experience
A career timeline built from the work history available for this profile.
Manager, Marketing & Business Operations
- Partner with global headquarters, subsidiary offices, and other key stakeholders for execution on global initiatives
- Analytics-based process to define market-appropriate business goals
- Issue identification and resolution with partner teams – CS, Marketing, Legal, Executive Management – to ensure robust services for consumer base
Senior Producer
- Drive production for new features and updates with art manager, game designers, engineers, and QA
- Manage and implement releases across engineering teams in both U.S. and Korea to work as a single production team
- Maintain communication with executive management for key strategic initiatives
- Lead releases across multiple platforms – web, iOS, and android
- Collaborate with Customer Support Team for full-service customer engagement and priority issue management
Global Games Producer
- Onsite Producer at AAA game developer sites to manage production processes and integrate with internal and external partners
- Lead operational delivery of Game Services – Functional QA, Localization QA, Localization, Community Management, and others – to game publishers and studios
- Definition of new value-added services for Game Services customers
- Drive strategic planning, and SLA compliance, driving quality and innovation, with respect to understanding volume forecasts, program growth and overall program planning.
- Develop and refine consistent working methodologies and procedures around each program
- Responsible for tracking/reporting of key program deliverables – performance, quality and financial indicators.
Senior Program Manager
- Using Scrum methodology, increased release frequency from every 6 weeks to every 2 weeks
- Leader on PS4 Global Release Team managing launch operations, tracking issues, and driving resolutions for each regional launch
- Manage product backlog communicating with business stakeholders to ensure appropriate features are released based on business need
- Drive cross-functional team deliverables, schedules, achieving target milestones for on-time delivery of releases
- Work with QA Manager to define functional test schedule based on engineering milestone schedule; plan logistics of various test activities
- Work across programs to align schedules, identifying risk and removing roadblocks for engineering teamsReleases:
Lead International Producer
- Producer on successful releases of Halo Reach, Kinect Sports, Crackdown 2, and many others
- Established localization production framework for Microsoft Studios to increase efficiency and reduce cost by 30%
- Created vendor ecosystem for localization production to support 10+ production teams and successfully launch games on Microsoft platforms (Xbox, Kinect, Windows)
Program Manager
- Project planning and budget management to ensure realistic delivery dates and effective cost control
- Collaborate with worldwide product teams to ensure features meet market needs
- Cross-group negotiations ensuring timely action for quality, internationalized products
- Vendor management and quality control to guarantee first-rate, international products
Paul C. education
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Ucla
Frequently asked questions about Paul C.
Quick answers generated from the profile data available on this page.
What company does Paul C. work for?
Paul C. works for Nintendo.
What is Paul C.'s role at Nintendo?
Paul C. is listed as Senior Manager, Marketing & Business Operations at Nintendo at Nintendo.
What is Paul C.'s email address?
AeroLeads has found 2 work email signals at @nintendo.com for Paul C. at Nintendo.
What is Paul C.'s phone number?
AeroLeads has found 2 phone signal(s) with area code 781 for Paul C. at Nintendo.
Where is Paul C. based?
Paul C. is based in Bellevue, Washington, United States while working with Nintendo.
What companies has Paul C. worked for?
Paul C. has worked for Nintendo, Doubledown Interactive, Lionbridge, Sony Network Entertainment Int'L (Snei), and Microsoft - Microsoft Game Studios.
How can I contact Paul C.?
You can use AeroLeads to view verified contact signals for Paul C. at Nintendo, including work email, phone, and LinkedIn data when available.
What schools did Paul C. attend?
Paul C. studied at Ucla.
What skills is Paul C. known for?
Paul C. is listed with skills including Program Management, Product Management, Localization, Agile Methodologies, Video Games, Vendor Management, Software Development, and Project Management.
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