Per Strömbäck Email and Phone Number
Per Strömbäck has a background in game development as well as in publishing, since he joined the games industry in 1996. Per was a partner at Swedish indie developer Monsterland which released Rock Manager in fourteen countries 2001 (perhaps predicting the wave of music games a few years later), before moving on to Nordic publisher PAN Vision where he was the head of publishing. Since 2005, Per has been involved in the game industry's trade bodies as the managing director of Spelplan – Association of Swedish Game Developers and the spokesperson for the industry-wide Dataspelsbranschen (Swedish Games Industry) body. 2007-09 Per Strömbäck served as member of the board of ISFE – Interactive Software Federation Europe. Per Strömbäck worked as program manager for the 2006 Nordic Game Conference and has been involved in numerous trade missions to international conferences. Since 2015, Per is the chair of the Nordic Game Institute foundation. He lectures frequently at universities and industry events and has written reports on the industry for several Swedish government agencies. Per Strömbäck is the editor of the anthology Gratis? Beyond Money in the Digital Culture Economy (Volante, 2009), co-editor of the anthology The Myth of The Internet (Volante, 2012) and the editor of Brussels-based web magazine and think-tank Netopia – Forum for the Digital Society. He appears regularly on panels, seminars and in the media in Sweden and Brussels. Per was a monthly columnist on games in Sweden’s major games publication Level in 2010-11. Per Strömbäck was a board member of the Swedish Film Institute and a member of the advisory board for the Swedish National Archives 2010-2016. He has also served on the board of the Swedish Advertising Ombudsman and currently on the board of a local opera in Stockholm; Folkoperan. Per’s book The Dream of Alexandria (Timbro 2013) took a closer look at the mixed blessing of unlimited distribution. His most recent book 21 Digital Myths – Reality Distortion Antidote (8tto 2016) is his debut as an author in English. It was translated to Spanish in 2017. Per has given speeches in the French Senate, British House of Commons, Spanish Congress, Sweden’s Riksdag, European Commission, European Parliament and numerous industry events. Before he joined the games industry, Per worked in the music industry in the 1990s with labels, tours, festivals and briefly as an artist manager. Per Strömbäck divides his time between Stockholm and Brussels. He has reached level 214 on Candy Crush Saga.
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Stiftelsen SpelkulturStockholm, Se
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StyrelseledamotStiftelsen Spelkultur Apr 2024 - Present
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Ledamot Av NäringslivsrådetRegion Stockholm Dec 2023 - PresentStockholm, Stockholm County, Se -
StyrelseledamotFolkoperan Ab May 2020 - Present -
Vice Ordförande / Vice ChairFolkoperan Ab May 2023 - May 2024 -
StyrelseledamotKreativ Sektor Oct 2018 - PresentIntresseorganisation för branschförbund inom musik, film/TV, reklam och spel -
SpokespersonSwedish Games Industry Jun 2007 - Present
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Member Of Observatory Impact Of Technology Expert GroupEuipo - European Union Intellectual Property Office Apr 2019 - PresentAlicante, Spain, Es -
Platoon Commander, Sgt 1St ClassFörsvarsmakten Jul 2018 - PresentStockholm, SeHome Guard / Territorial Defense Forces -
Chairman Of The BoardNordic Game Institute Dec 2013 - PresentNordic umbrella for game development organisations
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EditorNetopia Jan 2010 - PresentOnline forum and magazine on internet and society
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Author(Book) 21 Digital Myths - Reality Distortion Antidote Jun 2016 - Present“21 Digital Myths gets to the heart of the Silicon Valley darkness that might be switching all our lights out. Very thoughtful and provocative." - Andrew Keen, author of "The Cult of the Amateur"http://www.netopia.eu/event-21-digital-myths-reality-distortion-antidote-jul-11/Reality distortion field -- originally a phrase used to describe Apple founder Steve Jobs magnetic charisma and ability to convince people of his vision, often seemingly against better judgement. Today, the reality distortion field seems to have expanded from Jobs himself, encompassing many of the Silicon Valley companies and its leaders. Their gospel is enthralling: you can have it all, free communication, free entertainment, on-demand transport, a global audience for your creative expression. There is no charge and in fact you help make the world a better place by digital consumption. Play our cards right, we can live forever and fix death.If that sounds too good to be true, its because it is. These are not necessarily lies, because the people who say them believe most of it. But theyre myths, false conceptions that we have accepted as true. The myths are disseminated through the media, classic or social, by NGOs, internet activists, policy-makers, you and me. The mystery is not why they exist or how they came about. The mystery is how we came to accept them, integrate them into our understanding of the digital world, and how our governments made them the foundation of their digital policies. Such is the power of the reality distortion field. This book's ambition is no less than to be the reality distortion antidote.
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Managing DirectorSpelplan - Association Of Swedish Game Developers Feb 2005 - PresentHead of trade organisation. Provide services for members, lobby work toward government and adjacent industry, analyse the needs of the industry and develop projects to address them, promote the member companies to the public and overseas industry, run day-to-day operations.
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OwnerEnfant Terrible Feb 2005 - Present
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Ledamot Regeringens Samverkansgrupp För Näringslivets Digitala StrukturomvandlingRegeringskansliet, Näringsdepartementet Feb 2020 - Jun 2022Stockholm, Stockholm County, SeCo-chaired an expert group on digitalisation for climate on behalf of the ministry for enterprise. We delivered 26 recommendations to the ministry, in addition to activities initiated between the participating experts. -
Sakkunnig Digitala NäringsfrågorFilm & Tv-Branschens Samarbetskommitté Aug 2014 - Dec 2019Advice and communication in digital competition and enterprise issues
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Member Of The BoardReklamombudsmannen - The Swedish Advertising Ombudsman Mar 2015 - Mar 2019Member of the board of Swedish Advertising Ombudsman - self-regulatory body for advertising
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Board MemberSwedish Film Institute Mar 2011 - Dec 2016
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Advisory Board MemberRiksarkivet - Swedish National Archives Jan 2011 - Dec 2016
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AuthorDrömmen Om Alexandria (Book) Aug 2013 - Aug 2013Swedish language release, Timbro Publishing http://timbro.se/bokhandeln/bocker/drommen-om-alexandria-den-digitala-distributionens-dilemma
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Evangelist And International SecretaryMdts Jul 2006 - Dec 2009Acting Managing Director until July 31 2007, during formal MD's parental leave. Since Aug 1 2007 evangelist and responsible for international affairs. Publisher and distributor trade organisation for the video game industry in Sweden. Members include (the Swedish branches of) Activision, Atari, Bergsala, Electronic Arts, K.E Media, Konami, Microsoft, Nokia, Nordisk Film Interactive, Pan Vision, Ubisoft, and Vivendi Universal Games. www.mdts.se -
Board MemberIsfe - Interactive Software Federation Europe 2006 - Dec 2009
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Publishing ManagerPan Vision Feb 2002 - Dec 2004Gothenburg, Vastra Gotaland County, Se -
PartnerMonsterland Jun 1999 - Jan 2002Weston, Ma, Us -
Promotion AssistantVirgin Records Aug 1997 - Jun 1999Won golddisc for Weeping Willows - Broken Promise Land 1998
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Web Editor/Press Center ManagerLollipop Festival 1997 - 1997
Per Strömbäck Education Details
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King'S College LondonLeading Culture In The 21St Century -
Stockholm UniversityMedia- And Cultural Studies -
Frans Schartaus Gymnasium -
Södervik
Frequently Asked Questions about Per Strömbäck
What company does Per Strömbäck work for?
Per Strömbäck works for Stiftelsen Spelkultur
What is Per Strömbäck's role at the current company?
Per Strömbäck's current role is He’s got middle management written all over him.
What schools did Per Strömbäck attend?
Per Strömbäck attended King's College London, Stockholm University, Frans Schartaus Gymnasium, Södervik.
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