Head Of Cfx
CurrentIn charge with creature FX for studio. Mainly focus on cloth, hair, fur simulation.Developing new technical simulation process for studio.Managing both Tech animation and CFX department teams.Have experience with coding experience for doing all the batch work, such as batch publish shot, updated assets cache for lighting, creating crowd elements, and so on.Have experience working with Xgen, Yeti and Ornatrix. Also qualoth and carbon on Maya.