Peter Dalton work email
- Valid
- Valid
Peter Dalton personal email
I'm passionate about what I do. I believe in hard work along with ownership, quality, and integrity. I strive to better myself and those around me. I refuse to be average. These qualities have served me well over the past 25+ years and I expect these skills to continue to fuel my future successes. I'm a hands-on kind of guy who believes in taking success into my control. I continually strive to be an effective leader, communicator, and developer.Specialties: Engine architecture, networking, concurrency, data management, tool pipelines, game logic, mathematics, team and project management.I try to live my professional life by the mantra: Quality is the foundation of success.While I have spent the majority of my career building custom console game engines I also have experience using 3rd party engines including; Unity and the Unreal Engine.
-
Head Of TechnologyBluepoint Games Oct 2021 - PresentCurrent ProjectsUnannounced Title - Working extremely hard to push the bounds of what Bluepoint is capable of.Shipped Game Titles:(2022) God of War Ragnarok (PS4,PS5) -
Chief Technology OfficerBluepoint Games Nov 2019 - Oct 2021Shipped Game Titles:(2020) Demon’s Souls (PS5) Launch title. -
Technical DirectorBluepoint Games Jun 2014 - Nov 2019Shipped Game Titles:(2018) Shadow of the Colossus Remake (PS4)(2015) The Nathan Drake Collection. Uncharted 1, 2 & 3 Remastered Collection (PS4)(2015) Gravity Rush (PS4) -
Principal EngineerBluepoint Games Oct 2011 - Jun 2014Shipped Game Titles:(2014) Titan Fall (X360)(2012) Playstation All-Stars Battle Royale (PS3,Vita)(2011) ICO - HD Remastered (PS3-PSN)(2011) Shadow of the Collossus - HD Remastered (PS3-PSN) -
Senior Software EngineerRaytheon Applied Signal Technology, Inc. Mar 2011 - Oct 2011Wrote C/C++ software for military contracts. -
Technical DirectorWildworks Jul 2006 - Mar 2011Salt Lake City, Ut, UsAt Smart Bomb I lead a team of programmers as we crafted great games. I'm responsible for the daily management and mentoring of the technical team. I have extensive experience managing, hiring, reviewing, motivating and maintaining a team. I also spend the majority of my time developing key systems and making sure that all the required systems work together to create the designed game. Key technical responsibilities included data and memory management, streaming systems, server technologies and backend systems, cloud based systems, database technologies, Flex based management tools, data mining and a host of other tasks.Shipped Game Titles:(2011) Sky Legends (PC, FreeToPlay) - 90% Finished(2010) Snoopy Flying Ace (Xbox LIVE Arcade)(2007) The Bee Game (Wii)(2006) Snoopy vs the Red Baron (PS2, PSP, PC)(2006) Pacman World Rally (PS2, GC, PSP, PC) -
Senior EngineerWildworks Oct 2005 - Jul 2006Salt Lake City, Ut, Us -
Director Of ProgrammingGlyphx Games Oct 2003 - Oct 2005I worked with a very creative team to create Advent Rising for the Xbox using the Unreal 2 Engine. My responsibilities included developing core systems and game play code within the Unreal architecture as well as managing a technical team of approximately 7 programmers and 5 off site contractors.Shipped Game Titles:(2005) Advent Rising (Xbox, PC)
-
Senior Gameplay EngineerGlyphx Games Jun 2003 - Oct 2003
-
Technical DirectorBeyond Games Dec 2001 - Jun 2003Responsibilities varied widely from managing personnel schedules and technical milestone definitions and deliverables to coding key pieces of the tools and game engine. Areas of expertise revolved around collision detection, data streaming, data management, tools (MFC) and game play. My strengths center around my ability to fully understand complex systems and effective communication; bridging the gap between the technical and artistic requirements of game development.Shipped Game Titles:(2003) Dooms Day Rescue (PS2) - Cancelled 70% Complete(2002) Hotwheels Velocity X (PS2, GC, PC)
-
Gameplay EngineerBeyond Games Jul 2001 - Dec 2001Initially hired to rewrite the physics collision system to reduce memory and increase performance. Wrote a BSP collision system.
-
Software EngineerEvans And Sutherland Jan 2000 - Jul 2001Worked within the Advanced Displays division building display systems for commercial and military flight simulators. Primary responsibilities required hardware circuit board design and debugging while building C/C++ applications to run directly on realtime hardware.
Peter Dalton Skills
Peter Dalton Education Details
-
University Of UtahDuel Major: Bs Computer Science : Bs Computer Engineering (Software + Hardware) -
Personal Mba
Frequently Asked Questions about Peter Dalton
What company does Peter Dalton work for?
Peter Dalton works for Bluepoint Games
What is Peter Dalton's role at the current company?
Peter Dalton's current role is Head of Technology, Bluepoint Games.
What is Peter Dalton's email address?
Peter Dalton's email address is pd****@****rog.com
What schools did Peter Dalton attend?
Peter Dalton attended University Of Utah, Personal Mba.
What skills is Peter Dalton known for?
Peter Dalton has skills like Game Development, Ps3, Xbox 360, Wii, Directx, Unreal Engine 3, Gameplay, Game Logic, Game Programming, Console, Computer Graphics, Video Games.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial