Peter Ariet Email and Phone Number
XR Producer with 5+ years of experience, a comprehensive background for VR experiences, who excels in the dynamic intersection between creativity, innovation, and implementation. Leading artists and programmers to develop strategies. Skilled at fostering creative partnerships with agencies, developers, creative heads, and technical directors. Experienced managing creative, high-performance teams and establishing effective systems and processes to ensure delivering the highest quality projects. My studio’s work has garnered recognition at various festivals and conferences for pioneering VR storytelling techniques. Successfully launched eight titles, including "Tales From Soda Island" and "Reimagined Volume 1: Nyssa".In my free time, I develop real-time graphics and produce music.
Studio Syro
View- Website:
- studiosyro.com
- Employees:
- 6
-
ProducerStudio Syro Jan 2019 - PresentGainesville, Florida, United StatesVR PRODUCER- "The Art of Change" [81th Venice International Film Festival]Directed by Simone Fougnier (Funilab) and Vincent Rooijers (Droeloe)"Tales From Soda Island" - Sponsored and Published by Meta- “Ch 1 - The Multiverse Bakery” - “Ch 2 - The Neon Jungle” [VR Theater SIGGRAPH ‘21]- “Ch 3 - The Quantum Race”- “Ch 4 - The Golden Record”- “Ch 5 - The School Trip”- “Ch 6 - Silence” - “Ch 7 - The First Ingredient” [Best of, 80th Venice International Film Festival]Directed by Simone Fougnier- “Re-Imagined Vol.I: Nyssa” [79th Venice International Film Festival]Directed by Julie CavalierePRODUCER // TECHNICAL ARTIST // ANIMATION- Flipside: Vertical Slice - Unreleased - Level99: Commercial Work- Area23: Commercial Work - Unreleased - Bad Bunny: Concert Visuals- Dreaming of You / Far Away - Slushii: Music Video- Mr. Bill: Concert Visuals, Album VisualsTECHNICAL PRODUCER // TECHNICAL ARTIST // DEVELOPMENT- Paradiddle VR: Environments for Quest Release (Unreal Engine & Quill)- Google Cloud Source Control & Perforce: All Studio Projects- Dawson College Virtual Vernissage: Web Metaverse Platform (Unity3D & Quill)- Shader Development: Unity3D Quill Shaders- Spatial Audio for VR Animated Shorts -
ProducerKwest Apr 2019 - Dec 2019Gainesville, Florida AreaLed the creative and technical development of our platform's features for release. Working with our multidisciplinary team of engineers, artists, technical artists, and designers, I aimed to deliver compelling narratives in Augmented Reality that could be played anywhere in the world. -
Technical ArtistKwest Dec 2018 - Apr 2019Gainesville, Florida AreaCollaborated with our art and development teams to create efficient pipelines and generate visually rich Augmented Reality experiences. My key responsibilities included:Asset Implementation:Collaborating with artists to implement 3D models, animations, UI/UX designs, and other assets into the game engineEnsuring the assets were optimized for the target hardware and software platformsVisual FX Creation:Creating particle systems, materials, and shaders to enhance the visual quality of the gameCollaborating with the art and design teams to create stunning visual effects that enhance the gameplay experienceOptimization:Optimizing projects and builds for maximum performance on target platformsWorking with the engineering team to identify and resolve performance bottlenecksAsset Implementation- 3D models- Animations- UI/UX DesignVisual FX Creation- Particles Systems- Materials and ShadersOptimization- Projects- Builds -
Technical Sales EngineerE-Techservices Mar 2018 - Dec 2018Gainesville, Florida AreaProvided customized server solutions to our customers, drawing on my extensive knowledge of server hardware and software. I work closely with our sales team to understand customer needs and develop detailed server configurations that meet their specific requirements.My responsibilities include:Providing exceptional sales support to our sales team, ensuring that all sales orders are processed accurately and in a timely manner.Collaborating with customers to identify their server needs and develop customized server solutions that meet their specific requirements.Conducting in-depth research on the latest server hardware and software solutions and staying up-to-date on industry trends and best practices.Configuring server solutions and conducting technical demonstrations for customers.Assisting customers with post-sales technical support, answering questions, troubleshooting issues, and offering advice on server upgrades and optimizations.Through my technical expertise and dedication to customer satisfaction, I have played a key role in the successful delivery of many projects. I have also developed a reputation as a reliable and knowledgeable resource for both our sales team and our customers. -
Technical Artist - InternPerilous Orbit, Inc. Sep 2017 - Feb 2018RemoteI had the opportunity to explore the vast world of Technical Artists and contribute my findings to the projects I worked on. I gained hands-on experience with Unreal Engine 4, the game engine of choice, and learned the shader network, visual scripting, and some C++ that UE4 has to offer.During my internship, I also had the chance to work with Virtual Reality, which helped me understand the challenges of creating intuitive tools for novice players. This experience allowed me to explore new regions of the game development world and develop a deep understanding of emerging technologies such as VR.My key accomplishments in this role include:Conducting in-depth research on Technical Art best practices and emerging technologies, and sharing my findings with the team.Contributing to the development of high-quality projects by applying my technical skills in Unreal Engine 4.Working closely with the team to identify and resolve technical issues, ensuring that projects were delivered on time and within budget.Collaborating with artists and developers to create visually stunning and optimized game experiences in both traditional and VR formats.My internship at Perilous Orbit was a grand experience, and it helped me grow both personally and professionally. I am proud of the contributions I made to the team and the valuable lessons I learned about Technical Art and emerging technologies in the game development industry. -
Av Technician And Student AssistantUf Digital Worlds Institute Aug 2016 - Jun 2017University Of FloridaMy responsibilities included operating classrooms, preparing equipment before lectures, and managing AV systems throughout the building.My key accomplishments in this role include:Ensuring a seamless classroom experience by setting up projectors, computers, and live-streaming for online students before each lecture.Recording, editing, and publishing every class for students to review, and packaging each recorded lecture for enrolled On-Your-Own-Time students.Managing and troubleshooting AV systems throughout the building, ensuring that equipment was always functioning properly.Providing exceptional customer service and technical support to both students and faculty, answering questions, and resolving issues in a timely manner.My role at the UF Digital Worlds Institute allowed me to develop my technical skills and customer service abilities in a dynamic and challenging environment. I am proud of the contributions I made to the team and the valuable experience I gained in AV systems management and online learning facilitation. -
CounselorCamp Laurel South Jun 2014 - Aug 2015Casco, Maine
Peter Ariet Skills
Peter Ariet Education Details
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Digital Arts And Sciences -
Graphic Design
Frequently Asked Questions about Peter Ariet
What company does Peter Ariet work for?
Peter Ariet works for Studio Syro
What is Peter Ariet's role at the current company?
Peter Ariet's current role is Producer | Technical Artist | XR.
What schools did Peter Ariet attend?
Peter Ariet attended University Of Florida, Santa Fe Community College.
What skills is Peter Ariet known for?
Peter Ariet has skills like Illustrator, Logo Design, Indesign, Graphic Design, Photoshop, Adobe Creative Suite, Management, Photography, Advertising, Maya, Unity3d, C#.
Who are Peter Ariet's colleagues?
Peter Ariet's colleagues are Simone Fougnier - Funilab, Nicholas Saunders, Neek Diaz.
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