Pete Hodbod Email & Phone Number
Who is Pete Hodbod? Overview
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Pete Hodbod is listed as UX Designer & Videographer with Game Design Experience at Tenstar Simulation AB, a with 29 employees, based in Tidaholm, Västra Götaland County, Sweden. AeroLeads shows a matched LinkedIn profile for Pete Hodbod.
Pete Hodbod previously worked as UX Designer at Tenstar Simulation Ab and Senior Interaction Designer at Knowit. Pete Hodbod holds 2:2, Film And Television Studies from University Of Derby.
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About Pete Hodbod
I'm an experienced UX Designer and Videographer with a background in game design for renowned developers including EA. I specialise in designing mobile, web apps, and E-Learning video production.My skills lie in connecting the user, client, and development team. I perform research to understand user needs, collaborate with stakeholders to create designs that align with their business goals, and ensure developers have everything they need for production. Whether I’m crafting gameplay or refining a user flow my goal is to give users an engaging experience.I’m also a videographer specialising in E-Learning tutorials. I oversee the process from storyboarding to filming, editing and adding motion graphics, maintaining client involvement to ensure they are fully involved in the process.
Listed skills include Ps3, Video Production, Site Maps, Game Design Documents, and 23 others.
Pete Hodbod's current company
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Pete Hodbod work experience
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Senior Interaction Designer
Consultant Senior UX Designer for companies around Jönköping and Sweden for companies including SKF, Coloreel, Sensys Gatso, Ragnars, and Jönköping University.My roles as a UX Designer has included User Research, System Design, Wireframing and Prototyping using all the latest UX Design tools. I am also experienced testing my designs with users using qualitative and quantitative testingI also worked as a videographer creating E-Learning Videos for software and physical hardware. I lead the production process from start to finish planning, filming, and editing, before adding motion graphing, speech and music to add the final touches.
Senior Interaction Designer
Consultant Senior UX Designer for companies around Jönköping and Sweden for companies including Coloreel, Sensys Gatso, ITAB and Jönköping University.I continued to work with many of these clients as Cybercom Group merged with Knowit Experience.
Interaction Designer
Worked as part of a team to design apps for mobile.Taking an app design from start to finish, my role first involved researching and running design workshops with clients to identify the users of the product and working with them to define the app’s features.Once defined, I used an iterative process to first map out the screens and interactions with flowcharts, before creating wireframes to handover to an artist and building prototypes to test functionality and demonstrate it to the client.
Ux Designer
During my 6 month Praktik at The Farm I positioned myself between the developers and clients to improve their productivity and the quality of apps they were creating.This included testing apps already in development and providing design solutions when needed, improving documentation delivered by clients, and making artwork easier to implement with style guides, prototypes, and using Zeplin to ensure developers could recreate designs accurately.
Senior Gameplay Designer
Senior Gameplay Designer on "Need for Speed Rivals" (Playstation 4, Xbox One, PC, Playstation 3, Xbox 360) Working as part of a team of Game Designers I was responsible for designing and implementing the game’s vehicle weapons. Gameplay features were documented in Atlassian Confluence before being approved and handed over for development. Features were then implemented into EA’s Frostbite editor which we used to tweak and balance the gameplay until release.Created the Systems Design for connecting players to EA's Origin Servers and launch “Need for Speed Rivals’” asynchronous multiplayer sessions. Assisted with the design of the Need for Speed Network Application and Overwatch, allowing users with mobiles and tablets to interact with players on console and PC. Worked with the Audio Director to write and manage the game’s Voice Over Script. Took responsibility for managing all in-game text during Beta, proactively finding bugs and making changes where required.
Lead Game Designer
Writing and maintaining the Game Design for the development of “Race Room Racing Experience”, at first using Microsoft Word before instigating a change to a wiki using Atlassian Confluence ensuring better communication and collaboration throughout the team.Designed the game's menu system and the flow users would take from launching the game choosing a car and track, then entering a race with other players.Oversaw the visual design of the user interface and its creation by the team's programmers and artists ensuring it met the Creative Director's vision.Collaborating with the Creative Director and Graphic Designers to produce High Concept and Sales Documents.Working closely with the Development team and Creative Director to solve day to day design issues, while retaining the goals for the project.
