Jeff Perryman
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Jeff Perryman Email & Phone Number

I have worked as an 3D modeler, 2D/3D animator, and Level designer. I put my team first and ensure that they always have the tools to succeed. I love cartooning and world building. Let’s create experiences together! at Chain Reaction Studios
Location: Florence, Arizona, United States 16 work roles
1 work email found @msn.com 5 phones found area 817, 703, 410, and 571 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 5 phones

Work email j****@msn.com
Direct phone (817) ***-****
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Current company
Role
I have worked as an 3D modeler, 2D/3D animator, and Level designer. I put my team first and ensure that they always have the tools to succeed. I love cartooning and world building. Let’s create experiences together!
Location
Florence, Arizona, United States
Company size

Who is Jeff Perryman? Overview

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Quick answer

Jeff Perryman is listed as I have worked as an 3D modeler, 2D/3D animator, and Level designer. I put my team first and ensure that they always have the tools to succeed. I love cartooning and world building. Let’s create experiences together! at Chain Reaction Studios, a company with 2 employees, based in Florence, Arizona, United States. AeroLeads shows a work email signal at msn.com, phone signal with area code 817, 703, 410, 571, and a matched LinkedIn profile for Jeff Perryman.

Jeff Perryman previously worked as Company Owner at Chain Reaction Studios and Lead Animator at Angry Lime/Trefun Studios.

Company email context

Email format at Chain Reaction Studios

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{first_initial}{last}@msn.com
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AeroLeads found 1 current-domain work email signal for Jeff Perryman. Compare company email patterns before reaching out.

Profile bio

About Jeff Perryman

Very Strong Management/Lead Skills - •Lead, and taught large, successful, teams over the years with up to 25-30 artists and designers on a team.•Creates a huge emphasis on supporting the team at all times, and empowering them to succeed. Multiple Platform Development – •I have developed on iPhone/iPad, PlayStation platforms (From the PSX to the PS3 and PSP), Nintendo, Xbox, as well as PC.Level Editors –•Unity•Unreal 5•Hammer Source•Radiant•3DS Max,•Pawop (A French spline-based editor) "I have worked with many preparatory engines and have excellent skills in communicating with programmers the needs of the design and art teams."Environmental Modeling and Texturing Tools – •Photoshop CS5•Animate/Flash•Moho•3D Studio Max "I have a strong modeling and animation background and can create all my assets.I am also a good character modeler who can rig my characters. I can do High Poly work, but I excel at Low Poly prop, Environmental, and Character creation."Traditional 2D Art Skills – •Painting•Drawing•Story Boarding•Sculpting•Modeling (Scratch building) "I have a background as a cartoonist."

Listed skills include 3D Modeler, Level Design, Animator, Shaders, and 45 others.

Current workplace

Jeff Perryman's current company

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Chain Reaction Studios
Chain Reaction Studios
I have worked as an 3D modeler, 2D/3D animator, and Level designer. I put my team first and ensure that they always have the tools to succeed. I love cartooning and world building. Let’s create experiences together!
218 North Main Street, Monroe,NC 28112,United States
Employees
2
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16 roles · 34 years

Jeff Perryman work experience

A career timeline built from the work history available for this profile.

Company Owner

Current

Florence, Arizona, United States

This is my personal Art Studio, where I do freelance Game, Graphic, and 3D Art design.

Jan 1990 - Present

Lead Animator

Angry Lime/Trefun Studios

Gilbert Az

  • For the People Fantasy politics – FaceBook In-game animations/Art
Apr 2011 - Jan 2013

Contract Artist

Bytesize-Games
  • FlipShip Casual shooter – iPad/iPhone All in-game art/UI
  • Little Labyrinths Maze game – iPad/iPhone All in-game art/UI/animation
Mar 2010 - Sep 2012

Lead Artist/Co-Founder

  • Lead Artist on the Game "Zombie Pirates".
  • Generated new cartoon style for the game.
  • Created most ingame Art and UI.
  • Developed marketing materials.
Apr 2010 - Sep 2011

Sr. Lead Level Designer

Cheyenne Mountain Entertainment – Mesa, Arizona

Level Design/Game DesignStargate Resistance Third person shooter project-PC

Jun 2008 - Mar 2010

Sr. Animator

Superstition Studios

Senior animator, ModelerDeadlands MMO/QPS project-PC

Jun 2008 - Mar 2010

Lead Game Designer, Creative Director

Arkham Labs
  • Arkham Labs is the Guildhalls external projects lab and research department.
  • Oversaw projects working with the Psychology department at SMU on virtual therapy environment
  • Helped manage development of levels for the new release of Americas Army.
  • Worked on a simulation project with AMED (Army Medical division) and the NCO School in training troops for convoy operations and conducting them more safely.
  • Worked with the Education Department at SMU to create the Virtual Coach System. Helping teachers and coaches to work better together in helping children with reading problems.
May 2006 - Jun 2008

Professor Of Level Design

  • Oversaw the creation of, and taught, the Level Design curriculum at the Guildhall. Creating a very successful curriculum from the ground up at the Masters Degree level.
  • Graduated 7 cohorts, taught 10 cohorts total, with over 96% graduating students being hired within the first 3-5 months by reputable companies.
  • Oversaw, and managed, the creation of over 127 game projects ranging from 2D Platform games to 3D FPS games with teams as large as 25-30 members
Jun 2003 - Jun 2008

Animator/Level Designer

Outlaw Studios

*Wrath and Skeller -PC/XBox POC-UbiSoft *Created the Graveyard level for Wrath and Skeller. Created BSP block-out and detail geometry for level. Built Static meshs for level including unwrapping, and textures. Created all Textures, Materials, and Shaders for level. Worked on in game cinematic for game trailer. Laid out all of levels gameplay and flow..

