Peter Hodge

Peter Hodge Email and Phone Number

Principal Software Engineer I at Blizzard Entertainment @ Blizzard Entertainment
Peter Hodge's Location
Irvine, California, United States, United States
Peter Hodge's Contact Details
About Peter Hodge

I am an experienced lead gameplay programmer with 10 years’ experience in the games industry, and over 15 years’ experience as a professional programmer..- Successfully led multiple gameplay programming teams to help deliver well received gameplay content in AAA titles- Broad range of gameplay programming experience, with a focus on designing and implementing complex game systems, including tools and pipeline support- Expert in C++ programming, experience in a range of other programming technologies including C#, .NET.- Experience shipping titles on a broad range of platforms

Peter Hodge's Current Company Details
Blizzard Entertainment

Blizzard Entertainment

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Principal Software Engineer I at Blizzard Entertainment
Peter Hodge Work Experience Details
  • Blizzard Entertainment
    Principal Software Engineer I
    Blizzard Entertainment Sep 2021 - Present
    Irvine, Ca, Us
  • Blizzard Entertainment
    Senior Software Engineer Ii
    Blizzard Entertainment Jan 2016 - Present
    Irvine, Ca, Us
    Working on the gameplay team for World of Warcraft
  • Ubisoft Singapore
    Lead Gameplay Programmer
    Ubisoft Singapore Jul 2012 - Dec 2015
    Singapore, Sg, Sg
    Working on an unannounced AAA title, leading a team of 20 gameplay and UI programmers Led gameplay teams ranging in size from 4 to more than a dozen on two Assassin's Creed titles:- Assassin's Creed: Rogue (Released Nov 2014)- Assassin's Creed 4: Black Flag (Released Oct 2013)
  • Ubisoft Singapore
    Senior Gameplay Programmer
    Ubisoft Singapore Nov 2011 - Jul 2012
    Singapore, Sg, Sg
    Working on the Assassin's Creed franchise.
  • Thq Studio Australia
    Senior Programmer
    Thq Studio Australia Jan 2008 - Aug 2011
    Agoura Hills, Ca, Us
    Unannounced AAA title for Marvel (Xbox 360, PS3 and PC):• Responsible for all audio development on the project, using FMOD as middleware• Designed and implemented the UI framework using Scaleform’s GFx as middleware.• Responsible for schedule and task management for several external programmers.Megamind: Ultimate Showdown (released on Xbox360 and PS3 in November 2010):• Responsible for supporting a variety of game play systems• Supported the existing audio engineAvatar: The Last Airbender (released on Wii in June 2010):• Responsible for UI development, expanding on the work done for the Avatar: Into the Inferno titleAvatar: Into the Inferno (released on Wii and PS2 in October 2008)• Implementation of a custom UI solution
  • Auran
    Programmer
    Auran Sep 2005 - Dec 2007
    Fury (Released on PC in October 2007)• Massively Multiplayer Online game• Design and implementation of a range of gameplay systems• UI development
  • Intec
    Programmer
    Intec Jan 2000 - Sep 2005
    Woking, Surrey, Us
    • Development of client and server systems for the Singl.eView billing system.• Implemented code in a highly distributable, scalable and available environment

Peter Hodge Skills

Gameplay Programming C++ Gameplay Video Games Game Programming Game Development Perforce User Interface Actionscript

Peter Hodge Education Details

  • The University Of Queensland
    The University Of Queensland
    Engineering

Frequently Asked Questions about Peter Hodge

What company does Peter Hodge work for?

Peter Hodge works for Blizzard Entertainment

What is Peter Hodge's role at the current company?

Peter Hodge's current role is Principal Software Engineer I at Blizzard Entertainment.

What is Peter Hodge's email address?

Peter Hodge's email address is pe****@****ail.com

What is Peter Hodge's direct phone number?

Peter Hodge's direct phone number is +65918*****

What schools did Peter Hodge attend?

Peter Hodge attended The University Of Queensland.

What skills is Peter Hodge known for?

Peter Hodge has skills like Gameplay Programming, C++, Gameplay, Video Games, Game Programming, Game Development, Perforce, User Interface, Actionscript.

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