Peter Sung Email & Phone Number
@ea.com
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Who is Peter Sung? Overview
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Peter Sung is listed as Senior Production Director at PlayStation Studios (SIE) at Sony Interactive Entertainment, based in Irvine, California, United States. AeroLeads shows a work email signal at ea.com and a matched LinkedIn profile for Peter Sung.
Peter Sung previously worked as Senior Production Director at Sony Interactive Entertainment and Senior Director of Production (Studios) at Electronic Arts (Ea). Peter Sung holds Bachelor'S Degree, Social Ecology from Uc Irvine.
Email format at Sony Interactive Entertainment
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AeroLeads found 1 current-domain work email signal for Peter Sung. Compare company email patterns before reaching out.
About Peter Sung
Peter Sung is a Senior Production Director at PlayStation Studios (SIE) at Sony Interactive Entertainment. He possess expertise in game development, video games, mmo, computer games, project management and 10 more skills. He is proficient in Mandarin. Colleagues describe him as "Peter is one of the most capable producer's I've ever worked with. He was responsible for scheduling and tracking the tasks of over 75 artists on our team. Peter was excellent at informing me of all the daily going ons of the art team. He managed task tracking in Jira, quickly allowing him to identify any issues or inter-dependencies that may pop up. He sat with me every day to keep me informed and would eagerly seek out the proper information that wasn't added into the system. Peter is personable and professional. He knows how to speak to employees like they are people. He can be professional but also knows when to keep it casual to bond with the team. He never used the schedule as an absolute, always seeking out why tasks were behind and being reasonable when making adjustments. With Peter the team is in good hands.", "I have worked with Peter since 2012, and he is an extremely talented and motivated producer that has consistently managed and guided some of the most important initiatives on WildStar – including the game’s free-to-play transition in 2015. Peter is an organized and tenacious producer, with a clear understanding of the projects that he owns and an uncanny ability to apply pressure at all levels of management in a constructive and efficient manner. He achieves this through a combination of steadfast work ethic, positive attitude, great communication skills, and a deep knowledge of Carbine’s organizational structure and development processes. After my promotion to WildStar’s Game Director in 2015, Peter has been invaluable in helping me to achieve the goals for the project. Despite an often challenging and dynamic work environment, Peter has continued to perform at a high level – once again owning some of our most important initiatives, such as Steam and MTX. Put simply, Peter is a great asset for our studio", and "I had the pleasure of working with Peter during my tenure as Product Director for Carbine's WildStar. Peter was a trusted and well respected member of our production team. During that time Peter handled the production responsibilities for some of the largest and most challenged teams on the project, which he did with aplomb and an experience well beyond his years. Peter is a rare find, he's a game changer and I'd love to work again with him in the future."
Listed skills include Game Development, Video Games, Mmo, Computer Games, and 11 others.
Peter Sung's current company
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Peter Sung work experience
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Senior Director Of Production (Studios)
- Defined, evolved, and maintained EA’s end to end game development framework across the entire studios portfolio
- Conducted production / operational review of milestones and major developmental gate reviews across multiple AAA EA titles
- Collaborated with studio teams to ensure operational excellence: P&L/budget review, quality verification, and timely delivery
- Created framework and processes for managing central resources, tools, licenses for thousands of internal developers
- Founded and managed central dev teams to co-develop high risk, high reward features to mitigate risks for game studios
- Established initial operational processes and frameworks for EA’s user generated content / AI platform and research teams
Production Director
- Head of Nexon OC production for unannounced multiplayer game and brand new IP, built using UE4 for PC and Console
- Established a 50+ person multidisciplinary development team from the ground up, scaling organization, structure, and process
- Successfully lead studio on all milestone deliveries, from initial pitch, prototype, vertical slice, production, and alpha
- Coached, empowered, and managed a team of skilled producers with a focus on valuing people over processes
- Managed studio-wide resourcing, scheduling, product scoping, and alignment for both internal and external teams
- Partnered with business leaders for all milestone updates, contracts, financial forecasting, and corporate relations
Program Manager
- Founding member of Competitive Intelligence team, defined analytics framework to assess competitors and inform strategy
- Championed the adoption of game analytics into the game development process and business operation decisions
- Promoted a data-influenced culture by combining designer instinct, player sentiment, and in-game data
- Technical PM for Engagement Engine, a technology that drives dynamic gameplay features based on personalized player data
- Overhauled and drove new production best practices for multiple game franchise teams, ensuring on-time delivery of features
- Established QA testing and pipeline that improved data integrity and proactive troubleshooting Defined vision, prioritized initiatives, and created roadmaps for quarterly goals by working with internal and external teams
Game Producer
- Production Lead for Wildstar’s transition to free to play Wildstar: Reloaded, Carbine Studios’ largest content release ever
- Production Lead for LiveOps, planned release roadmaps, coordinated studio to meet Wildstar’s franchise and budgetary goals
- Technical Project Manager Lead for the Wildstar Steam integration, lead successful effort to integrate onto the Steam Platform
- Lead complete project scheduling processes to fully visualize, track, execute, and quickly pivot large scale quarterly updates
- Defined Carbine’s art production pipeline and outsourcing pipeline, ensuring all art assets were delivered under tight deadlines
- Established Carbine’s programmatical solution to preventing unapproved check-ins and granting access to locked schemas
Strategic Development Coordinator
Management and scheduling of all internal and outbound programs of the nation’s third largest STEM outreach initiative
Peter Sung education
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Uc Irvine
Frequently asked questions about Peter Sung
Quick answers generated from the profile data available on this page.
What company does Peter Sung work for?
Peter Sung works for Sony Interactive Entertainment.
What is Peter Sung's role at Sony Interactive Entertainment?
Peter Sung is listed as Senior Production Director at PlayStation Studios (SIE) at Sony Interactive Entertainment.
What is Peter Sung's email address?
AeroLeads has found 1 work email signal at @ea.com for Peter Sung at Sony Interactive Entertainment.
Where is Peter Sung based?
Peter Sung is based in Irvine, California, United States while working with Sony Interactive Entertainment.
What companies has Peter Sung worked for?
Peter Sung has worked for Sony Interactive Entertainment, Electronic Arts (Ea), Nexon Oc, Blizzard Entertainment, and Carbine Studios.
How can I contact Peter Sung?
You can use AeroLeads to view verified contact signals for Peter Sung at Sony Interactive Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Peter Sung attend?
Peter Sung holds Bachelor'S Degree, Social Ecology from Uc Irvine.
What skills is Peter Sung known for?
Peter Sung is listed with skills including Game Development, Video Games, Mmo, Computer Games, Project Management, Gameplay, Game Design, and Mmorpg.
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