Jan 2003 - Mar 2003

Sr.Artist/Animator/Level Designer

Bigsky Interactive

*SpongeBob SquarepantsWorked on Bikini Bottom, Jellyfish fields, Sandy’s Tree house, Downtown Bikini Bottom, and Sponge Bobs Brain puzzle levels I created detail geometry for levels. I worked on in game cinematics. I built Static meshs for level including unwrapping, and textures. I laid out all of levels gameplay and flow and created scripted events and.

Jan 2002 - Oct 2002

Sr. Artist/Lead Animator/ Level Designer

3Do-Austin

*Warriors of Might and Magic – PS1/N64 I oversaw 8 Jr. Artists on the team and managed their tasks. I was lead animator and modeler for the monsters in game. *Crusaders of Might and Magic – PS1/N64I built over 1500 objects for the entire game. Worked on the dungeon level, the Dwarven city of Corinthia A and B, and the glacier level for game. I did Polygon.

1999 - 2001 ~2 yrs

Artist/Animator

Human Code

*Trivial Pursuit – PC/WinCE – MattelWorked on the creation of the game board in a 3D engine. Rigged and animated all the icons and game pieces as characters in game. Created over 70 custom animations for the game. Created over 120 models for the game. *Barbie Riding Club – PC –MattelModeled 32 props and set pieces for game. Helped created UI art for game.

1998 - 1999 ~1 yr

Artist/ Animator/Level Designer

Top Dog

*Noble Armada – PC –HolisticModeled and Textured form existing concept art 23 Starships, Battle cruisers, Freighters, Jump Gates, and Shuttles. *Final Fantasy V – PC/Port POC-Square SoftHelp port over existing sprite assets from the Super Famicon to the PC*Heist – PC/PS1Story boarded out FMV’s Created Museum level. I did Polygon block out and Detail.

1997 - 1998 ~1 yr

Sr. Lead Artist/Animator

Imagine Studios

*Ares Rising – PCActed as the Team lead and Art Director. I modeled all the assets and animated 24 FMV’s for game. Modeled and textured Star ships Mother ships Freighters, Capital Ships, Shuttles, and Fighters for over 6 races in game. Modeled, rigged, textured and animated 21 characters. Created main characters base level. Rendered all menu screens. Did.

1996 - 1997 ~1 yr

Artist/ Animator

Northstar Studios Inc

*Leaps and Bounds – PS1 POCHelp create and define game concept. Conceptualized main characters and monsters. Modeled, textured, and animated the main characters and monsters in demo. Story boarded and created trailer FMV for game. Modeled and painted clay machetes of the two main characters to send of to potential publishers. Did Vocal work for.

1994 - 1996 ~2 yrs

Artist/ Animator

Bethesda Softworks

*Arena: The Elder Scrolls – PCCreated menu screens, character screens, and equipment screens. Created and animated 38 monsters in game. Created 47 player character First person animations. Created and animated 23 NPC’s. Animated FMV’s. (Hand animated) Created city and Dungeon level assets used through out the game world. Conceptualized player character.

1992 - 1994 ~2 yrs
FAQ

Frequently asked questions about Jeff Perryman

Quick answers generated from the profile data available on this page.

What company does Jeff Perryman work for?

Jeff Perryman works for Chain Reaction Studios.

What is Jeff Perryman's role at Chain Reaction Studios?

Jeff Perryman is listed as I have worked as an 3D modeler, 2D/3D animator, and Level designer. I put my team first and ensure that they always have the tools to succeed. I love cartooning and world building. Let’s create experiences together! at Chain Reaction Studios.

What is Jeff Perryman's email address?

AeroLeads has found 1 work email signal at @msn.com for Jeff Perryman at Chain Reaction Studios.

What is Jeff Perryman's phone number?

AeroLeads has found 5 phone signal(s) with area code 817, 703, 410, 571 for Jeff Perryman at Chain Reaction Studios.

Where is Jeff Perryman based?

Jeff Perryman is based in Florence, Arizona, United States while working with Chain Reaction Studios.

What companies has Jeff Perryman worked for?

Jeff Perryman has worked for Chain Reaction Studios, Angry Lime/Trefun Studios, Bytesize-Games, Dust Devil Studios, and Cheyenne Mountain Entertainment – Mesa, Arizona.

Who are Jeff Perryman's colleagues at Chain Reaction Studios?

Jeff Perryman's colleagues at Chain Reaction Studios include Nathan C. Moyer.

How can I contact Jeff Perryman?

You can use AeroLeads to view verified contact signals for Jeff Perryman at Chain Reaction Studios, including work email, phone, and LinkedIn data when available.

What skills is Jeff Perryman known for?

Jeff Perryman is listed with skills including 3D Modeler, Level Design, Animator, Shaders, Materials, Gameplay, Animation, and Unreal.

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