Peter Anderson

Peter Anderson Email and Phone Number

CTO, VP Technology @ G2 Gaming
Peter Anderson's Location
Greater Chicago Area, United States, United States
Peter Anderson's Contact Details
About Peter Anderson

20+ years experience leading technology, product development and operations initiatives. Successful track record in team formation, team building and cross functional alignment. In depth background in product design, technology architecture and execution strategies. Focused on solutions to meet business objectives. - Team building, leadership and alignment - Project planning and execution strategies - M&A technology evaluations - SDLC, Agile/Scrum, CI, Test Automation - Budgeting - Web, mobile and data technologies - Enterprise Architect - Cross functional team alignment - Vendor management - B2B, B2C, B2G (regulated industries)Professional Accomplishments: - Inventor on 150+ filed patents (50+ granted) - WMS Inventor of the Year, 2012 - Presidents Club, 2009 - Patent steering committee, 2006-2016 - CIO’s Vision Leadership team, 2008-2013 - Creative Center for Leadership, 2011

Peter Anderson's Current Company Details
G2 Gaming

G2 Gaming

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CTO, VP Technology
Peter Anderson Work Experience Details
  • G2 Gaming
    Vp Of Technology
    G2 Gaming Sep 2022 - Present
    Chicago, Illinois, Us
    As a member of the executive team, I lead technological initiatives for both land-based casino and iGaming ventures. My role involved hands-on engagement across a variety of technologies while also overseeing team recruitment and management in alignment with our company's objectives.Land-based Operations:In our current landscape, we manage an HHR casino facility in NH, with another under construction and a third in the planning stages. As VP of Technology, I coordinate and execute various technological initiatives including data collection/analysis, CMS, network infrastructure, surveillance, POS systems, AV setups, access control, websites and games.iGaming Expansion:Playing a key role in our iGaming initiative, I helped lead the due diligence and selection process of technology and product partners. This encompassed PAM (Player Account Management), game development (both bespoke and turnkey solutions), payment processors, geolocation services, KYC (Know Your Customer) protocols, website development, app development, and marketing tools. Led the formulation of a project plan and team structure as we work towards commercialization. Responsible for interviewing and recruiting top talent to build our team in support of the endeavor and future growth.
  • Junto Creations
    Chief Technology Officer
    Junto Creations Jan 2022 - Aug 2022
    As a senior member of this startup, I assumed a multifaceted role, contributing to various aspects of our operations:- Facilitated team stand-ups, ensuring effective communication and collaboration among team members.- Engaged in hands-on coding for game titles using Unity and C#, bringing game visions to life- Took the lead in crafting and delivering game design presentations for potential clients, showcasing our capabilities and offerings.- Developed client-side (HTML, JavaScript) and server-side (C#) game prototypes for online gaming experiences
  • Wind Creek Hospitality
    Cto
    Wind Creek Hospitality May 2017 - Dec 2021
    Atmore, Al, Us
    As a direct report to the company’s CEO, founded and led the company’s Digital Platform team. Assembled a team of 20 FTEs and 15 contract resources across a variety of technology disciplines. Through the application of the strangler fig pattern, the team successfully implemented and deployed a fully modernized digital platform solution -Led the creation of the company’s social casino (WindCreekCasino.com), websites, mobile applications (iOS/Android/Fire), ecommerce, EDW and data analytics in support of a $1.5B/year revenue business. - Managed a $5M a year budget (FTE, contractors, capital, 3rd parties services) - Grew the company’s web/app DAU from 1200 to 67,000 - Led the automation of the company’s direct marketing program (500,000+ customers). Implemented and deployed a predictive Machine Learning solution which increased per customer profit 5%Led the company’s entrance into online ecommerce gambling (slots, tables, sports) in the state of Pennsylvania ($20M per year revenue) - Additional projects: RGS Creation, online slot game creation, Hotel Booking (ecommerce), BLE hotel key (Assa Abloy), promotions calendar, tournaments, drawings, auctions, friends/messages, questsTechnologies: React, React Native, Unity, GraphQL, Java/Scala, mySQL, Kafka, Kibana, AWS (Terraform, Elastic Beanstalk, VPC, Cloud Watch, CloudFront, WAF), Snowflake, ETLs, data streams, Oracle, MSBI
  • Scientific Games (Acquired Wms)
    Vice President Technology
    Scientific Games (Acquired Wms) 2014 - 2016
    Las Vegas, Nv, Us
    Reported to the Enterprise CTO leading a technology team focused on lottery products. Executed on technology roadmaps and project delivery (Retail/Online). Customer facing role including client management. - Created mobile apps (iOS/Android) and retail kiosk features contributing to a 10-year, $250M contract award. - Refactored the UX design and technology stack of the company’s retail kiosks. Customers issued a $3M order based on reviews of the new product execution. - Contributed to product roadmap and strategy meetings with business unit leads (CEO lottery, System President, lottery CTO, EVP Product Management, EVP Marketing). - Created an sports betting retail kiosk integrated with a backend sports system (Cash, Bet slips)
  • Wms Gaming (Acquired By Scientific Games)
    Executive Director Of Engineering
    Wms Gaming (Acquired By Scientific Games) 2010 - 2014
    Las Vegas, Nv, Us
    Managed a global team of 40+ employees responsible for a shared service GDK and graphics engine: - Executive Sponsor of the company's new enterprise-wide game platform. Led planning efforts and worked to align stakeholder organizations: Games, Platform, Framework, QA, Product Management, Project Management. Upon gaining regulatory approval, the technology supported the enterprises product development representing over $1B in yearly revenue. - Designed and led the creation of a test automation framework which collected and analyzed millions of data points from products under development (Memory, CPU, timings and FPS statistics). Led to faster development times and more efficient use of company resources. - Led the shared service GDK team in support of the development of 80+ casino games (video slots) per year - Member of the technology integration team for the company's multi billion dollar M&A activities (Bally) - Assigned project lead for a problematic retail kiosk product (Safe Cash). Through technology improvements turned a potential loss of $1M in component inventory into $5M of revenue. - Championed the modernization the company’s development practices to improve productivity: Jira, Confluence, Jenkins, Review Board
  • Wms Gaming (Acquired By Scientific Games)
    Senior Director Software
    Wms Gaming (Acquired By Scientific Games) 2008 - 2010
    Las Vegas, Nv, Us
    Managed 30+ global employees responsible for internet gaming, graphics engine and game respin development. Worked closely with senior management to define and execute the company's Internet gaming strategy. - Led the technology due diligence of third-party partners and internal capabilities. Assembled and led the company’s first Internet game team. Successfully created a secure, transactional client/server web application framework and launched the company’s first Internet-based product (JackpotParty.com). - Led the graphics engine team in the creation and support of a proprietary solution delivered to the game development teams. Supported game studios in the creation of 80+ games per year representing $800M in yearly revenue. - Member of the technology M&A due diligence team for Class 2 gaming platform acquisition. Acquisition completed 2010 leading to new $10M per year revenue stream.Technologies: Client/Server web application, C++, HTML/javascript, Flash, MVC, Agile methodology, LINUX, C++, OpenGL, 2D/3D features, jira
  • Wms Gaming (Acquired By Scientific Games)
    Technical Director
    Wms Gaming (Acquired By Scientific Games) 2006 - 2008
    Las Vegas, Nv, Us
    Managed 20+ employee team responsible for executing on Network Gaming, Game Engine, and Game Respin development. - As VLT and Game Respin team lead, refactored content for deployment to new markets generating over $10M revenue. Language translations, Currency Neutral and new requirements. - Led the creation of WMS’s first Network Gaming team and products. Secured slot machine floor share at Aria and City Center casino openings generating $7.5M in revenue. - As Game Engine team lead, engineered a solution to more efficiently handle game requirements related to power loss/recovery and game history needs. Abstracted solution eliminated power loss/recovery defects, reducing QA test cycle time by 20%.Technologies: LINUX, C++, MVC, Agile, Embedded systems
  • Wms Gaming (Acquired By Scientific Games)
    Principle Software Engineer
    Wms Gaming (Acquired By Scientific Games) 2003 - 2006
    Las Vegas, Nv, Us
    - Assigned to build WMS's first ever LAP (Local Area Progressive) product. Organized cross-functional teams to define and execute on technology requirements. System generated over $250M in revenue. - Key contributor in defining mathematical and network technology frameworks to create the industry’s first “community game” (Monopoly Big Event). Product generated over $20M in revenue and numerous patent filings. - Worked with the HR department to construct a consistent interviewing process to ensure the best candidates were hired as WMS grew at a rapid pace. The process served the company well through the hiring of over 100+ IT professionals.Technologies: LINUX, C++, MVC, Agile, Embedded systems, TCP/IP, IPC, LAMP, HTML, Javascript
  • Wms Gaming (Acquired By Scientific Games)
    Lead Software Engineer
    Wms Gaming (Acquired By Scientific Games) 2001 - 2003
    Las Vegas, Nv, Us
    Hands on Developer and Software Engineer manager in the Game Development organization.- Managed and mentored team members.- Contributed in hiring software engineering talent across Game Development organization.- Member of the technology M&A due diligence team for new gaming platform acquisition. Platform acquisition completed 2002 - Developed software for slot machine games accounting for over 4000 machine sales: X Marks the Spot, Rakin’ It In, All that Glitters, Kaboom, Ring of Fire, After Shock, Thunder Struck, Wild AvalancheTechnologies: LINUX, C++, MVC, Agile, Embedded systems
  • Wms Gaming (Acquired By Scientific Games)
    Software Engineer
    Wms Gaming (Acquired By Scientific Games) Nov 1999 - 2001
    Las Vegas, Nv, Us
    Software developer in the Game Development organization - Developed software for slot machine games accounting for over 3000 unit sales: Scrabble, Jumble, Monopoly Once Around, Toast of the TownTechnologies: LINUX, C++, Embedded systems development
  • Wms Gaming (Acquired By Scientific Games)
    Associate Software Engineer
    Wms Gaming (Acquired By Scientific Games) Mar 1999 - Nov 1999
    Las Vegas, Nv, Us
    Hands on developer in the Product Development organization. - Developed UART serial controller for stepper motor on slot machineTechnologies: LINUX, DOS, C++, Embedded systems development

