Peter Govaars
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Peter Govaars Email & Phone Number

Senior Software Engineer at Roku Inc.
Location: San Francisco Bay Area, United States 11 work roles 1 school
1 work email found @roku.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Current company
Role
Senior Software Engineer
Location
San Francisco Bay Area, United States

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Peter Govaars is listed as Senior Software Engineer at Roku Inc., based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at roku.com and a matched LinkedIn profile for Peter Govaars.

Peter Govaars previously worked as Member Of Technical Staff at Hooked Wireless and Software Engineer at Intel Corporation. Peter Govaars holds Bachelor'S Degree, Mathematics And Computer Science from Santa Clara University.

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Email format at Roku Inc.

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{first_initial}{last}@roku.com
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Profile bio

About Peter Govaars

Working to create compelling user experiences on desktop, mobile, and embedded platforms.

Listed skills include C++, Ios Development, Android Development, Embedded Software Development, and 20 others.

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Peter Govaars's current company

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Roku Inc.
Roku Inc.
Senior Software Engineer
AeroLeads page
11 roles

Peter Govaars work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Current

San Jose, California, Us

Accepted a position with Roku in Software / UI development.

Nov 2018 - Present

Member Of Technical Staff

Current

Us

Developed software for various clients.Developed client applications for iOS and Android to view and control home security cameras by Stem Innovations. Work included UI and device communication coding in ObjectiveC and Java, and creating UI art assets using graphics tools like Photoshop. Used WebRTC client APIs for streaming live video and bi-directional audio. Also used RabbitMQ APIs to monitor camera status, configure camera hardware, and receive camera alerts.Developed JavaScript implementations for Remot3.it peer to peer connection services to permit client application development using ReactNative and Electron frameworks. Work included development of classes based on NodeJS and native-code using React Native's native-code-calling conventions to call system services and communicate with daemon applications running in separate other threads.

May 2016 - Present

Software Engineer

Santa Clara, California, Us

Worked in the MacOS driver group to develop C/C++ device driver code for Intel GPU hardware performance counters to identify and characterize performance bottlenecks. Worked directly with Apple engineers to add performance profiling capabilities to their higher level APIs including OpenGL, OpenCL, and Metal.

Feb 2012 - May 2016

Member Of Technical Staff

Hooked Wireless

Developed an in-house Flash Player clone based on OpenGLES for low-power playback of Flash content on Symbian, Windows Mobile, iOS, and Android devices. Provided software engineering for Hooked Wireless clients including embedded UI prototyping for Volkswagen R&D for HUD and dashboard displays, UI prototyping for Sony's streaming video service on PlayStation, mobile app development for GroceryIQ on Android and iOS, and streaming video performance testing for Apple's MacOS and iOS groups.

Feb 2006 - Feb 2012

Co-Founder

Swizzy.Org

Formed a small company with a friend to create cool software. Designed and implemented a compiler and run-time libraries for a new open-source programming language called L. Also created a Windows shareware application called PhotoSmacker that allows you to quickly and easily add captions to your JPEG and TIFF photos, and apply the most common image corrections (contrast, sharpening, red-eye removal.)

Dec 2000 - Feb 2006

Contractor

Plenesis, Santa Cruz

Wrote portions of the document indexing tools for the California Digital Library project for the Office of the President of the University of California. Work included high-level design and implementation of document indexing and storage schemes for Lucene written in Java, and extensive user and code documentation for the tools created.

Dec 2003 - Jun 2005

Senior Software Engineer

Worldgate Inc.

Digital Video Art was bought by WorldGate Inc. to form the core of their advanced research and development team. Work included designing and implementing a middle-ware OS for General Instruments DCT-1000 and DCT-2000 set-top boxes. Also developed a Macromedia Flash compliant display engine to display and process interactive TV applets on the DCT-2000. Work included high-level system design, and implementation in C++ and 680x0 assembly language.

Dec 2000 - Mar 2002

Software Consultant

Digital Video Art, Inc.

Became a founding member of a consulting company specializing in Graphics / Imaging and application software development. Work for clients has included the following:Microsoft Inc., Mt. View CADesigned and implemented diagnostics for Microsoft's WebTV box. Work included hardware programming and testing to verify the correct interaction between hardware software and hardware components. ArtX Inc., Palo Alto CADesigned and implemented hardware verification suites for ArtX's "Dolphin" GPU (the graphics chip forthe Nintendo Game Cube.) Silicon Graphics Inc., Mt. View CAWrote C++ simulations for Verilog blocks in chips destined for SGI's next generation high-end graphics pipeline to ensure correct operation.Fujitsu Microelectronics Inc., Santa Clara CAImplemented Windows drivers for Fujitsu's PinoLITE Transform/Lighting/Setup engine. Work included writing low level drivers for thread safe serialized access to the graphics hardware.Sony Inc., San Jose, CADesigned and implemented control software for an automated commercial play-out system designed to play out between eight and twenty channels worth of program length and spot material.Raynet Inc., Menlo Park, CADesigned and implemented enhancements to their fiber based telephony system to support downstream video and bi-directional data communications.Oxberry Inc., Carlstadt, NJDeveloped the user interface for a high-resolution film capture system for digitizing movie footage for the addition of digital special effects.Amblin Entertainment, London, England. Developed code for an animation ink and paint system that allowed the client to process traditional cel animation on computer. The system was used to produce high-resolution footage for various Steven Spielberg animated films. Image Premastering Systems Inc., Sunnyvale, CAContracted to develop medical image display software for VIEW 2000 workstations. Work included UI coding, image processing software development, and hardware debugging.

Sep 1991 - Dec 2000

Software Engineer

Mosaic Imaging, Llc

Part of a team of three that developed a paperless Cel Animation System for American Film Technologies Inc.Tasks included writing code for graphics and sound coprocessors in both C and assembly language, creating a custom Graphic User Interface library for use by our applications, writing applications for digital drawing / editing / painting of animated cels, and writing interface code for controlling some of the professional video equipment used to capture and render images.My application software was instrumental in landing our client company's first contract for a Saturday morning animated series called Attack of the Killer Tomatoes. At that time, this series was the only animated TV series that was entirely produced using computers.

May 1990 - Aug 1991

Software Engineer

Virtual Imaging, Inc.

Developed imaging applications and proprietary software tools for the company's VIEW 2000 Imaging Workstation. Tasks included Graphic User Interface design and implementation in both C and assembly language, custom imaging application development for clients including General Electric, Dupont, and Diasonics; development of drivers for the company's proprietary imaging hardware, and the design and development of multi-processor operating system for a proprietary 80860 based compute engine.

Jul 1987 - May 1990

Software / Hardware Engineer

Magnetic Reference Laboratories

(Part-Time)Designed and implemented software and some hardware for an interface between personal computers and studio quality audio equipment to automate the production of commercial calibration tapes.Also developed and documented the company's Pension Fund Maintenance Program, that tracks the growth of their investments.

Jun 1983 - Jul 1987
1 education record

Peter Govaars education

  • Santa Clara University
    Santa Clara University
    Mathematics And Computer Science
FAQ

Frequently asked questions about Peter Govaars

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What company does Peter Govaars work for?

Peter Govaars works for Roku Inc..

What is Peter Govaars's role at Roku Inc.?

Peter Govaars is listed as Senior Software Engineer at Roku Inc..

What is Peter Govaars's email address?

AeroLeads has found 1 work email signal at @roku.com for Peter Govaars at Roku Inc..

Where is Peter Govaars based?

Peter Govaars is based in San Francisco Bay Area, United States while working with Roku Inc..

What companies has Peter Govaars worked for?

Peter Govaars has worked for Roku Inc., Hooked Wireless, Intel Corporation, Swizzy.Org, and Plenesis, Santa Cruz.

How can I contact Peter Govaars?

You can use AeroLeads to view verified contact signals for Peter Govaars at Roku Inc., including work email, phone, and LinkedIn data when available.

What schools did Peter Govaars attend?

Peter Govaars holds Bachelor'S Degree, Mathematics And Computer Science from Santa Clara University.

What skills is Peter Govaars known for?

Peter Govaars is listed with skills including C++, Ios Development, Android Development, Embedded Software Development, User Interface Design, Computer Graphics, Image Processing, and 3D Printing.

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