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I've been a programmer for over 30 years, working on a huge variety of platforms going right back to the 80's and the Commodore 64.Currently I am working on many Computer Vision related projects with Plai. Including Machine Learning with Mediapipe Tensorflow hand and body tracking, traditional CV techniques to track a well defined physical object in extremely variable lighting conditions, and SnapChat XR marketing for various products.Recently I was working on Augmented Reality using SLAM techniques to add virtual objects to real-world scenes. My focus was on implementing markerless tracking in real time for mobile phones through the browser. I used Emscripten to create a web assembly engine with an HTML5 / JavaScript front-end in order to achieve high-speed processing for the tracking components.I create original mobile & desktop video games in TypeScript/JavaScript/HTML5 and Unity. I am occasionally available for contract work, whether it is working on AR, machine vision or a new game concept.Some of my HTML5 games and a lot of old Flash games are viewable at http://www.insanehero.com.Along the way:Won a national programming competition hosted by the Warrnambul Institute of Technology at age 17.Gained a Master's Degree in Artificial Intelligence from Edinburgh University specialising in Vision Processing and Robotics.Performed a one year AI research project for Integrated Sensor Systems producing LiveAds (placing virtual adverts into sports feeds).A lot of game programming, as a member of the Walt Disney Internet Group and independently.Team Leader and Project Leader at NavMan, designing and building GPS navigation systems.
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2D Physics SimulationPhaser Studio Inc.Auckland, Nz -
2D Physics SimulationPhaser Studio Inc. Aug 2024 - PresentAuckland, New ZealandConverting the latest and greatest Box2D v3 to JavaScript for Phaser Studios Inc.This technically demanding task is a key part of the Phaser push towards v4.0 -
Senior Software EngineerPl.Ai Jul 2019 - PresentAuckland, New ZealandAt Plai, working on a large variety of projects including XR, JS and Unity. My recent focus has been on SnapChat, OpenCV (bespoke development), Unity XR, Niantic Lightship, and GLSL shaders.
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Augmented Reality Software EngineerSelf-Employed Feb 2018 - PresentAucklandDeveloping a browser based AR system. This task involves gaining a comprehensive knowledge of the many varied techniques currently employed by native and desktop solutions, then determining which approaches are suitable for extreme optimisation to the point where they are viable in a web browser on a mobile device. I have also been familiarising myself with technologies to increase browser capabilities, in particular webasm, emscripten, and gpu acceleration.
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Game CreationInsane Hero Jun 2010 - PresentAucklandDesigning and creating games in JS/HTML5 and Unity, for desktop and mobile.For Arkadium:https://www.insanehero.com/html/trizzle/https://www.insanehero.com/html/BubbleDragons/index.html (original concept)http://www.insanehero.com/mygames/Locked/MahjonggDimensions/index.htmlhttp://www.insanehero.com/mygames/Locked/MahjonggDarkDimensions/index.htmlFor Y8.com (my own design):http://www.y8.com/games/urban_combatFor Y8.com (their design):http://www.y8.com/games/total_tankageMany Flash games (my designs):http://www.insanehero.com
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Team LeaderNavman Jul 2008 - Jun 2010My role as Project Team Leader has been extended into a permanent position as a Team Leader with a team of four developers. New areas of responsibility include HR and more involvement in forwards planning for future product ranges.As the product cycle is still on-going this role is in addition to my previous duties as PTL for the 'Spirit' project.Edit (January 2009):The product cycle ended in December and the 'Spirit' Navman software has been revealed to the world - to wide acclaim. The new look and scrolling menus are a complete revelation in the Personal Car Navigation industry and I'm very proud to have been part of the team that brought so many changes to market in such a compressed time-frame! -
Project Team LeaderNavman Mar 2008 - Jul 2008Promoted to PTL, my responsibilities now include helping design the architecture for the next generation of Navman products, leading a team of between 3 and 7 engineers as we develop that architecture, and ensuring that all aspects of the development cycle are fulfilled to high quality and on schedule. -
Senior Software EngineerNavman Jul 2007 - Mar 2008Improving the voice guidance system for the next generation release of the Navman car and personal navigation system. -
Contract ProgrammerVarious May 2007 - Jul 2007Emigrated to New Zealand.As a self-employed contract programmer I spent a few months picking up piece-work from Rent-a-coder and previous contacts hoping for a major contract. Eventually started applying for proper work :)
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Itv DeveloperWalt Disney Internet Group 2005 - Apr 2007Games developer for Walt Disney IG working on interactive TV games primarily for the BSkyB set-top boxes (Pace TP2 & etc). Working both solo and as part of a team I developed more than 10 games on this platform, including creating the re-skinnable engine for the best selling (as of 2006) franchise; "Who Wants to be a Millionaire?" and one of the most popular single games ever; "Monopoly Deluxe".My creative input into the game designs included control systems, game features, level design and puzzle elements.The "Narnia" Role-playing game design was based heavily on a paper that I had submitted previously detailing the techniques, desirable elements and advantages of RPG style games on this particular platform.Please see www.petebaron.com for my full C.V. covering this period. -
Senior Software EngineerMinds Eye Productions Nov 1998 - 2005I developed the PC based "Stratego". Based on the board game it involved some tricky AI work (players begin the game knowing nothing about the opponent's pieces).For a voice-over system in "The Golf Pro" to sound like an American golf commentator I devised an overall approach (production rules based on my modification of Reverse Polish), implemented tools for conversion and testing (two CDs of voice recordings were chopped into five thousand voice fragments which could be reconstructed in a huge variety of ways; they all had to sound good).I then took over the PSX "Sheep" project and delivered it to schedule, developed an AI system for the "Starsky and Hutch" video game and converted several games to the "LLG touch screen system" for use in public venues.
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Video Game DeveloperSelf Employed 1989 - 1998Self employed, I worked on a large number of contracts from my first complete video game "Salamander" on the Commodore 64 through to "Wolverine, Adamantium Rage" on the Super Nintendo console. Full details of games created during these years are in my CV at www.petebaron.com
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Software DeveloperBeam Software Jan 1988 - Jan 1989Melbourne, AustraliaAfter responding to a newspaper ad stating "hackers wanted" I landed a full-time position creating games at Beam Software (the games development branch of Melbourne House publishers).I designed and implemented the User Interface for the "Lord of the Rings" adventure games on the Commodore 64. I also started my first full video game project "Bits for Bizmo" however I left the company (to move back to England) before the project was complete.
Pete Baron Skills
Pete Baron Education Details
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Knowledge Based Systems -
2Nd Year (Incomplete) -
Bendigo College Of Advanced EducationComputer Science
Frequently Asked Questions about Pete Baron
What company does Pete Baron work for?
Pete Baron works for Phaser Studio Inc.
What is Pete Baron's role at the current company?
Pete Baron's current role is 2D Physics Simulation.
What is Pete Baron's email address?
Pete Baron's email address is si****@****ail.com
What is Pete Baron's direct phone number?
Pete Baron's direct phone number is +4202288*****
What schools did Pete Baron attend?
Pete Baron attended The University Of Edinburgh, Royal Melbourne Institute Of Technology, Bendigo College Of Advanced Education.
What are some of Pete Baron's interests?
Pete Baron has interest in Artificial Life Via Evolution, Pool/snooker, Games Design, Aviation, Technology, Sci Fi, Shooting, Motorbikes.
What skills is Pete Baron known for?
Pete Baron has skills like Video Games, Game Design, Game Development, Flash, Actionscript, Software Development, Mobile Applications, Mobile Devices, Programming, Software Engineering, Software Design, Oop.
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