Peter Dalton

Peter Dalton Email and Phone Number

Head of Technology, Bluepoint Games @ Bluepoint Games
Peter Dalton's Location
Austin, Texas Metropolitan Area, United States, United States
Peter Dalton's Contact Details

Peter Dalton personal email

n/a
About Peter Dalton

I'm passionate about what I do. I believe in hard work along with ownership, quality, and integrity. I strive to better myself and those around me. I refuse to be average. These qualities have served me well over the past 25+ years and I expect these skills to continue to fuel my future successes. I'm a hands-on kind of guy who believes in taking success into my control. I continually strive to be an effective leader, communicator, and developer.Specialties: Engine architecture, networking, concurrency, data management, tool pipelines, game logic, mathematics, team and project management.I try to live my professional life by the mantra: Quality is the foundation of success.While I have spent the majority of my career building custom console game engines I also have experience using 3rd party engines including; Unity and the Unreal Engine.

Peter Dalton's Current Company Details
Bluepoint Games

Bluepoint Games

View
Head of Technology, Bluepoint Games
Peter Dalton Work Experience Details
  • Bluepoint Games
    Head Of Technology
    Bluepoint Games Oct 2021 - Present
    Current ProjectsUnannounced Title - Working extremely hard to push the bounds of what Bluepoint is capable of.Shipped Game Titles:(2022) God of War Ragnarok (PS4,PS5)
  • Bluepoint Games
    Chief Technology Officer
    Bluepoint Games Nov 2019 - Oct 2021
    Shipped Game Titles:(2020) Demon’s Souls (PS5) Launch title.
  • Bluepoint Games
    Technical Director
    Bluepoint Games Jun 2014 - Nov 2019
    Shipped Game Titles:(2018) Shadow of the Colossus Remake (PS4)(2015) The Nathan Drake Collection. Uncharted 1, 2 & 3 Remastered Collection (PS4)(2015) Gravity Rush (PS4)
  • Bluepoint Games
    Principal Engineer
    Bluepoint Games Oct 2011 - Jun 2014
    Shipped Game Titles:(2014) Titan Fall (X360)(2012) Playstation All-Stars Battle Royale (PS3,Vita)(2011) ICO - HD Remastered (PS3-PSN)(2011) Shadow of the Collossus - HD Remastered (PS3-PSN)
  • Raytheon Applied Signal Technology, Inc.
    Senior Software Engineer
    Raytheon Applied Signal Technology, Inc. Mar 2011 - Oct 2011
    Wrote C/C++ software for military contracts.
  • Wildworks
    Technical Director
    Wildworks Jul 2006 - Mar 2011
    Salt Lake City, Ut, Us
    At Smart Bomb I lead a team of programmers as we crafted great games. I'm responsible for the daily management and mentoring of the technical team. I have extensive experience managing, hiring, reviewing, motivating and maintaining a team. I also spend the majority of my time developing key systems and making sure that all the required systems work together to create the designed game. Key technical responsibilities included data and memory management, streaming systems, server technologies and backend systems, cloud based systems, database technologies, Flex based management tools, data mining and a host of other tasks.Shipped Game Titles:(2011) Sky Legends (PC, FreeToPlay) - 90% Finished(2010) Snoopy Flying Ace (Xbox LIVE Arcade)(2007) The Bee Game (Wii)(2006) Snoopy vs the Red Baron (PS2, PSP, PC)(2006) Pacman World Rally (PS2, GC, PSP, PC)
  • Wildworks
    Senior Engineer
    Wildworks Oct 2005 - Jul 2006
    Salt Lake City, Ut, Us
  • Glyphx Games
    Director Of Programming
    Glyphx Games Oct 2003 - Oct 2005
    I worked with a very creative team to create Advent Rising for the Xbox using the Unreal 2 Engine. My responsibilities included developing core systems and game play code within the Unreal architecture as well as managing a technical team of approximately 7 programmers and 5 off site contractors.Shipped Game Titles:(2005) Advent Rising (Xbox, PC)
  • Glyphx Games
    Senior Gameplay Engineer
    Glyphx Games Jun 2003 - Oct 2003
  • Beyond Games
    Technical Director
    Beyond Games Dec 2001 - Jun 2003
    Responsibilities varied widely from managing personnel schedules and technical milestone definitions and deliverables to coding key pieces of the tools and game engine. Areas of expertise revolved around collision detection, data streaming, data management, tools (MFC) and game play. My strengths center around my ability to fully understand complex systems and effective communication; bridging the gap between the technical and artistic requirements of game development.Shipped Game Titles:(2003) Dooms Day Rescue (PS2) - Cancelled 70% Complete(2002) Hotwheels Velocity X (PS2, GC, PC)
  • Beyond Games
    Gameplay Engineer
    Beyond Games Jul 2001 - Dec 2001
    Initially hired to rewrite the physics collision system to reduce memory and increase performance. Wrote a BSP collision system.
  • Evans And Sutherland
    Software Engineer
    Evans And Sutherland Jan 2000 - Jul 2001
    Worked within the Advanced Displays division building display systems for commercial and military flight simulators. Primary responsibilities required hardware circuit board design and debugging while building C/C++ applications to run directly on realtime hardware.

Peter Dalton Skills

Game Development Ps3 Xbox 360 Wii Directx Unreal Engine 3 Gameplay Game Logic Game Programming Console Computer Graphics Video Games Perforce Unity3d Scripting Maya Network Engineering Socket Programming Opengl Getting The Job Done Level Design Texturing Concurrent Programming User Experience Physics Shaders Team Leadership Low Level Programming Data Management Collision Systems Xbox One Ps4 Remote Procedure Architecture

Peter Dalton Education Details

  • University Of Utah
    University Of Utah
    Duel Major: Bs Computer Science : Bs Computer Engineering (Software + Hardware)
  • Personal Mba
    Personal Mba

Frequently Asked Questions about Peter Dalton

What company does Peter Dalton work for?

Peter Dalton works for Bluepoint Games

What is Peter Dalton's role at the current company?

Peter Dalton's current role is Head of Technology, Bluepoint Games.

What is Peter Dalton's email address?

Peter Dalton's email address is pd****@****rog.com

What schools did Peter Dalton attend?

Peter Dalton attended University Of Utah, Personal Mba.

What skills is Peter Dalton known for?

Peter Dalton has skills like Game Development, Ps3, Xbox 360, Wii, Directx, Unreal Engine 3, Gameplay, Game Logic, Game Programming, Console, Computer Graphics, Video Games.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.