Peter Björklund work email
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Peter Björklund personal email
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Peter Björklund is a CEO Outbreak Studios at Outbreak Studios. He possess expertise in game development, c#, unity3d, git, ios development and 26 more skills.
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CeoOutbreak Studios 2007 - PresentSe -
CtoCoherence Sep 2018 - Sep 2020Malmö, Skåne, Se -
CtoPlaneto Ab Jan 2016 - Jul 2017Malmö, Se -
Programmer (Consultant)Cryptzone Jan 2015 - Dec 2015Worked on the client and automated testing frameworks for the AppGate product.
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Programmer (Consultant)Volvo Group Trucks Technology Sep 2014 - Nov 2014Göteborg, SeAdded support in RDM for the telematics unit "Ultra". Also separated RDM into microservices. -
Programmer (Consultant)Hello There May 2014 - Jun 2014Gothenburg, SeConstructed deterministic gameplay code and AI in c# for the mobile game "Taekwondo". -
Programmer (Consultant)Host Mobility Ab Sep 2013 - Dec 2013Mölndal, Vastra Gotaland County, SeGraphical configuration system for "RDM". (Javascript, SVG) -
System Architect (Consultant)Volvo Group Trucks Technology Jan 2012 - Jun 2013Göteborg, SeDeveloped the telematics software "RDM". -
Lead Programmer (Consultant)Sleepercell Nov 2011 - Dec 2011Developed the iOS game "Greedy Dwarf".
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Programmer (Consultant)Skf Group Jun 2011 - Nov 2011Göteborg, Sweden, SeServer in C# that controlled a robot with time critical high frequency measurements. -
Programmer (Consultant)Northcube Apr 2011 - May 2011Gothenburg, SeDeveloped the network engine for the iOS game "VS. Racing". -
Lead Programmer (Consultant)Liminal Studio May 2010 - Apr 2011Unity developer working on the educational game "Fylgja".
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Programmer (Consultant)1337 Game Design Feb 2010 - Apr 2010Developed the iOS game "Dark Nebula" 1.1 and Episode 2. Also created the backend for the in-game Leader Boards. -
Programmer (Consultant)Planeto Ab Sep 2009 - Dec 2009Malmö, SeWorked on the backend for "Planeto Quiz". -
Lead Programmer (Consultant)Grin Dec 2007 - Aug 2009Stockholm, -, SeCreated the Grin studio in Gothenburg and worked on “Terminator Salvation” for Xbox 360, PS3 and PC. -
Programmer (Consultant)Dice (Ea Digital Illusions Ce Ab) Oct 2007 - Nov 2007Stockholm, SeMade sure the physics were deterministic, and optimized network engine for "Battlefield: Bad Company". -
Programmer (Consultant)Chalmers Jun 2007 - Sep 2007Gothenburg, Sweden, SePython-server handling applicants, entry system and single sign-on. -
Chief Technical OfficerSimbin Development Team Ab Jan 2005 - Jan 2007Personally staffed the core team of around 15 programmers and artists with previous experience from studios like UDS and EA/Dice. Designed and developed a next generation engine, Lizard, from ground up. Lizard is designed for multi-core, parallelism and multi platform (primarily Xbox 360 and PC) in mind. I introduced the work methodologies for all the programmers within the SimBin group.
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ProgrammerThis Side Up Jan 2004 - Jan 2005Constructed a prototype for next generation consoles (Xbox 360, PS3).
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Lead ProgrammerDice (Ea Digital Illusions Ce Ab) Jan 2001 - Jan 2004Stockholm, SeDeveloped a network engine used in Midtown Madness 3 (Xbox), Rallisport Challenge 2 (Xbox) and Battlefield: Modern Combat (Ps2 and Xbox). Head of the gameplay/online team on Midtown Madness 3 and Battlefield: Modern Combat. -
Lead ProgrammerThe Game Studio Jan 2000 - Jan 2001Developed an integrated script and network engine, as well as platform neutral base libraries in C++.
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Lead ProgrammerVision Park Jan 1998 - Jan 2000Created a game server and network engine in C++. Mainly used in the products ”Stardom - Your quest for fame” and ”VM-Chatten”.
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ProgrammerMarkpoint Marking Systems Mar 1997 - Jan 1998Made a system to control, supervise and regulate applicators and industrial printers with OLE2 and ActiveX technology, developed in C++ and Visual Basic.
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ProgrammerDyning Utveckling Oct 1995 - Feb 1997Developed a video conferencing software, VideoLink. Developed software and hardware, which conformed to the ITU-T standard H.320 and other multimedia products in Win32.
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ProgrammerUnitema Mar 1995 - Oct 1995
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ProgrammerFramfab Dec 1993 - Feb 1995DkWindows client that showed sales statistics for the consultants working in the AstraZeneca group. -
ProgrammerBgl Data Systems 1993 - 1994
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ProgrammerTodos Data System Ab 1990 - 1991Gothenburg, O, Se -
Systems OperatorIntentia 1988 - 1989Systems Operator for an online ticket system used by a major airline company
Peter Björklund Skills
Frequently Asked Questions about Peter Björklund
What company does Peter Björklund work for?
Peter Björklund works for Outbreak Studios
What is Peter Björklund's role at the current company?
Peter Björklund's current role is CEO Outbreak Studios.
What is Peter Björklund's email address?
Peter Björklund's email address is pe****@****eto.com
What is Peter Björklund's direct phone number?
Peter Björklund's direct phone number is +46 70 537 *****
What skills is Peter Björklund known for?
Peter Björklund has skills like Game Development, C#, Unity3d, Git, Ios Development, Cross Platform Development, Javascript, Scrum, Unity, Linux, Gameplay, C.
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