Peter Busch Email and Phone Number
Born leader who converted his 2D and 3D Animation technical production management career to become a tech business development executive. I am proud of my success in building brand strategies, corporate vision, product releases, growth planning, press and marketing strategies, as well as training and adopting programs and protocols. Having managed teams from 5-45, I am completely comfortable in positions of leadership. My growth strategies work—most recently over 170% revenue growth since 2019. I’ve relied on an appreciation for art and technical engineering to sell tech, tools and services to the AAA Gaming, CG Animation, VFX, and Academia. I currently hold key relationships with over 250 key industry accounts. I have given keynote presentations at international conferences, have twice been nominated for the SciTech Academy Awards, and have earned adoption by the largest franchises in entertainment.I’ve orchestrated B2B growth to nearly 3,500 studios and academic institutions in 85 countries and over $100m in sales. In April 2021 I collaborated on our most recent 8-figure exit by Facebank, Inc.SKILLS AND EXPERTISESales & Company Growth, Budget Responsibility, Mergers & Acquisitions, Partnerships & Alliances, Deal Structuring, Negotiation & Closing, Change Management, Strategic Planning, Branding & Messaging, Cultural Transformation, Sales & Marketing, Vision & Innovation, Thought Leadership, Product Development, Business Development, Global Operations, Vendor Management, Recruiting Top Talent, Market Expansion, Training & Onboarding, PR & Media Relations, Live Events, 3D Technology, Animation & Visual Effects, Presentations & Demos, Emerging Technologies, Salesforce & Odoo
Flawless
View-
Svp, Customer SuccessFlawless Feb 2023 - PresentLondon , Gb -
FounderMeet Jane Jun 2021 - PresentMeet Jane is currently in stealth mode. -
Chief Strategy OfficerFaceware (Acquired By Facebank, Inc In 2021) Jun 2020 - Mar 2023Faceware is a SaaS software and hardware product company which sells to the gaming and VFX/CG industry. CSO leads worldwide sales and marketing functions, recruiting top talent, formulates product and business strategy recommendations to all employees, partners, suppliers, and vendors. Manages top 25 accounts and partners with relationships at the CxO/VP/Studio Director levels.
-
Business DevelopmentImage Metrics (Acquired By Facebank, Inc In 2021) Aug 2015 - Mar 2023• Responsible for qualifying, vetting, and negotiating specific business opportunities for consumer applications leveraging Image Metrics patented face and body recognition and tracking technology.• Signed contracts with strategic customers including, L’Oreal Paris, NFL, Nissan USA, Baltimore Ravens, Chicago Bears, and the Olympics. • Spearheaded effort behind Nissan's Diehard Fan app- a #1 Free Sports App in the US• Assisted marketing efforts and led physical tradeshow presence across multiple verticals, countries, and industries.
-
Vp, Business DevelopmentFaceware Technologies, Inc Jul 2011 - Jun 2020Faceware is a privately held company, headquartered in Los Angeles with offices Austin and Manchester, UK. As VP, I spun out a full suite of software and hardware products in 2012. I led the effort to establish our entire business development ecosystem. From our first dollar I quickly expanded our presence Worldwide, including our direct and channel sales teams. I led efforts to identify and negotiate key strategic partners including Epic, Unity, Autodesk, Reallusion, Vicon, Xsens, Optitrack, Warner Brothers, Take Two, and Electronic Arts. With over 200 notable accounts, our AAA customers include but aren't limited to 2K Sports, 343 Industries, Activision, Arena Net, Avalanche, Bandai Namco Studios, Bethesda Softworks, Blizzard, BUNGIE, Capcom, CD Projekt, Cloud Imperium Games, EIDOS Montreal, Electronic Arts, Gearbox, Guerrilla Games, Hangar 13, Hazelight Studios, Infinity Ward, Koei Tecmo, Kojima, Konami, Massive, Microsoft, NCSoft, Netherrealm, Raven, Rebellion, Respawn, Rockstar Games, SCEA, Sega, WB Games, ZeniMax.Our CG and VFX customers include but aren't limited to Atomic Fiction, Audiomotion, Beyond Capture Studios, Blur Studios, Brud, Centroid3D, Counter Punch, Deluxe Media Creative Services, Digic Pictures, Digital Domain 3.0, Disney ABC Networks Group, Disney Streaming Services, Double Negative (VAN), Dreamworks Animation, ESPN, Farsky Interactive, Fox VFX Lab, Hasbro, Industrial Light & Magic, Lola Visual Effects, Magic Leap, Mattel, Meow Wolf, MPC London, Mr.X Toronto, Netflix, Nickelodeon Animation Studio, Nvidia, Oculus Research, OF3D, Paramount Overseas Productions, Psyop, Ryot Labs, Samsung Research America, Scanline VFX, Silver Spoon, Tata Elxsi, Technicolor - India, Technicolor Creative Services USA , Tencent.Co, The Mill, Tippett Studio, Toei, Walt Disney Imagineering, Walt Disney Parks & Resorts, Walt Disney Productions, Warner Brothers Entertainment- Emerging Tech & Strategic Innovation, Waterproof Studios, Zoic Studios.
-
Director- Technical Production AccountsImage Metrics Apr 2009 - Jul 2011El Segundo, Ca, Us-Oversees all new business from a technical standpoint-Ensures client is fully aware of internal processes from initial qualification through to delivery of a project-Interfaced with Worldwide Sales team to ensure all projects were appropriately staffed and resourced accordingly with production management-Reported directly to EVP on variety of production, marketing, and sales strategies. -
Director Of ProductionImage Metrics Jan 2007 - Nov 2009El Segundo, Ca, Us-Soley produced entire production studio of 75 artists, technical support, development, marketing, product marketing, and IT in allroles of production including TV, film, theatre, and video game projects most notably:FILMS: The Curious Case of Benjamin Button (Academy Award for Best Visual Effects), The Mummy 3, Meet Dave, Splice, FoodfightAAA GAMES: Grand Theft Auto 4, Army of Two, Assassins Creed 2, Red Dead Redemption, God of War 3-Reported to CEO, CTO and COO, ongoing production status on a daily, weekly, & monthly basis to ensure all projects were done on time and on budget.-Bid projects with solid knowledge of VFX/CG production pipelines, schedules & budgets to assess a true internal project cost.-Understand and supported a flexible pipeline which utilized Maya, Max, XSI, MotionBuilder, Houdini, and AfterEffects-Directed several hundred ongoing productions/ leads at any given time, ensuring all clients creative vision and direction were met-Delivered over 2500 minutes of production across nearly 250 projects: on time, on-budget, and to client satisfaction-Designed studio’s individual production tracking system with Microsoft Access, Avid Alienbrian and Excel -
Technical DirectorWarner Brothers Animation Oct 2008 - Dec 2008Us-Supported lighting department for 5 animated short films for the US Government’s PEPFAR program on a graveyard shift-Technically fixed rigging, modeling, texture/shader, and rendering issues in a time-crunched environment-Successfully achieved strict production schedule and met all project deliverables-Bridged CG knowledge gap between frustrated artists and schedule minded executives -
Asset ManagerParamount Pictures Nov 2004 - Aug 2006Los Angeles, Ca, Us- Coordinated three different departments with over 40 artists to a strict production schedule for Barnyard, The Movie-Worked technically in-depth with TD department to fix daily problems and situations.-Ensured all artists had correct design, direction and overall enough work to achieve department quotas-Successfully tracked and managed over 2500 assets through the production pipeline-Designed film’s post production in-studio pipeline to automatically incorporate multiple departments and severaldeliverables-Worked exclusively with CG supervisor for seven months to learn ins and outs of production pipelineing -
Assistant Production ManagerWarner Brothers Animation Nov 2002 - Nov 2004Us-Worked in nine different production departments in various roles-Coordinated Digital Effects department, only CG dependant department on entire 2D film-Designed tutorials for entire production staff -
Production ManagerBattlevision Feb 2000 - Dec 2002-Designed and managed entire productions of CD-ROMs “The Battle of Shiloh” & “The Battle of Chickamauga”-Created hundreds of sprites/ graphics for animation in Macromedia Director and Adobe AfterEffects-Produced all 2D art design, scanning, advertising and implementation into presentation in Adobe Illustrator-Managed all music, score, and sound design for overall mix of entire production
Peter Busch Education Details
-
Chapman UniversityFilm And Television Production
Frequently Asked Questions about Peter Busch
What company does Peter Busch work for?
Peter Busch works for Flawless
What is Peter Busch's role at the current company?
Peter Busch's current role is Business Development Leader and Executive Specialized in: Strategic Vision, Go to Market Strategies, and B2B Tech Adoption in the Gaming and Entertainment Space.
What schools did Peter Busch attend?
Peter Busch attended Chapman University.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial