Peter Blumel Email and Phone Number
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Production executive, creative director and technologist experienced in producing video games, transmedia, live theater and immersive music content with a proven track record in converging Hollywood production values with interactive development techniques, frontier technology and cutting edge video game engine capabilities. Extensive experience: • Game production • Animation production • Narrative Design, World-Building • Live Operations • Studio operations • Startups • Capital raises • Contract negotiations • Production & corporate finance • Investor & stakeholder relations • Global business development • International business markets across US, EU, MENA and Asia, holding trusted business relationships and JVs in those territories.RELEASED PROJECTS:- Producer: (AAA games) • Call of Duty 4: Modern Warfare • Modern Warfare 2 • Modern Warfare 3 • Call of Duty Ghosts - Executive Producer: • Agent Emerson • Steel Cobras (immersive VR experience with Media Mation) • Crowe: The Drowned Armory (Fantasy Sci-Fi VR game) • World War Toons (multiplayer VR)- Co-Dev Producer • Rogue Company (AAA PVP shooter) • Shrapnel (AAA PVP shooter) • GCDS Immersive Fashion Show • Red Pill VR (immersive music experience) • ThinkFloyd: Live immersive music shows- Producer • critically-acclaimed off-Broadway musical hit A SHERLOCK CAROL, on its 5th season. • THE 716th, sci-fi action adventure featured on Amazon Prime Video- Advisor, • State of Louisiana’s Economic Development Division • LSU’s Digital Media Arts program • Escape Velocity • Darling Arts - Developed and sold television series and feature films to top 5 major studios. Member: • PGA (Producers Guild) • BAFTA • GDA Featured Speaker: • Bloomberg TV • Ignite the Game (Kingdom of Saudi Arabia - Ministry of Communications and IT) • Further Future • Digital Hollywood • Casual Connect • Red Stick International Festival • Game Feté • Tech Open Air • LeVRage (UCLA MBA) • VR on the Lot • Infinity Film Festival • DCentral
Rogue Initiative Studios
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Ceo And Production DirectorRogue Initiative Studios Dec 2015 - PresentLos Angeles, Ca, UsStudio Head at game development and media innovation studio, overseeing the development of games, entertainment, software solutions and visualization technology. • Set creative vision and roadmap for internal video game projects. • Production leadership of multiple cross-functional game development and virtual production teams. • Responsible for cash flow and P&L.Projects include a AAA game and transmedia IP with Sony Pictures, NASA and filmmaker Michael Bay.Partnerships and investors include Sony, Columbia, CBT, HTC, Media Asia, and Colopl. -
Production Consultant: Gaming, Music And TransmediaXgm Partners Jan 2024 - PresentXGM Partners stands as a premier consultancy, guiding visionary pursuits across video games, immersive experiences, real-time technology, and transmedia projects and integrations.We work with brands. We work with developers. We build bridges.XGM are more than agents or ‘connectors’. We are proactive industry production executives, technologists and business deal negotiators hailing from esteemed studios including Amblin Entertainment, Dreamworks, Disney, Activision, Infinity Ward, Sega, EA, Microsoft and Sony.From indie developers to major motion picture studios, we empower our clients to navigate the intricacies of the business landscape with guidance and support. Through hands-on solutions and focused project shepherding, we accompany them across the entirety of the production cycle, ensuring their grandest visions are brought to life.
