Company Owner
CurrentThis is my personal Art Studio, where I do freelance Game, Graphic, and 3D Art design.
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Jeff Perryman is listed as I have worked as an 3D modeler, 2D/3D animator, and Level designer. I put my team first and ensure that they always have the tools to succeed. I love cartooning and world building. Let’s create experiences together! at Chain Reaction Studios, a company with 2 employees, based in Florence, Arizona, United States. AeroLeads shows a work email signal at msn.com, phone signal with area code 817, 703, 410, 571, and a matched LinkedIn profile for Jeff Perryman.
Jeff Perryman previously worked as Company Owner at Chain Reaction Studios and Lead Animator at Angry Lime/Trefun Studios.
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AeroLeads found 1 current-domain work email signal for Jeff Perryman. Compare company email patterns before reaching out.
Very Strong Management/Lead Skills - •Lead, and taught large, successful, teams over the years with up to 25-30 artists and designers on a team.•Creates a huge emphasis on supporting the team at all times, and empowering them to succeed. Multiple Platform Development – •I have developed on iPhone/iPad, PlayStation platforms (From the PSX to the PS3 and PSP), Nintendo, Xbox, as well as PC.Level Editors –•Unity•Unreal 5•Hammer Source•Radiant•3DS Max,•Pawop (A French spline-based editor) "I have worked with many preparatory engines and have excellent skills in communicating with programmers the needs of the design and art teams."Environmental Modeling and Texturing Tools – •Photoshop CS5•Animate/Flash•Moho•3D Studio Max "I have a strong modeling and animation background and can create all my assets.I am also a good character modeler who can rig my characters. I can do High Poly work, but I excel at Low Poly prop, Environmental, and Character creation."Traditional 2D Art Skills – •Painting•Drawing•Story Boarding•Sculpting•Modeling (Scratch building) "I have a background as a cartoonist."
Listed skills include 3D Modeler, Level Design, Animator, Shaders, and 45 others.
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Florence, Arizona, United States
This is my personal Art Studio, where I do freelance Game, Graphic, and 3D Art design.
Gilbert Az
Level Design/Game DesignStargate Resistance Third person shooter project-PC
Senior animator, ModelerDeadlands MMO/QPS project-PC
*Wrath and Skeller -PC/XBox POC-UbiSoft *Created the Graveyard level for Wrath and Skeller. Created BSP block-out and detail geometry for level. Built Static meshs for level including unwrapping, and textures. Created all Textures, Materials, and Shaders for level. Worked on in game cinematic for game trailer. Laid out all of levels gameplay and flow..
*SpongeBob SquarepantsWorked on Bikini Bottom, Jellyfish fields, Sandy’s Tree house, Downtown Bikini Bottom, and Sponge Bobs Brain puzzle levels I created detail geometry for levels. I worked on in game cinematics. I built Static meshs for level including unwrapping, and textures. I laid out all of levels gameplay and flow and created scripted events and.
*Warriors of Might and Magic – PS1/N64 I oversaw 8 Jr. Artists on the team and managed their tasks. I was lead animator and modeler for the monsters in game. *Crusaders of Might and Magic – PS1/N64I built over 1500 objects for the entire game. Worked on the dungeon level, the Dwarven city of Corinthia A and B, and the glacier level for game. I did Polygon.
*Trivial Pursuit – PC/WinCE – MattelWorked on the creation of the game board in a 3D engine. Rigged and animated all the icons and game pieces as characters in game. Created over 70 custom animations for the game. Created over 120 models for the game. *Barbie Riding Club – PC –MattelModeled 32 props and set pieces for game. Helped created UI art for game.
*Noble Armada – PC –HolisticModeled and Textured form existing concept art 23 Starships, Battle cruisers, Freighters, Jump Gates, and Shuttles. *Final Fantasy V – PC/Port POC-Square SoftHelp port over existing sprite assets from the Super Famicon to the PC*Heist – PC/PS1Story boarded out FMV’s Created Museum level. I did Polygon block out and Detail.
*Ares Rising – PCActed as the Team lead and Art Director. I modeled all the assets and animated 24 FMV’s for game. Modeled and textured Star ships Mother ships Freighters, Capital Ships, Shuttles, and Fighters for over 6 races in game. Modeled, rigged, textured and animated 21 characters. Created main characters base level. Rendered all menu screens. Did.
*Leaps and Bounds – PS1 POCHelp create and define game concept. Conceptualized main characters and monsters. Modeled, textured, and animated the main characters and monsters in demo. Story boarded and created trailer FMV for game. Modeled and painted clay machetes of the two main characters to send of to potential publishers. Did Vocal work for.
*Arena: The Elder Scrolls – PCCreated menu screens, character screens, and equipment screens. Created and animated 38 monsters in game. Created 47 player character First person animations. Created and animated 23 NPC’s. Animated FMV’s. (Hand animated) Created city and Dungeon level assets used through out the game world. Conceptualized player character.
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Jeff Perryman works for Chain Reaction Studios.
Jeff Perryman is listed as I have worked as an 3D modeler, 2D/3D animator, and Level designer. I put my team first and ensure that they always have the tools to succeed. I love cartooning and world building. Let’s create experiences together! at Chain Reaction Studios.
AeroLeads has found 1 work email signal at @msn.com for Jeff Perryman at Chain Reaction Studios.
AeroLeads has found 5 phone signal(s) with area code 817, 703, 410, 571 for Jeff Perryman at Chain Reaction Studios.
Jeff Perryman is based in Florence, Arizona, United States while working with Chain Reaction Studios.
Jeff Perryman has worked for Chain Reaction Studios, Angry Lime/Trefun Studios, Bytesize-Games, Dust Devil Studios, and Cheyenne Mountain Entertainment – Mesa, Arizona.
Jeff Perryman's colleagues at Chain Reaction Studios include Nathan C. Moyer.
You can use AeroLeads to view verified contact signals for Jeff Perryman at Chain Reaction Studios, including work email, phone, and LinkedIn data when available.
Jeff Perryman is listed with skills including 3D Modeler, Level Design, Animator, Shaders, Materials, Gameplay, Animation, and Unreal.
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