Peter Murphy

Peter Murphy Email and Phone Number

Senior Software Engineer @ SpiderRock
Oakland, CA, US
Peter Murphy's Location
Oakland, California, United States, United States
Peter Murphy's Contact Details

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About Peter Murphy

I am mostly a front-end software engineer specializing in modern web application development, especially in React, with occasional side adventures in analytics and Big Data processing. Once upon a time I worked in the visual effects industry doing research and development.

Peter Murphy's Current Company Details
SpiderRock

Spiderrock

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Senior Software Engineer
Oakland, CA, US
Peter Murphy Work Experience Details
  • Spiderrock
    Senior Software Engineer
    Spiderrock
    Oakland, Ca, Us
  • Spantree Technology Group, Llc
    Staff Consultant
    Spantree Technology Group, Llc Jan 2021 - Present
    Chicago, Illinois, Us
    Spantree is a software consultancy group based in Chicago with many different clients.* Prototyped a system for a high-end fashion commerce site using AWS Lambdas and DynamoDB to order message streams of critical messages within their system.* Built React components, developed a commenting system, and managed the Prisma database layer for a website that offers services to restaurants.* Developed the front-end of a complex volatility trading analysis tool using React and XState.* Worked on an administrative portal for managing customers and implemented authentication flow screens in AWS Cognito for a suite of web tools.* Currently leading a project to build an auction trading application in React.
  • Energy Sciences Network (Esnet)
    Computer Systems Engineer Iv
    Energy Sciences Network (Esnet) Aug 2013 - Dec 2020
    Berkeley, California, Us
    ESnet is part of the U.S Department of Energy and is located within Lawrence Berkeley National Lab. There I worked on network visualization, web development, open source and data analytics using Google Cloud.* Led UI development for the ESnet Portal, a complex web application used by customers to view insights into the ESnet network (my.es.net)* Lead an engineering team to build a robust and scalable collection and analytics platform for network monitoring on Google Cloud* Led UI development for the internal ESnet DB product (ESDB), which allows the organization to track critical elements of the network* Developed a set of open source components related to the above work: react-timeseries-charts, react-dynamic-forms, react-network-diagrams and pond.js
  • Industrial Light + Magic
    R&D Software Engineer
    Industrial Light + Magic Jul 2005 - Jun 2013
    San Francisco, Ca, Us
    Member of the Research and Development team from 2005 until 2013. During that time I worked on both functionality for ILM’s core technology as well as in the Lighting/2D teams developing new artist tools, features and providing support to production. My concentration was on UI work, but I also proved to be adept at tackling large and complex code bases in order to deliver the best solution for the problem.* Developed a node.js and jquery based web application for GUI testing of applications at ILM.* Part of the small team responsible for developing a new material system for ILM used for the Hulk skin in the 2012 movie The Avengers.* Responsible for development and maintenance of the ILM lighting and rendering system for much of its life cycle.* Part of the core R&D team who moved over 4 million lines of code over to use Qt.
  • Reactrix Systems, Inc.
    Senior Software Engineer
    Reactrix Systems, Inc. Nov 2004 - Jul 2005
    Us
    Reactrix produces interactive projection systems used for entertainment and advertising. * Worked with artists to create a tools roadmap for the company. These tools allow artists to author content for an existing core effects engine. * Led development of an application framework in Python and PyQt to meet the needs of the tools roadmap.* Developed an application to meet the immediate needs of the artists. This tool manages complex dependency graphs of data and properties, allowing editing of new or exiting content.
  • Esc Entertainment
    Software Engineer
    Esc Entertainment Mar 2003 - Aug 2004
    Member of the Production Tools group working on software infrastructure for the Matrix movies and other Warner Bros. titles. * Implemented key components necessary to integrate Maya with the production DB using MEL/Maya API through collaboration with CG leads. Additional scripts written for production as needed. * Worked closely with the Virtual Background team to dramatically improve the VB workflow in Catwoman with two new applications. * Wrote and maintained the ESC Production DB browser and associated tools that allowed tracking of assets, tagging with custom data and searching. * Developed system tools for render farm status monitoring.
  • Bias Incorporated
    Senior Software Engineer
    Bias Incorporated 2002 - 2003
    Us
    * Introduced an XML-based framework for fast application development.* Architect of new document/view architecture.* Developed a dynamic UI layout engine as well as many custom controls.* This development work later shipped as SoundSoap
  • Pulse Entertainment
    Senior Software Engineer
    Pulse Entertainment 1999 - 2001
    Us
    At Pulse I was an integral part of the small engineering team, responsible for improving core technology and for developing tools to translate data from 3rd party applications to the Pulse platform. * Solely designed and implemented a complete, integrated plug-in for 3D Studio Max. Marketed as "Pulse Producer", this plug-in ships in the box with Max and allows users direct delivery of scene, animation and sound data into Pulse's online 3D technology. Multiple release cycles for English and Japanese markets. * Developed a translator plug-in for Maya able to export geometry (transform nodes, surfaces, textures, cameras, blend shape targets and skin binding) and animation (Trax based clip animation mapped into the Pulse non-linear animation system). Shipped on Maya 4 CD. * Implemented support for Maya data types in Pulse core technology, including transform nodes to preserve Maya scene graph and engineered a new deformation architecture.
  • Harvard University
    Research Assistant Iii
    Harvard University Oct 1997 - Nov 1998
    Cambridge, Massachusetts, Us
    Computer vision work on 'shape from shading' for the Department of Psychology's Vision Sciences Lab. This work was aimed at quantifying theories about the nature of human perception with regard to shading cues that are neighboring detected contrast features. * Principal investigator on core image processing algorithms. * Developed an interactive software tool for visualizing and analyzing shading data.

Peter Murphy Skills

Computer Graphics Web Applications Javascript Node.js React.js D3.js Software Development C++ Python Jquery Socket.io Mongodb Scripting Qt Linux Pyqt Git Perforce Rendering Bioinformatics Opengl Algorithms Sql Big Data Amazon Web Services Google Cloud Platform

Peter Murphy Education Details

  • The University Of Edinburgh
    The University Of Edinburgh
    Information Technology (Robotics)
  • The University Of Western Australia
    The University Of Western Australia
    Mechanical Engineering

Frequently Asked Questions about Peter Murphy

What company does Peter Murphy work for?

Peter Murphy works for Spiderrock

What is Peter Murphy's role at the current company?

Peter Murphy's current role is Senior Software Engineer.

What is Peter Murphy's email address?

Peter Murphy's email address is pe****@****ail.com

What schools did Peter Murphy attend?

Peter Murphy attended The University Of Edinburgh, The University Of Western Australia.

What skills is Peter Murphy known for?

Peter Murphy has skills like Computer Graphics, Web Applications, Javascript, Node.js, React.js, D3.js, Software Development, C++, Python, Jquery, Socket.io, Mongodb.

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