Senior Game Designer
Lead Game Designer on J2ME and EXEN mobile handsets, working with original and licensed IP with internal teams and external companies worldwide. Adapting licensed games from PC to mobile taught me how to capture the essence of an IP, distilling it down to its core elements so the most important features were not lost when translated to platforms that were less powerful.Created game design documents in English for production and licensor approval, focusing on making them easy to understand by non-native English speakers.Worked closely with development and marketing to ensure games were innovative and feasible within the constraints of mobile, while making them appealing to gamers.Published Games"Neopet Mobile" (IMGA 2006 Nominee for Most Innovative Game, Best Interactive Experience, Best Use of Connectivity)"Line Rider Mobile" (IGN Editor's Choice)"Zoo Tycoon 2: Marine Mania" (Mobilegamefaqs Gold Award)"Age of Empires 2 Mobile" (Best Strategy Game of 2005)
Game Designer / Producer
Producer and Designer on the conversion of "Defender of the Crown" from Playstation 2 to Xbox and PC, managing the team from day-to-day and adapting the controls and menus from gamepad to mouse. This project gave me a great deal of experience working across timezones with our development team in the UK and the publisher based in California.Lead Designer on a number of Pioneering turn-based strategy mobile games for WAP Mobile Phones, creating al Game Design Documentation, and designing and balancing the Battle System.Game Designer on "Zapper : One Wicked Cricket", adapting the original Playstation 2 Game Design to Gameboy Advance and designing many of the levels.
Game Designer
Implementing gameplay in the PC version of "ShadowMan", before supervising the cutdown of levels and rebalancing of gameplay for the PSone and Nintendo 64 versions which had to be reduced in scale because of limited resources.The game has since become a classic and a remastered version was released in 2021 for Nintendo Switch, Xbox One and Playstation 4 by Nightdive StudiosAssisted in the creation of documentation and presentations for a number of unreleased projects.
Colleagues at Tenstar Simulation AB
Other employees you can reach at tenstarsimulation.com. View company contacts for 29 employees →
Urban Lagnéus
Colleague at Tenstar Simulation AbUddevalla, Västra Götaland County, Sweden
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Anders Larsson
Colleague at Tenstar Simulation AbTanums Kommun, Västra Götaland County, Sweden
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Alex Nick
Colleague at Tenstar Simulation AbDallas, Georgia, United States
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Zumber Alili
Colleague at Tenstar Simulation AbTanums Kommun, Västra Götaland County, Sweden
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Cornee Nieuwenhuis
Colleague at Tenstar Simulation AbBorlänge, Dalarna County, Sweden
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Andreas Gustafsson
Colleague at Tenstar Simulation AbFalun, Dalarna County, Sweden
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Jon Eilert Andersrød
Colleague at Tenstar Simulation AbSarpsborg, Viken, Norway
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Pia Larsson
Colleague at Tenstar Simulation AbMunkedal, Västra Götaland County, Sweden
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Thorsten Weißenberger
Colleague at Tenstar Simulation AbGreater Munich Metropolitan Area, Germany
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Ackah Adjei Allswell
Colleague at Tenstar Simulation AbGhana
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Pete Hodbod education
Frequently asked questions about Pete Hodbod
Quick answers generated from the profile data available on this page.
What company does Pete Hodbod work for?
Pete Hodbod works for Tenstar Simulation AB.
What is Pete Hodbod's role at Tenstar Simulation AB?
Pete Hodbod is listed as UX Designer & Videographer with Game Design Experience at Tenstar Simulation AB.
Where is Pete Hodbod based?
Pete Hodbod is based in Tidaholm, Västra Götaland County, Sweden while working with Tenstar Simulation AB.
What companies has Pete Hodbod worked for?
Pete Hodbod has worked for Tenstar Simulation Ab, Knowit, Cybercom Group, Hiq, and The Farm.
Who are Pete Hodbod's colleagues at Tenstar Simulation AB?
Pete Hodbod's colleagues at Tenstar Simulation AB include Urban Lagnéus, Anders Larsson, Alex Nick, Zumber Alili, and Cornee Nieuwenhuis.
How can I contact Pete Hodbod?
You can use AeroLeads to view verified contact signals for Pete Hodbod at Tenstar Simulation AB, including work email, phone, and LinkedIn data when available.
What schools did Pete Hodbod attend?
Pete Hodbod holds 2:2, Film And Television Studies from University Of Derby.
What skills is Pete Hodbod known for?
Pete Hodbod is listed with skills including Ps3, Video Production, Site Maps, Game Design Documents, Computer Games, Wireframing, Video Game Design, and Storyboarding.
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