Peter Murphy Email & Phone Number
@es.net
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Who is Peter Murphy? Overview
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Peter Murphy is listed as Senior Software Engineer at SpiderRock, based in Oakland, California, United States. AeroLeads shows a work email signal at es.net and a matched LinkedIn profile for Peter Murphy.
Peter Murphy previously worked as Staff Consultant at Spantree Technology Group, Llc and Computer Systems Engineer IV at Energy Sciences Network (Esnet). Peter Murphy holds Msc, Information Technology (Robotics) from The University Of Edinburgh.
Email format at SpiderRock
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AeroLeads found 1 current-domain work email signal for Peter Murphy. Compare company email patterns before reaching out.
About Peter Murphy
I am mostly a front-end software engineer specializing in modern web application development, especially in React, with occasional side adventures in analytics and Big Data processing. Once upon a time I worked in the visual effects industry doing research and development.
Listed skills include Computer Graphics, Web Applications, Javascript, Node.Js, and 22 others.
Peter Murphy's current company
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Peter Murphy work experience
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Staff Consultant
CurrentSpantree is a software consultancy group based in Chicago with many different clients.* Prototyped a system for a high-end fashion commerce site using AWS Lambdas and DynamoDB to order message streams of critical messages within their system.* Built React components, developed a commenting system, and managed the Prisma database layer for a website that offers services to restaurants.* Developed the front-end of a complex volatility trading analysis tool using React and XState.* Worked on an administrative portal for managing customers and implemented authentication flow screens in AWS Cognito for a suite of web tools.* Currently leading a project to build an auction trading application in React.
Computer Systems Engineer Iv
ESnet is part of the U.S Department of Energy and is located within Lawrence Berkeley National Lab. There I worked on network visualization, web development, open source and data analytics using Google Cloud.* Led UI development for the ESnet Portal, a complex web application used by customers to view insights into the ESnet network (my.es.net)* Lead an engineering team to build a robust and scalable collection and analytics platform for network monitoring on Google Cloud* Led UI development for the internal ESnet DB product (ESDB), which allows the organization to track critical elements of the network* Developed a set of open source components related to the above work: react-timeseries-charts, react-dynamic-forms, react-network-diagrams and pond.js
R&D Software Engineer
Member of the Research and Development team from 2005 until 2013. During that time I worked on both functionality for ILM’s core technology as well as in the Lighting/2D teams developing new artist tools, features and providing support to production. My concentration was on UI work, but I also proved to be adept at tackling large and complex code bases in order to deliver the best solution for the problem.* Developed a node.js and jquery based web application for GUI testing of applications at ILM.* Part of the small team responsible for developing a new material system for ILM used for the Hulk skin in the 2012 movie The Avengers.* Responsible for development and maintenance of the ILM lighting and rendering system for much of its life cycle.* Part of the core R&D team who moved over 4 million lines of code over to use Qt.
Senior Software Engineer
Reactrix produces interactive projection systems used for entertainment and advertising. * Worked with artists to create a tools roadmap for the company. These tools allow artists to author content for an existing core effects engine. * Led development of an application framework in Python and PyQt to meet the needs of the tools roadmap.* Developed an application to meet the immediate needs of the artists. This tool manages complex dependency graphs of data and properties, allowing editing of new or exiting content.
Software Engineer
Member of the Production Tools group working on software infrastructure for the Matrix movies and other Warner Bros. titles. * Implemented key components necessary to integrate Maya with the production DB using MEL/Maya API through collaboration with CG leads. Additional scripts written for production as needed. * Worked closely with the Virtual Background team to dramatically improve the VB workflow in Catwoman with two new applications. * Wrote and maintained the ESC Production DB browser and associated tools that allowed tracking of assets, tagging with custom data and searching. * Developed system tools for render farm status monitoring.
Senior Software Engineer
* Introduced an XML-based framework for fast application development.* Architect of new document/view architecture.* Developed a dynamic UI layout engine as well as many custom controls.* This development work later shipped as SoundSoap
Senior Software Engineer
At Pulse I was an integral part of the small engineering team, responsible for improving core technology and for developing tools to translate data from 3rd party applications to the Pulse platform. * Solely designed and implemented a complete, integrated plug-in for 3D Studio Max. Marketed as "Pulse Producer", this plug-in ships in the box with Max and allows users direct delivery of scene, animation and sound data into Pulse's online 3D technology. Multiple release cycles for English and Japanese markets. * Developed a translator plug-in for Maya able to export geometry (transform nodes, surfaces, textures, cameras, blend shape targets and skin binding) and animation (Trax based clip animation mapped into the Pulse non-linear animation system). Shipped on Maya 4 CD. * Implemented support for Maya data types in Pulse core technology, including transform nodes to preserve Maya scene graph and engineered a new deformation architecture.
Research Assistant Iii
Computer vision work on 'shape from shading' for the Department of Psychology's Vision Sciences Lab. This work was aimed at quantifying theories about the nature of human perception with regard to shading cues that are neighboring detected contrast features. * Principal investigator on core image processing algorithms. * Developed an interactive software tool for visualizing and analyzing shading data.
Peter Murphy education
Msc, Information Technology (Robotics)
B.Eng, Mechanical Engineering
Frequently asked questions about Peter Murphy
Quick answers generated from the profile data available on this page.
What company does Peter Murphy work for?
Peter Murphy works for SpiderRock.
What is Peter Murphy's role at SpiderRock?
Peter Murphy is listed as Senior Software Engineer at SpiderRock.
What is Peter Murphy's email address?
AeroLeads has found 1 work email signal at @es.net for Peter Murphy at SpiderRock.
Where is Peter Murphy based?
Peter Murphy is based in Oakland, California, United States while working with SpiderRock.
What companies has Peter Murphy worked for?
Peter Murphy has worked for Spiderrock, Spantree Technology Group, Llc, Energy Sciences Network (Esnet), Industrial Light + Magic, and Reactrix Systems, Inc..
How can I contact Peter Murphy?
You can use AeroLeads to view verified contact signals for Peter Murphy at SpiderRock, including work email, phone, and LinkedIn data when available.
What schools did Peter Murphy attend?
Peter Murphy holds Msc, Information Technology (Robotics) from The University Of Edinburgh.
What skills is Peter Murphy known for?
Peter Murphy is listed with skills including Computer Graphics, Web Applications, Javascript, Node.Js, React.Js, D3.Js, Software Development, and C++.
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