Peter Blumel
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Peter Blumel Email & Phone Number

Production Executive / Technologist / Storyteller -- x-Activision, x-Amblin, x-Dreamworks Animation, x-Infinity Ward at Rogue Initiative Studios
Location: Santa Monica, California, United States 14 work roles 4 schools
1 work email found @therogueinitiative.com 4 phones found area 818 and 760 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email p****@therogueinitiative.com
Direct phone (818) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Production Executive / Technologist / Storyteller -- x-Activision, x-Amblin, x-Dreamworks Animation, x-Infinity Ward
Location
Santa Monica, California, United States

Who is Peter Blumel? Overview

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Quick answer

Peter Blumel is listed as Production Executive / Technologist / Storyteller -- x-Activision, x-Amblin, x-Dreamworks Animation, x-Infinity Ward at Rogue Initiative Studios, based in Santa Monica, California, United States. AeroLeads shows a work email signal at therogueinitiative.com, phone signal with area code 818, 760, and a matched LinkedIn profile for Peter Blumel.

Peter Blumel previously worked as CEO and Production Director at Rogue Initiative Studios and Production Consultant: Gaming, Music and Transmedia at Xgm Partners. Peter Blumel holds School Of Engineering: Technical Management from Ucla.

Company email context

Email format at Rogue Initiative Studios

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*@therogueinitiative.com
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AeroLeads found 1 current-domain work email signal for Peter Blumel. Compare company email patterns before reaching out.

Profile bio

About Peter Blumel

Production executive, creative director and technologist experienced in producing video games, transmedia, live theater and immersive music content with a proven track record in converging Hollywood production values with interactive development techniques, frontier technology and cutting edge video game engine capabilities. Extensive experience: • Game production • Animation production • Narrative Design, World-Building • Live Operations • Studio operations • Startups • Capital raises • Contract negotiations • Production & corporate finance • Investor & stakeholder relations • Global business development • International business markets across US, EU, MENA and Asia, holding trusted business relationships and JVs in those territories.RELEASED PROJECTS:- Producer: (AAA games) • Call of Duty 4: Modern Warfare • Modern Warfare 2 • Modern Warfare 3 • Call of Duty Ghosts - Executive Producer: • Agent Emerson • Steel Cobras (immersive VR experience with Media Mation) • Crowe: The Drowned Armory (Fantasy Sci-Fi VR game) • World War Toons (multiplayer VR)- Co-Dev Producer • Rogue Company (AAA PVP shooter) • Shrapnel (AAA PVP shooter) • GCDS Immersive Fashion Show • Red Pill VR (immersive music experience) • ThinkFloyd: Live immersive music shows- Producer • critically-acclaimed off-Broadway musical hit A SHERLOCK CAROL, on its 5th season. • THE 716th, sci-fi action adventure featured on Amazon Prime Video- Advisor, • State of Louisiana’s Economic Development Division • LSU’s Digital Media Arts program • Escape Velocity • Darling Arts - Developed and sold television series and feature films to top 5 major studios. Member: • PGA (Producers Guild) • BAFTA • GDA Featured Speaker: • Bloomberg TV • Ignite the Game (Kingdom of Saudi Arabia - Ministry of Communications and IT) • Further Future • Digital Hollywood • Casual Connect • Red Stick International Festival • Game Feté • Tech Open Air • LeVRage (UCLA MBA) • VR on the Lot • Infinity Film Festival • DCentral

Listed skills include Video Games, Game Development, Xbox 360, Animation, and 45 others.

Current workplace

Peter Blumel's current company

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Rogue Initiative Studios
Rogue Initiative Studios
Production Executive / Technologist / Storyteller -- x-Activision, x-Amblin, x-Dreamworks Animation, x-Infinity Ward
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14 roles · 33 years

Peter Blumel work experience

A career timeline built from the work history available for this profile.

Ceo And Production Director

Current

Los Angeles, Ca, Us

Studio Head at game development and media innovation studio, overseeing the development of games, entertainment, software solutions and visualization technology. • Set creative vision and roadmap for internal video game projects. • Production leadership of multiple cross-functional game development and virtual production teams. • Responsible for cash flow and P&L.Projects include a AAA game and transmedia IP with Sony Pictures, NASA and filmmaker Michael Bay.Partnerships and investors include Sony, Columbia, CBT, HTC, Media Asia, and Colopl.

Dec 2015 - Present

Production Consultant: Gaming, Music And Transmedia

Current
Xgm Partners

XGM Partners stands as a premier consultancy, guiding visionary pursuits across video games, immersive experiences, real-time technology, and transmedia projects and integrations.We work with brands. We work with developers. We build bridges.XGM are more than agents or ‘connectors’. We are proactive industry production executives, technologists and business deal negotiators hailing from esteemed studios including Amblin Entertainment, Dreamworks, Disney, Activision, Infinity Ward, Sega, EA, Microsoft and Sony.From indie developers to major motion picture studios, we empower our clients to navigate the intricacies of the business landscape with guidance and support. Through hands-on solutions and focused project shepherding, we accompany them across the entirety of the production cycle, ensuring their grandest visions are brought to life.

Jan 2024 - Present

Strategic Advisor -- Gaming And Immersive Production

Current

New York, Ny, Us

Limitless XP is a leading full spectrum creative development boutique specializing in immersive design, visual effects, animation and premier location-based engagements for select brands and clientele.

Jul 2021 - Present

Board Member & Investor

Current

A New York-based theatrical production company and financier pioneering new technologies with Broadway.Producers of critically acclaimed A Sherlock Carol going into its third season. New World Stages, Theatre District, Times Square, New York City and London as well five new venues across the US in 2023.

