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Peter Björklund Email & Phone Number

CEO Outbreak Studios at Outbreak Studios
Location: Gothenburg, Västra Götaland County, Sweden 29 work roles
1 work email found @planeto.com 1 phone found area 670 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 1 phone

Work email p****@planeto.com
Direct phone (670) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
CEO Outbreak Studios
Location
Gothenburg, Västra Götaland County, Sweden

Who is Peter Björklund? Overview

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Quick answer

Peter Björklund is listed as CEO Outbreak Studios at Outbreak Studios, based in Gothenburg, Västra Götaland County, Sweden. AeroLeads shows a work email signal at planeto.com, phone signal with area code 670, and a matched LinkedIn profile for Peter Björklund.

Peter Björklund previously worked as CEO at Outbreak Studios and CTO at Coherence.

Company email context

Email format at Outbreak Studios

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{first}@planeto.com
86% confidence

AeroLeads found 1 current-domain work email signal for Peter Björklund. Compare company email patterns before reaching out.

Profile bio

About Peter Björklund

Peter Björklund is a CEO Outbreak Studios at Outbreak Studios. He possess expertise in game development, c#, unity3d, git, ios development and 26 more skills.

Listed skills include Game Development, C#, Unity3D, Git, and 27 others.

Current workplace

Peter Björklund's current company

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Outbreak Studios
Outbreak Studios
CEO Outbreak Studios
AeroLeads page
29 roles · 38 years

Peter Björklund work experience

A career timeline built from the work history available for this profile.

Cto

Malmö, Skåne, SE

Sep 2018 - Sep 2020

Programmer (Consultant)

Cryptzone

Worked on the client and automated testing frameworks for the AppGate product.

Jan 2015 - Dec 2015

Programmer (Consultant)

Göteborg, SE

Added support in RDM for the telematics unit "Ultra". Also separated RDM into microservices.

Sep 2014 - Nov 2014

Programmer (Consultant)

Gothenburg, SE

Constructed deterministic gameplay code and AI in c# for the mobile game "Taekwondo".

May 2014 - Jun 2014

Programmer (Consultant)

Mölndal, Vastra Gotaland County, SE

Graphical configuration system for "RDM". (Javascript, SVG)

Sep 2013 - Dec 2013

Lead Programmer (Consultant)

Sleepercell

Developed the iOS game "Greedy Dwarf".

Nov 2011 - Dec 2011

Programmer (Consultant)

Göteborg, Sweden, SE

Server in C# that controlled a robot with time critical high frequency measurements.

Jun 2011 - Nov 2011

Programmer (Consultant)

Gothenburg, SE

Developed the network engine for the iOS game "VS. Racing".

Apr 2011 - May 2011

Lead Programmer (Consultant)

Liminal Studio

Unity developer working on the educational game "Fylgja".

May 2010 - Apr 2011

Programmer (Consultant)

Developed the iOS game "Dark Nebula" 1.1 and Episode 2. Also created the backend for the in-game Leader Boards.

Feb 2010 - Apr 2010

Programmer (Consultant)

Malmö, SE

Worked on the backend for "Planeto Quiz".

Sep 2009 - Dec 2009

Lead Programmer (Consultant)

Stockholm, -, SE

Created the Grin studio in Gothenburg and worked on “Terminator Salvation” for Xbox 360, PS3 and PC.

Dec 2007 - Aug 2009

Programmer (Consultant)

Stockholm, SE

Made sure the physics were deterministic, and optimized network engine for "Battlefield: Bad Company".

Oct 2007 - Nov 2007

Programmer (Consultant)

Gothenburg, Sweden, SE

Python-server handling applicants, entry system and single sign-on.

Jun 2007 - Sep 2007

Chief Technical Officer

Simbin Development Team Ab

Personally staffed the core team of around 15 programmers and artists with previous experience from studios like UDS and EA/Dice. Designed and developed a next generation engine, Lizard, from ground up. Lizard is designed for multi-core, parallelism and multi platform (primarily Xbox 360 and PC) in mind. I introduced the work methodologies for all the.

Jan 2005 - Jan 2007

Programmer

This Side Up

Constructed a prototype for next generation consoles (Xbox 360, PS3).

Jan 2004 - Jan 2005

Lead Programmer

Stockholm, SE

Developed a network engine used in Midtown Madness 3 (Xbox), Rallisport Challenge 2 (Xbox) and Battlefield: Modern Combat (Ps2 and Xbox). Head of the gameplay/online team on Midtown Madness 3 and Battlefield: Modern Combat.

Jan 2001 - Jan 2004

Lead Programmer

The Game Studio

Developed an integrated script and network engine, as well as platform neutral base libraries in C++.

Jan 2000 - Jan 2001

Lead Programmer

Vision Park

Created a game server and network engine in C++. Mainly used in the products ”Stardom - Your quest for fame” and ”VM-Chatten”.

Jan 1998 - Jan 2000

Programmer

Markpoint Marking Systems

Made a system to control, supervise and regulate applicators and industrial printers with OLE2 and ActiveX technology, developed in C++ and Visual Basic.

Mar 1997 - Jan 1998

Programmer

Dyning Utveckling

Developed a video conferencing software, VideoLink. Developed software and hardware, which conformed to the ITU-T standard H.320 and other multimedia products in Win32.

Oct 1995 - Feb 1997

Programmer

Unitema
Mar 1995 - Oct 1995

Programmer

DK

Windows client that showed sales statistics for the consultants working in the AstraZeneca group.

Dec 1993 - Feb 1995

Programmer

Bgl Data Systems
1993 - 1994 ~1 yr

Systems Operator

Intentia

Systems Operator for an online ticket system used by a major airline company

1988 - 1989 ~1 yr
FAQ

Frequently asked questions about Peter Björklund

Quick answers generated from the profile data available on this page.

What company does Peter Björklund work for?

Peter Björklund works for Outbreak Studios.

What is Peter Björklund's role at Outbreak Studios?

Peter Björklund is listed as CEO Outbreak Studios at Outbreak Studios.

What is Peter Björklund's email address?

AeroLeads has found 1 work email signal at @planeto.com for Peter Björklund at Outbreak Studios.

What is Peter Björklund's phone number?

AeroLeads has found 1 phone signal(s) with area code 670 for Peter Björklund at Outbreak Studios.

Where is Peter Björklund based?

Peter Björklund is based in Gothenburg, Västra Götaland County, Sweden while working with Outbreak Studios.

What companies has Peter Björklund worked for?

Peter Björklund has worked for Outbreak Studios, Coherence, Planeto Ab, Cryptzone, and Volvo Group Trucks Technology.

How can I contact Peter Björklund?

You can use AeroLeads to view verified contact signals for Peter Björklund at Outbreak Studios, including work email, phone, and LinkedIn data when available.

What skills is Peter Björklund known for?

Peter Björklund is listed with skills including Game Development, C#, Unity3D, Git, Ios Development, Cross Platform Development, Javascript, and Scrum.

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