Peter Björklund Email & Phone Number
@planeto.com
1 phone found area 670
LinkedIn matched
Who is Peter Björklund? Overview
A concise factual answer block for searchers comparing this professional profile.
Peter Björklund is listed as CEO Outbreak Studios at Outbreak Studios, based in Gothenburg, Västra Götaland County, Sweden. AeroLeads shows a work email signal at planeto.com, phone signal with area code 670, and a matched LinkedIn profile for Peter Björklund.
Peter Björklund previously worked as CEO at Outbreak Studios and CTO at Coherence.
Email format at Outbreak Studios
This section adds company-level context without repeating Peter Björklund's masked contact details.
AeroLeads found 1 current-domain work email signal for Peter Björklund. Compare company email patterns before reaching out.
About Peter Björklund
Peter Björklund is a CEO Outbreak Studios at Outbreak Studios. He possess expertise in game development, c#, unity3d, git, ios development and 26 more skills.
Listed skills include Game Development, C#, Unity3D, Git, and 27 others.
Peter Björklund's current company
Company context helps verify the profile and gives searchers a useful next step.
Peter Björklund work experience
A career timeline built from the work history available for this profile.
Cto
Cto
Programmer (Consultant)
Worked on the client and automated testing frameworks for the AppGate product.
Programmer (Consultant)
Added support in RDM for the telematics unit "Ultra". Also separated RDM into microservices.
Programmer (Consultant)
Constructed deterministic gameplay code and AI in c# for the mobile game "Taekwondo".
Programmer (Consultant)
Graphical configuration system for "RDM". (Javascript, SVG)
System Architect (Consultant)
Developed the telematics software "RDM".
Lead Programmer (Consultant)
Developed the iOS game "Greedy Dwarf".
Programmer (Consultant)
Server in C# that controlled a robot with time critical high frequency measurements.
Lead Programmer (Consultant)
Unity developer working on the educational game "Fylgja".
Programmer (Consultant)
Developed the iOS game "Dark Nebula" 1.1 and Episode 2. Also created the backend for the in-game Leader Boards.
Lead Programmer (Consultant)
Created the Grin studio in Gothenburg and worked on “Terminator Salvation” for Xbox 360, PS3 and PC.
Programmer (Consultant)
Made sure the physics were deterministic, and optimized network engine for "Battlefield: Bad Company".
Programmer (Consultant)
Python-server handling applicants, entry system and single sign-on.
Chief Technical Officer
Personally staffed the core team of around 15 programmers and artists with previous experience from studios like UDS and EA/Dice. Designed and developed a next generation engine, Lizard, from ground up. Lizard is designed for multi-core, parallelism and multi platform (primarily Xbox 360 and PC) in mind. I introduced the work methodologies for all the.
Programmer
Constructed a prototype for next generation consoles (Xbox 360, PS3).
Lead Programmer
Developed a network engine used in Midtown Madness 3 (Xbox), Rallisport Challenge 2 (Xbox) and Battlefield: Modern Combat (Ps2 and Xbox). Head of the gameplay/online team on Midtown Madness 3 and Battlefield: Modern Combat.
Lead Programmer
Developed an integrated script and network engine, as well as platform neutral base libraries in C++.
Lead Programmer
Created a game server and network engine in C++. Mainly used in the products ”Stardom - Your quest for fame” and ”VM-Chatten”.
Programmer
Made a system to control, supervise and regulate applicators and industrial printers with OLE2 and ActiveX technology, developed in C++ and Visual Basic.
Programmer
Developed a video conferencing software, VideoLink. Developed software and hardware, which conformed to the ITU-T standard H.320 and other multimedia products in Win32.
Programmer
Programmer
Windows client that showed sales statistics for the consultants working in the AstraZeneca group.
Programmer
Programmer
Systems Operator
Systems Operator for an online ticket system used by a major airline company
Frequently asked questions about Peter Björklund
Quick answers generated from the profile data available on this page.
What company does Peter Björklund work for?
Peter Björklund works for Outbreak Studios.
What is Peter Björklund's role at Outbreak Studios?
Peter Björklund is listed as CEO Outbreak Studios at Outbreak Studios.
What is Peter Björklund's email address?
AeroLeads has found 1 work email signal at @planeto.com for Peter Björklund at Outbreak Studios.
What is Peter Björklund's phone number?
AeroLeads has found 1 phone signal(s) with area code 670 for Peter Björklund at Outbreak Studios.
Where is Peter Björklund based?
Peter Björklund is based in Gothenburg, Västra Götaland County, Sweden while working with Outbreak Studios.
What companies has Peter Björklund worked for?
Peter Björklund has worked for Outbreak Studios, Coherence, Planeto Ab, Cryptzone, and Volvo Group Trucks Technology.
How can I contact Peter Björklund?
You can use AeroLeads to view verified contact signals for Peter Björklund at Outbreak Studios, including work email, phone, and LinkedIn data when available.
What skills is Peter Björklund known for?
Peter Björklund is listed with skills including Game Development, C#, Unity3D, Git, Ios Development, Cross Platform Development, Javascript, and Scrum.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial