Peter Hodge Email and Phone Number
Peter Hodge work email
- Valid
- Valid
Peter Hodge personal email
- Valid
- Valid
- Valid
Peter Hodge phone numbers
I am an experienced lead gameplay programmer with 10 years’ experience in the games industry, and over 15 years’ experience as a professional programmer..- Successfully led multiple gameplay programming teams to help deliver well received gameplay content in AAA titles- Broad range of gameplay programming experience, with a focus on designing and implementing complex game systems, including tools and pipeline support- Expert in C++ programming, experience in a range of other programming technologies including C#, .NET.- Experience shipping titles on a broad range of platforms
-
Principal Software Engineer IBlizzard Entertainment Sep 2021 - PresentIrvine, Ca, Us -
Senior Software Engineer IiBlizzard Entertainment Jan 2016 - PresentIrvine, Ca, UsWorking on the gameplay team for World of Warcraft -
Lead Gameplay ProgrammerUbisoft Singapore Jul 2012 - Dec 2015Singapore, Sg, SgWorking on an unannounced AAA title, leading a team of 20 gameplay and UI programmers Led gameplay teams ranging in size from 4 to more than a dozen on two Assassin's Creed titles:- Assassin's Creed: Rogue (Released Nov 2014)- Assassin's Creed 4: Black Flag (Released Oct 2013) -
Senior Gameplay ProgrammerUbisoft Singapore Nov 2011 - Jul 2012Singapore, Sg, SgWorking on the Assassin's Creed franchise. -
Senior ProgrammerThq Studio Australia Jan 2008 - Aug 2011Agoura Hills, Ca, UsUnannounced AAA title for Marvel (Xbox 360, PS3 and PC):• Responsible for all audio development on the project, using FMOD as middleware• Designed and implemented the UI framework using Scaleform’s GFx as middleware.• Responsible for schedule and task management for several external programmers.Megamind: Ultimate Showdown (released on Xbox360 and PS3 in November 2010):• Responsible for supporting a variety of game play systems• Supported the existing audio engineAvatar: The Last Airbender (released on Wii in June 2010):• Responsible for UI development, expanding on the work done for the Avatar: Into the Inferno titleAvatar: Into the Inferno (released on Wii and PS2 in October 2008)• Implementation of a custom UI solution -
ProgrammerAuran Sep 2005 - Dec 2007Fury (Released on PC in October 2007)• Massively Multiplayer Online game• Design and implementation of a range of gameplay systems• UI development
-
ProgrammerIntec Jan 2000 - Sep 2005Woking, Surrey, Us• Development of client and server systems for the Singl.eView billing system.• Implemented code in a highly distributable, scalable and available environment
Peter Hodge Skills
Peter Hodge Education Details
-
The University Of QueenslandEngineering
Frequently Asked Questions about Peter Hodge
What company does Peter Hodge work for?
Peter Hodge works for Blizzard Entertainment
What is Peter Hodge's role at the current company?
Peter Hodge's current role is Principal Software Engineer I at Blizzard Entertainment.
What is Peter Hodge's email address?
Peter Hodge's email address is pe****@****ail.com
What is Peter Hodge's direct phone number?
Peter Hodge's direct phone number is +65918*****
What schools did Peter Hodge attend?
Peter Hodge attended The University Of Queensland.
What skills is Peter Hodge known for?
Peter Hodge has skills like Gameplay Programming, C++, Gameplay, Video Games, Game Programming, Game Development, Perforce, User Interface, Actionscript.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial