Started as a student at PUCMG on the Digital Games BTech, where I've learned my bases about game development, from game design, project management to the entire 3D modeling pipeline and implementation, it was a great way to lay foundations for further development. Also, when I was there I was chosen to be the leader artist of the course conclusion project, pointed by the capacity to understand how to connect the different areas, guide the needs of the project and see the wider picture.Together with my classes, I've started to work as a freelancer artist, where I could put into pratice everything I was learning and seek the experience of each area, with a focus on art. There I've built a good reputation and stellar reviews at my profile. As I wanted each client to have a great and understanding experience, I've developed my comunication skills a lot at that time.Right after the conclusion of my course I was hired by Dumativa as 3D Animator and Rigger to work on a unnanounced project, where I've developed a better understanding of how a company works and started to consolidate my skills. After sometime working there, as I was working on a small project, I've asked to help with other areas aside Animation, and started to work on many steps of the pipeline, contributing with some concepts, 3D models, procedural environment generation, lightning, tech art and finally real-time VFXs. As they really liked my work with VFXs and Tech Art, they put me to work on Enigma of Fear as a VFX artist, where I work now.Later, a new project was being created and they gave me the opportunity to be the Lead Artist for that project, to guide the art of the project, stabilish style guidelines and orient the other artists. I was chosen because of my wide understanding of the production pipeline and comunication capacity, even while I was not ideal and not experienced enough, they thought it would be a great opportunity for me to do it and learn. At this position I've learned a lot about project and people management, how to scope for longer periods, enhanced my comunication skills from different point of view and my capacity to understand the game as a product as well, with the needs of planning, and cutting, features along the needs.Ever since I've balancing the needs of these two projects, acting as a lead and delivering VFX packages for Enigma of Fear from time to time.Now I feel like I'm ready for new opportunities in new projects, and I really liked working with VFXs, so I'm looking into developing a career in real-time VFX for games.
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Lead Vfx ArtistPiloto StudioBetim, Mg, Br -
Lead 3D ArtistDumativa Apr 2023 - PresentBetim, Minas Gerais, BrasilAlong with my work as VFX Artist, I'm the Lead Artist for a unanounced project in another IP, working as guidance and orientation to help artists to align in the art direction of the game, working as well in stablishing pillars, guidelines and helping troubleshooting hardships through the project. -
Artista De Efeitos VisuaisDumativa Jun 2022 - PresentBrasilWorking as a VFX/Tech Artist on "Enigma do Medo", creating particle systems, custom shaders, fullscreen effects and more, as well as implementing the effects on game.Most of the effects done for enemies and bosses.Also worked on rigs and animations. -
Generalista 3DDumativa Nov 2021 - Jun 2022Betim, Minas Gerais, BrasilFirst as rigger and animator, I've worked as a 3D generalist through the whole pipeline in an unannounced project.Most work done as:- Animator- Rigger- Environment Artist- VFX Artist -
Generalista 3DFreelancer Apr 2020 - Nov 2021RemotoWorked as a 3D generalist, I've concluded more than 50 orders from buyers all over the world with good rating and reviews. I've worked all around the art pipeline, mostly for games, with concepting, sculpting, modeling, texturing, rigging and animating both characters and environment pieces as well with tech art and VFXs.The strongest points apointed by the reviews are: good quality, fast deliveries and clear comunication.For me, the best skills learned back then were: time management (as I had multiple buyers and tasks at the same time), how to comunicate better and how to aggregate value to work.
Pedro Braz Education Details
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Jogos Digitais -
Mechanical Engineering
Frequently Asked Questions about Pedro Braz
What company does Pedro Braz work for?
Pedro Braz works for Piloto Studio
What is Pedro Braz's role at the current company?
Pedro Braz's current role is Lead VFX Artist.
What schools did Pedro Braz attend?
Pedro Braz attended Pontifícia Universidade Católica De Minas Gerais, Instituto Federal De Educação, Ciência E Tecnologia De Minas Gerais - Ifmg Campus Betim.
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