Jul 2021 - Present

Producer

Current

London, England, Gb

Sep 2018 - Present

Adviser | Lsu Digital Media Arts Program

Current

Baton Rouge, La, Us

Digital Media Arts Program

Nov 2016 - Present

Executive Producer (Games And Immersive)

Co-led prominent venture backed virtual reality and animation startup. Managed pipelines, schedules and budgets for the studios' multiplayer VR game, museum/education content and animated projects. Oversaw a 30+ person team composed of talent from Infinity Ward and Disney as well as external production partners and vendor teams outside of the US.Platforms: PS4 | PSVR | Steam | Windows PC | Oculus | VIVE | GearVR

Jul 2014 - Dec 2015

Senior Vice President - Product

Santa Monica, California, Us

Partner and executive at top venture-backed tech startup which spun into Spotter.Assembled and led a team of a dozen software engineers to automate and scale a proprietary software engine and pipeline centered around the prediction, valuation, monetization and warehousing of online influencer media at immense scale. Also oversaw the front-end web interface, funnel and salesforce development.

Mar 2014 - Jul 2014

Producer - Call Of Duty Modern Warfare Franchise

Woodland Hills, Ca, Us

Inward and outward facing developer and producer at Infinity Ward, managing cross-functional teams and partners.Responsible for producing end-to-end product development, DLC and live operations and collaborating with Activision Publishing to build our feature and content roadmap, monetization, localization, server infrastructure, live operations, go-to-market, communications, marketing campaign, social media, player relations and community programs.Spearheaded all creative and content authoring internally and across several sister studios including: -Engineering -Game Design (campaign, co-op, multiplayer and post launch content & live sustain) -Art (Tech art, character, hard surface & environment) -Rigging and Tech Animation -Animation (Gameplay and Cinematics) -Visual FX -Audio -Live Ops -DLC, MTX authoring and implementation -Motion and Performance Capture -Physical production - Produced all location filming, audio shoots, Visual FX shoots, VO recording, etc. -LocalizationsNegotiated and created deal points on all manner of contracts including licensing brands, Hollywood talent, military consultation, software acquisition, etc.Responsible for attaching and shepherding A-list Hollywood actors, writers and composers to the projects.Created and nurtured inbound & outbound licensing and business partnerships for Infinity Ward.Collaborated with Legal, Brand Management, PR and Marketing to develop and promote Call of Duty. Liaison to The Pentagon and military contractors.Projects:- Call of Duty 2 DLC expansion- Call of Duty 4: Modern Warfare- Call of Duty: Modern Warfare 2- Call of Duty: Modern Warfare 3- Call of Duty: MW3 Season of Downloadable Content- Call of Duty: ELITE- Call of Duty: Ghosts- Call of Duty: Ghosts - Season Pass MicroTransaction and Downloadable ContentPlatforms: Xbox 360 | Xbox One | PS3 | PS4 | Windows PC

Mar 2006 - Feb 2014

Executive Technologist

Worked closely with Dreamworks' founders and executives in all aspects of infrastructure and production technology integration:- Feature Development- Feature Production- Story- Casting- Post Production- Feature Development at Robert Zemeckis' Imagemovers

Nov 1998 - Mar 2006

Technology - Feature Animation

Glendale, Ca, Us

- The Prince of Egypt - Road to El Dorado- Shrek

1995 - 1998 ~3 yrs

Production Coordinator

Santa Monica, California, Us

- Muppets Treasure Island- MechWarrior 2 and Expansion Packs (Senior Tester)

1994 - 1995 ~1 yr

Level Designer & Development Manager

Viridis Interactive

Designer - Gameplay mechanics and geo building.Tracked and managed art, FX, animation and audio assets.SKUs: Windows PC and Panasonic 3DO

1994 - 1994
4 education records

Peter Blumel education

School Of Engineering: Technical Management

Ucla

Broadcast Technology

Pierce College

Education record

Trained 911 Dispatcher

Education record

Police Experience (4+ Yrs) Patrol, Narcotics
FAQ

Frequently asked questions about Peter Blumel

Quick answers generated from the profile data available on this page.

What company does Peter Blumel work for?

Peter Blumel works for Rogue Initiative Studios.

What is Peter Blumel's role at Rogue Initiative Studios?

Peter Blumel is listed as Production Executive / Technologist / Storyteller -- x-Activision, x-Amblin, x-Dreamworks Animation, x-Infinity Ward at Rogue Initiative Studios.

What is Peter Blumel's email address?

AeroLeads has found 1 work email signal at @therogueinitiative.com for Peter Blumel at Rogue Initiative Studios.

What is Peter Blumel's phone number?

AeroLeads has found 4 phone signal(s) with area code 818, 760 for Peter Blumel at Rogue Initiative Studios.

Where is Peter Blumel based?

Peter Blumel is based in Santa Monica, California, United States while working with Rogue Initiative Studios.

What companies has Peter Blumel worked for?

Peter Blumel has worked for Rogue Initiative Studios, Xgm Partners, Limitlessxp, Wits 'N Bits Productions, and Producers Guild Of America.

How can I contact Peter Blumel?

You can use AeroLeads to view verified contact signals for Peter Blumel at Rogue Initiative Studios, including work email, phone, and LinkedIn data when available.

What schools did Peter Blumel attend?

Peter Blumel holds School Of Engineering: Technical Management from Ucla.

What skills is Peter Blumel known for?

Peter Blumel is listed with skills including Video Games, Game Development, Xbox 360, Animation, Entertainment, Ps3, Game Design, and Computer Games.

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