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Strategic Advisor -- Gaming And Immersive ProductionLimitlessxp Jul 2021 - PresentNew York, Ny, UsLimitless XP is a leading full spectrum creative development boutique specializing in immersive design, visual effects, animation and premier location-based engagements for select brands and clientele. -
Board Member & InvestorWits 'N Bits Productions Jul 2021 - PresentA New York-based theatrical production company and financier pioneering new technologies with Broadway.Producers of critically acclaimed A Sherlock Carol going into its third season. New World Stages, Theatre District, Times Square, New York City and London as well five new venues across the US in 2023. -
ProducerProducers Guild Of America Apr 2018 - PresentLos Angeles, California, Us -
ProducerBafta Sep 2018 - PresentLondon, England, Gb -
Adviser | Lsu Digital Media Arts ProgramLouisiana State University Nov 2016 - PresentBaton Rouge, La, UsDigital Media Arts Program -
Executive Producer (Games And Immersive)Studio Roqovan Inc. Jul 2014 - Dec 2015Co-led prominent venture backed virtual reality and animation startup. Managed pipelines, schedules and budgets for the studios' multiplayer VR game, museum/education content and animated projects. Oversaw a 30+ person team composed of talent from Infinity Ward and Disney as well as external production partners and vendor teams outside of the US.Platforms: PS4 | PSVR | Steam | Windows PC | Oculus | VIVE | GearVR -
Senior Vice President - ProductNetwork Of One Mar 2014 - Jul 2014Santa Monica, California, UsPartner and executive at top venture-backed tech startup which spun into Spotter.Assembled and led a team of a dozen software engineers to automate and scale a proprietary software engine and pipeline centered around the prediction, valuation, monetization and warehousing of online influencer media at immense scale. Also oversaw the front-end web interface, funnel and salesforce development. -
Producer - Call Of Duty Modern Warfare FranchiseInfinity Ward Mar 2006 - Feb 2014Woodland Hills, Ca, UsInward and outward facing developer and producer at Infinity Ward, managing cross-functional teams and partners.Responsible for producing end-to-end product development, DLC and live operations and collaborating with Activision Publishing to build our feature and content roadmap, monetization, localization, server infrastructure, live operations, go-to-market, communications, marketing campaign, social media, player relations and community programs.Spearheaded all creative and content authoring internally and across several sister studios including: -Engineering -Game Design (campaign, co-op, multiplayer and post launch content & live sustain) -Art (Tech art, character, hard surface & environment) -Rigging and Tech Animation -Animation (Gameplay and Cinematics) -Visual FX -Audio -Live Ops -DLC, MTX authoring and implementation -Motion and Performance Capture -Physical production - Produced all location filming, audio shoots, Visual FX shoots, VO recording, etc. -LocalizationsNegotiated and created deal points on all manner of contracts including licensing brands, Hollywood talent, military consultation, software acquisition, etc.Responsible for attaching and shepherding A-list Hollywood actors, writers and composers to the projects.Created and nurtured inbound & outbound licensing and business partnerships for Infinity Ward.Collaborated with Legal, Brand Management, PR and Marketing to develop and promote Call of Duty. Liaison to The Pentagon and military contractors.Projects:- Call of Duty 2 DLC expansion- Call of Duty 4: Modern Warfare- Call of Duty: Modern Warfare 2- Call of Duty: Modern Warfare 3- Call of Duty: MW3 Season of Downloadable Content- Call of Duty: ELITE- Call of Duty: Ghosts- Call of Duty: Ghosts - Season Pass MicroTransaction and Downloadable ContentPlatforms: Xbox 360 | Xbox One | PS3 | PS4 | Windows PC -
Executive TechnologistAmblin Entertainment, Inc. Nov 1998 - Mar 2006Worked closely with Dreamworks' founders and executives in all aspects of infrastructure and production technology integration:- Feature Development- Feature Production- Story- Casting- Post Production- Feature Development at Robert Zemeckis' Imagemovers -
Technology - Feature AnimationDreamworks Animation 1995 - 1998Glendale, Ca, Us- The Prince of Egypt - Road to El Dorado- Shrek -
Production CoordinatorActivision 1994 - 1995Santa Monica, California, Us- Muppets Treasure Island- MechWarrior 2 and Expansion Packs (Senior Tester) -
Level Designer & Development ManagerViridis Interactive 1994 - 1994Designer - Gameplay mechanics and geo building.Tracked and managed art, FX, animation and audio assets.SKUs: Windows PC and Panasonic 3DO
Peter Blumel Skills
Peter Blumel Education Details
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UclaSchool Of Engineering: Technical Management -
Pierce CollegeBroadcast Technology -
Trained 911 Dispatcher -
Police Experience (4+ Yrs) Patrol, Narcotics
Frequently Asked Questions about Peter Blumel
What company does Peter Blumel work for?
Peter Blumel works for Rogue Initiative Studios
What is Peter Blumel's role at the current company?
Peter Blumel's current role is Production Executive / Technologist / Storyteller -- x-Activision, x-Amblin, x-Dreamworks Animation, x-Infinity Ward.
What is Peter Blumel's email address?
Peter Blumel's email address is ho****@****ail.com
What is Peter Blumel's direct phone number?
Peter Blumel's direct phone number is +181872*****
What schools did Peter Blumel attend?
Peter Blumel attended Ucla, Pierce College, Trained 911 Dispatcher, Police Experience (4+ Yrs) Patrol, Narcotics.
What are some of Peter Blumel's interests?
Peter Blumel has interest in Children.
What skills is Peter Blumel known for?
Peter Blumel has skills like Video Games, Game Development, Xbox 360, Animation, Entertainment, Ps3, Game Design, Computer Games, Film, Gameplay, Mobile Games, Perforce.
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