Module Leader - Visual Development
CurrentTeaching Visual development in concept art for the BA Hons Degree in Game Art.
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Daniel Pellow is listed as Freelance Concept Artist at Futureworks, based in Barrowford, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Daniel Pellow.
Daniel Pellow previously worked as Module Leader - Visual Development at Futureworks and Concept Artist - 3D Environment Artist at Swoove Studios. Daniel Pellow holds Bachelor'S Degree, Graphic Design, 2-1 from The University Of Salford.
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Daniel Pellow is a Freelance Concept Artist at Futureworks. He possess expertise in illustration, character animation, drawing, art, digital illustration and 13 more skills. Colleagues describe him as "I've worked with a number of artists and freelancers and I will have to say that working with Daniel has been an absolute pleasure from start to finish. He is incredibly consistent, excellent at communication, wants to make the product the best that it can be, and he was able to handle all of my feedback as only a true professional could. I needed some things done that were outside of his initial skillset, and he was willing to go above and beyond to learn the skills needed, cutting… Show more" and "I can be REALLY annoying when it comes to hashing out the exact look of our illustrations and artwork. Dan has gone above and beyond what I can ask of a freelancer and has by far been one of the best to work with out of the more than 50+ that have contributed to our project. Our main UI has probably gone through 500 iterations of tiny changes and Dan has kept a great attitude and been extremely easy to work with through all of it. Highly recommend him for any project you may have."
Listed skills include Illustration, Character Animation, Drawing, Art, and 14 others.
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Manchester, England, United Kingdom
Teaching Visual development in concept art for the BA Hons Degree in Game Art.
Antwerp, Flemish Region, Belgium
Design and build 3D environments for a mobile animation app.
Indie video game development. Concept design and asset creation of a sci-fi chess set.Concept art3D high - low poly modelling, UV and textures
ARPG Indie video game development.Environment concept artUI concept artProcedural map generation modelling hard surface environment buildings and props.High - low poly, UV and textures.
Remote
2D Concept art contract for a new IP 'Sparkball' Environment concepts. Prop design.VFX design.
Texas, United States
'Machine Corps' https://machinecorps.comMy main responsibilities on the project has been to concept the production machinery for a Factory simulation/strategy game. Developing the designs of all machines. From a simple 'Refinery to an Optics Station' and conveyor belts and pipes systems that connect them. During this i have been also tasked to create the 3D assets of the machinery i designed. Building the High Poly and Low poly models, and also texturing in Substance… Show more 'Machine Corps' https://machinecorps.comMy main responsibilities on the project has been to concept the production machinery for a Factory simulation/strategy game. Developing the designs of all machines. From a simple 'Refinery to an Optics Station' and conveyor belts and pipes systems that connect them. During this i have been also tasked to create the 3D assets of the machinery i designed. Building the High Poly and Low poly models, and also texturing in Substance Painter. Ready for the Engine import. Show less
Usa Client
'Circuits and Shields' - Now 'Edenbrawl'- World building concept design.- Environment concept design.- Level concept design.- Marketing illustrations.- UI design.My main contribution on and off over the past several years to the project was to help in the pre production phase to create a fully playable slice of the game. working on all aspects of the game design.
AAA indie game developmentResponsible for generating concept art for environment for level design, weapon and character art. Creating multiple design iterations. Also creating and modelling high and low poly assets, baking normals for UE4.
Usa Client
- Character concept design.- Environment concept design.- Prop design.- Environment 3D modelling concepts for engine import.- Prop 3D Modelling concepts for engine import.- Heavily involved with the overall design production process in direct communication with project lead. -All work under NDA.
-Concept designing and 3D modelling Virtual TV sets for major network broadcasters including HBO and ChyronHego in collaboration with FMJ's Creative Director.
Freelance - Pengam, Caerphilly, Wales
Designing and creating original pattern designs for print production in the Hydrographic's industry.
Freelance
Designing a wide variety of genre's, styles and techniques of pattern designs for a custom line of hydrographic master films for manufacture and production...
Freelance
- Environment concept design- Storyboard, sequential art- Level Design-Weapon concept design.- Key frame concepts
Freelance
Designer and illustrator for board game playing cards
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Daniel Pellow works for Futureworks.
Daniel Pellow is listed as Freelance Concept Artist at Futureworks.
Daniel Pellow is based in Barrowford, England, United Kingdom while working with Futureworks.
Daniel Pellow has worked for Futureworks, Swoove Studios, Tower Defence Chess, Project Black Binder, and Worldspark Studios.
You can use AeroLeads to view verified contact signals for Daniel Pellow at Futureworks, including work email, phone, and LinkedIn data when available.
Daniel Pellow holds Bachelor'S Degree, Graphic Design, 2-1 from The University Of Salford.
Daniel Pellow is listed with skills including Illustration, Character Animation, Drawing, Art, Digital Illustration, Painting, Illustrator, and Graphic Design.
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