AeroLeads people directory · profile

Peter Busch Email & Phone Number

Business Development Leader and Executive Specialized in: Strategic Vision, Go to Market Strategies, and B2B Tech Adoption in the Gaming and Entertainment Space at Flawless
Location: Austin, Texas Metropolitan Area, United States 11 work roles 1 school
LinkedIn matched
✓ Verified Jul 2026 3 data sources Profile completeness 86%

Contact Signals

LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Business Development Leader and Executive Specialized in: Strategic Vision, Go to Market Strategies, and B2B Tech Adoption in the Gaming and Entertainment Space
Location
Austin, Texas Metropolitan Area, United States

Who is Peter Busch? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Peter Busch is listed as Business Development Leader and Executive Specialized in: Strategic Vision, Go to Market Strategies, and B2B Tech Adoption in the Gaming and Entertainment Space at Flawless, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a matched LinkedIn profile for Peter Busch.

Peter Busch previously worked as SVP, Customer Success at Flawless and Founder at Meet Jane. Peter Busch holds Bfa, Film And Television Production from Chapman University.

Company email context

Email format at Flawless

This section adds company-level context without repeating Peter Busch's masked contact details.

Flawless

Review company-level records connected to Peter Busch before choosing the right outreach path.

Profile bio

About Peter Busch

Born leader who converted his 2D and 3D Animation technical production management career to become a tech business development executive. I am proud of my success in building brand strategies, corporate vision, product releases, growth planning, press and marketing strategies, as well as training and adopting programs and protocols. Having managed teams from 5-45, I am completely comfortable in positions of leadership. My growth strategies work—most recently over 170% revenue growth since 2019. I’ve relied on an appreciation for art and technical engineering to sell tech, tools and services to the AAA Gaming, CG Animation, VFX, and Academia. I currently hold key relationships with over 250 key industry accounts. I have given keynote presentations at international conferences, have twice been nominated for the SciTech Academy Awards, and have earned adoption by the largest franchises in entertainment.I’ve orchestrated B2B growth to nearly 3,500 studios and academic institutions in 85 countries and over $100m in sales. In April 2021 I collaborated on our most recent 8-figure exit by Facebank, Inc.SKILLS AND EXPERTISESales & Company Growth, Budget Responsibility, Mergers & Acquisitions, Partnerships & Alliances, Deal Structuring, Negotiation & Closing, Change Management, Strategic Planning, Branding & Messaging, Cultural Transformation, Sales & Marketing, Vision & Innovation, Thought Leadership, Product Development, Business Development, Global Operations, Vendor Management, Recruiting Top Talent, Market Expansion, Training & Onboarding, PR & Media Relations, Live Events, 3D Technology, Animation & Visual Effects, Presentations & Demos, Emerging Technologies, Salesforce & Odoo

Current workplace

Peter Busch's current company

Company context helps verify the profile and gives searchers a useful next step.

Flawless
Flawless
Business Development Leader and Executive Specialized in: Strategic Vision, Go to Market Strategies, and B2B Tech Adoption in the Gaming and Entertainment Space
AeroLeads page
11 roles

Peter Busch work experience

A career timeline built from the work history available for this profile.

Svp, Customer Success

Current

London , Gb

Feb 2023 - Present

Founder

Current

Meet Jane is currently in stealth mode.

Jun 2021 - Present

Chief Strategy Officer

Faceware (Acquired By Facebank, Inc In 2021)

Faceware is a SaaS software and hardware product company which sells to the gaming and VFX/CG industry. CSO leads worldwide sales and marketing functions, recruiting top talent, formulates product and business strategy recommendations to all employees, partners, suppliers, and vendors. Manages top 25 accounts and partners with relationships at the CxO/VP/Studio Director levels.

Jun 2020 - Mar 2023

Business Development

Image Metrics (Acquired By Facebank, Inc In 2021)

• Responsible for qualifying, vetting, and negotiating specific business opportunities for consumer applications leveraging Image Metrics patented face and body recognition and tracking technology.• Signed contracts with strategic customers including, L’Oreal Paris, NFL, Nissan USA, Baltimore Ravens, Chicago Bears, and the Olympics. • Spearheaded effort behind Nissan's Diehard Fan app- a #1 Free Sports App in the US• Assisted marketing efforts and led physical tradeshow presence across multiple verticals, countries, and industries.

Aug 2015 - Mar 2023

Vp, Business Development

Faceware Technologies, Inc

Faceware is a privately held company, headquartered in Los Angeles with offices Austin and Manchester, UK. As VP, I spun out a full suite of software and hardware products in 2012. I led the effort to establish our entire business development ecosystem. From our first dollar I quickly expanded our presence Worldwide, including our direct and channel sales teams. I led efforts to identify and negotiate key strategic partners including Epic, Unity, Autodesk, Reallusion, Vicon, Xsens, Optitrack, Warner Brothers, Take Two, and Electronic Arts. With over 200 notable accounts, our AAA customers include but aren't limited to 2K Sports, 343 Industries, Activision, Arena Net, Avalanche, Bandai Namco Studios, Bethesda Softworks, Blizzard, BUNGIE, Capcom, CD Projekt, Cloud Imperium Games, EIDOS Montreal, Electronic Arts, Gearbox, Guerrilla Games, Hangar 13, Hazelight Studios, Infinity Ward, Koei Tecmo, Kojima, Konami, Massive, Microsoft, NCSoft, Netherrealm, Raven, Rebellion, Respawn, Rockstar Games, SCEA, Sega, WB Games, ZeniMax.Our CG and VFX customers include but aren't limited to Atomic Fiction, Audiomotion, Beyond Capture Studios, Blur Studios, Brud, Centroid3D, Counter Punch, Deluxe Media Creative Services, Digic Pictures, Digital Domain 3.0, Disney ABC Networks Group, Disney Streaming Services, Double Negative (VAN), Dreamworks Animation, ESPN, Farsky Interactive, Fox VFX Lab, Hasbro, Industrial Light & Magic, Lola Visual Effects, Magic Leap, Mattel, Meow Wolf, MPC London, Mr.X Toronto, Netflix, Nickelodeon Animation Studio, Nvidia, Oculus Research, OF3D, Paramount Overseas Productions, Psyop, Ryot Labs, Samsung Research America, Scanline VFX, Silver Spoon, Tata Elxsi, Technicolor - India, Technicolor Creative Services USA , Tencent.Co, The Mill, Tippett Studio, Toei, Walt Disney Imagineering, Walt Disney Parks & Resorts, Walt Disney Productions, Warner Brothers Entertainment- Emerging Tech & Strategic Innovation, Waterproof Studios, Zoic Studios.

Jul 2011 - Jun 2020

Director- Technical Production Accounts

El Segundo, Ca, Us

-Oversees all new business from a technical standpoint-Ensures client is fully aware of internal processes from initial qualification through to delivery of a project-Interfaced with Worldwide Sales team to ensure all projects were appropriately staffed and resourced accordingly with production management-Reported directly to EVP on variety of production, marketing, and sales strategies.

Apr 2009 - Jul 2011

Director Of Production

El Segundo, Ca, Us

-Soley produced entire production studio of 75 artists, technical support, development, marketing, product marketing, and IT in allroles of production including TV, film, theatre, and video game projects most notably:FILMS: The Curious Case of Benjamin Button (Academy Award for Best Visual Effects), The Mummy 3, Meet Dave, Splice, FoodfightAAA GAMES: Grand Theft Auto 4, Army of Two, Assassins Creed 2, Red Dead Redemption, God of War 3-Reported to CEO, CTO and COO, ongoing production status on a daily, weekly, & monthly basis to ensure all projects were done on time and on budget.-Bid projects with solid knowledge of VFX/CG production pipelines, schedules & budgets to assess a true internal project cost.-Understand and supported a flexible pipeline which utilized Maya, Max, XSI, MotionBuilder, Houdini, and AfterEffects-Directed several hundred ongoing productions/ leads at any given time, ensuring all clients creative vision and direction were met-Delivered over 2500 minutes of production across nearly 250 projects: on time, on-budget, and to client satisfaction-Designed studio’s individual production tracking system with Microsoft Access, Avid Alienbrian and Excel

Jan 2007 - Nov 2009

Technical Director

Us

-Supported lighting department for 5 animated short films for the US Government’s PEPFAR program on a graveyard shift-Technically fixed rigging, modeling, texture/shader, and rendering issues in a time-crunched environment-Successfully achieved strict production schedule and met all project deliverables-Bridged CG knowledge gap between frustrated artists and schedule minded executives

Oct 2008 - Dec 2008

Asset Manager

Los Angeles, Ca, Us

- Coordinated three different departments with over 40 artists to a strict production schedule for Barnyard, The Movie-Worked technically in-depth with TD department to fix daily problems and situations.-Ensured all artists had correct design, direction and overall enough work to achieve department quotas-Successfully tracked and managed over 2500 assets through the production pipeline-Designed film’s post production in-studio pipeline to automatically incorporate multiple departments and severaldeliverables-Worked exclusively with CG supervisor for seven months to learn ins and outs of production pipelineing

Nov 2004 - Aug 2006

Assistant Production Manager

Us

-Worked in nine different production departments in various roles-Coordinated Digital Effects department, only CG dependant department on entire 2D film-Designed tutorials for entire production staff

Nov 2002 - Nov 2004

Production Manager

Battlevision

-Designed and managed entire productions of CD-ROMs “The Battle of Shiloh” & “The Battle of Chickamauga”-Created hundreds of sprites/ graphics for animation in Macromedia Director and Adobe AfterEffects-Produced all 2D art design, scanning, advertising and implementation into presentation in Adobe Illustrator-Managed all music, score, and sound design for overall mix of entire production

Feb 2000 - Dec 2002
1 education record

Peter Busch education

  • Chapman University
    Chapman University
    Film And Television Production
FAQ

Frequently asked questions about Peter Busch

Quick answers generated from the profile data available on this page.

What company does Peter Busch work for?

Peter Busch works for Flawless.

What is Peter Busch's role at Flawless?

Peter Busch is listed as Business Development Leader and Executive Specialized in: Strategic Vision, Go to Market Strategies, and B2B Tech Adoption in the Gaming and Entertainment Space at Flawless.

Where is Peter Busch based?

Peter Busch is based in Austin, Texas Metropolitan Area, United States while working with Flawless.

What companies has Peter Busch worked for?

Peter Busch has worked for Flawless, Meet Jane, Faceware (Acquired By Facebank, Inc In 2021), Image Metrics (Acquired By Facebank, Inc In 2021), and Faceware Technologies, Inc.

How can I contact Peter Busch?

You can use AeroLeads to view verified contact signals for Peter Busch at Flawless, including work email, phone, and LinkedIn data when available.

What schools did Peter Busch attend?

Peter Busch holds Bfa, Film And Television Production from Chapman University.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.