Peter Anderson Skills

Avid Media Composer Avid Final Cut Pro Final Draft After Effects Drupal Wordpress Microsoft Excel Microsoft Word Microsoft Dynamics Mac Os X Windows 7 Adobe Creative Suite Ubuntu Betacam Digital Video Canon Dslr Red Camera Macromedia Joomla Salesforce.com Google Analytics Google Adwords Google Apps Cloud Applications Photoshop Camtasia Premiere Powerpoint Sharepoint Office 365 Os X Active Directory Editing Video Technical Support Agile Methodologies Product Management Research And Development Cross Functional Team Leadership Software Development Project Management User Interface Design Web Applications Rapid Prototyping Game Development Object Oriented Design Testing Client Expectations Management Technology Transfer Software Design Video Games Agile Project Management Mobile Devices Javascript Software Engineering User Experience Online Gaming Embedded Systems C# Competitive Analysis Team Leadership Scrum Engineering Management C++ Retail Design B2g P And L Oversight Enterprise Resource Planning Market Research Gaming Industry Gaming Html Management Leadership Sql Cascading Style Sheets Software Development Life Cycle Software Project Management Team Building Business Analysis B2c Business To Business Marketing Strategy Casino Strategy

Peter Anderson Education Details

  • University Of Wisconsin-Madison
    University Of Wisconsin-Madison
    Electrical And Computer Engineering

Frequently Asked Questions about Peter Anderson

What company does Peter Anderson work for?

Peter Anderson works for G2 Gaming

What is Peter Anderson's role at the current company?

Peter Anderson's current role is CTO, VP Technology.

What is Peter Anderson's email address?

Peter Anderson's email address is pa****@****ity.com

What is Peter Anderson's direct phone number?

Peter Anderson's direct phone number is +191437*****

What schools did Peter Anderson attend?

Peter Anderson attended University Of Wisconsin-Madison.

What skills is Peter Anderson known for?

Peter Anderson has skills like Avid Media Composer, Avid, Final Cut Pro, Final Draft, After Effects, Drupal, Wordpress, Microsoft Excel, Microsoft Word, Microsoft Dynamics, Mac Os X, Windows 7.

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