Peter Björklund

Peter Björklund Email and Phone Number

CEO Outbreak Studios @ Outbreak Studios
Peter Björklund's Location
Gothenburg, Västra Götaland County, Sweden, Sweden
Peter Björklund's Contact Details

Peter Björklund work email

Peter Björklund personal email

n/a

Peter Björklund phone numbers

About Peter Björklund

Peter Björklund is a CEO Outbreak Studios at Outbreak Studios. He possess expertise in game development, c#, unity3d, git, ios development and 26 more skills.

Peter Björklund's Current Company Details
Outbreak Studios

Outbreak Studios

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CEO Outbreak Studios
Peter Björklund Work Experience Details
  • Outbreak Studios
    Ceo
    Outbreak Studios 2007 - Present
    Se
  • Coherence
    Cto
    Coherence Sep 2018 - Sep 2020
    Malmö, Skåne, Se
  • Planeto Ab
    Cto
    Planeto Ab Jan 2016 - Jul 2017
    Malmö, Se
  • Cryptzone
    Programmer (Consultant)
    Cryptzone Jan 2015 - Dec 2015
    Worked on the client and automated testing frameworks for the AppGate product.
  • Volvo Group Trucks Technology
    Programmer (Consultant)
    Volvo Group Trucks Technology Sep 2014 - Nov 2014
    Göteborg, Se
    Added support in RDM for the telematics unit "Ultra". Also separated RDM into microservices.
  • Hello There
    Programmer (Consultant)
    Hello There May 2014 - Jun 2014
    Gothenburg, Se
    Constructed deterministic gameplay code and AI in c# for the mobile game "Taekwondo".
  • Host Mobility Ab
    Programmer (Consultant)
    Host Mobility Ab Sep 2013 - Dec 2013
    Mölndal, Vastra Gotaland County, Se
    Graphical configuration system for "RDM". (Javascript, SVG)
  • Volvo Group Trucks Technology
    System Architect (Consultant)
    Volvo Group Trucks Technology Jan 2012 - Jun 2013
    Göteborg, Se
    Developed the telematics software "RDM".
  • Sleepercell
    Lead Programmer (Consultant)
    Sleepercell Nov 2011 - Dec 2011
    Developed the iOS game "Greedy Dwarf".
  • Skf Group
    Programmer (Consultant)
    Skf Group Jun 2011 - Nov 2011
    Göteborg, Sweden, Se
    Server in C# that controlled a robot with time critical high frequency measurements.
  • Northcube
    Programmer (Consultant)
    Northcube Apr 2011 - May 2011
    Gothenburg, Se
    Developed the network engine for the iOS game "VS. Racing".
  • Liminal Studio
    Lead Programmer (Consultant)
    Liminal Studio May 2010 - Apr 2011
    Unity developer working on the educational game "Fylgja".
  • 1337 Game Design
    Programmer (Consultant)
    1337 Game Design Feb 2010 - Apr 2010
    Developed the iOS game "Dark Nebula" 1.1 and Episode 2. Also created the backend for the in-game Leader Boards.
  • Planeto Ab
    Programmer (Consultant)
    Planeto Ab Sep 2009 - Dec 2009
    Malmö, Se
    Worked on the backend for "Planeto Quiz".
  • Grin
    Lead Programmer (Consultant)
    Grin Dec 2007 - Aug 2009
    Stockholm, -, Se
    Created the Grin studio in Gothenburg and worked on “Terminator Salvation” for Xbox 360, PS3 and PC.
  • Dice (Ea Digital Illusions Ce Ab)
    Programmer (Consultant)
    Dice (Ea Digital Illusions Ce Ab) Oct 2007 - Nov 2007
    Stockholm, Se
    Made sure the physics were deterministic, and optimized network engine for "Battlefield: Bad Company".
  • Chalmers
    Programmer (Consultant)
    Chalmers Jun 2007 - Sep 2007
    Gothenburg, Sweden, Se
    Python-server handling applicants, entry system and single sign-on.
  • Simbin Development Team Ab
    Chief Technical Officer
    Simbin Development Team Ab Jan 2005 - Jan 2007
    Personally staffed the core team of around 15 programmers and artists with previous experience from studios like UDS and EA/Dice. Designed and developed a next generation engine, Lizard, from ground up. Lizard is designed for multi-core, parallelism and multi platform (primarily Xbox 360 and PC) in mind. I introduced the work methodologies for all the programmers within the SimBin group.
  • This Side Up
    Programmer
    This Side Up Jan 2004 - Jan 2005
    Constructed a prototype for next generation consoles (Xbox 360, PS3).
  • Dice (Ea Digital Illusions Ce Ab)
    Lead Programmer
    Dice (Ea Digital Illusions Ce Ab) Jan 2001 - Jan 2004
    Stockholm, Se
    Developed a network engine used in Midtown Madness 3 (Xbox), Rallisport Challenge 2 (Xbox) and Battlefield: Modern Combat (Ps2 and Xbox). Head of the gameplay/online team on Midtown Madness 3 and Battlefield: Modern Combat.
  • The Game Studio
    Lead Programmer
    The Game Studio Jan 2000 - Jan 2001
    Developed an integrated script and network engine, as well as platform neutral base libraries in C++.
  • Vision Park
    Lead Programmer
    Vision Park Jan 1998 - Jan 2000
    Created a game server and network engine in C++. Mainly used in the products ”Stardom - Your quest for fame” and ”VM-Chatten”.
  • Markpoint Marking Systems
    Programmer
    Markpoint Marking Systems Mar 1997 - Jan 1998
    Made a system to control, supervise and regulate applicators and industrial printers with OLE2 and ActiveX technology, developed in C++ and Visual Basic.
  • Dyning Utveckling
    Programmer
    Dyning Utveckling Oct 1995 - Feb 1997
    Developed a video conferencing software, VideoLink. Developed software and hardware, which conformed to the ITU-T standard H.320 and other multimedia products in Win32.
  • Unitema
    Programmer
    Unitema Mar 1995 - Oct 1995
  • Framfab
    Programmer
    Framfab Dec 1993 - Feb 1995
    Dk
    Windows client that showed sales statistics for the consultants working in the AstraZeneca group.
  • Bgl Data Systems
    Programmer
    Bgl Data Systems 1993 - 1994
  • Todos Data System Ab
    Programmer
    Todos Data System Ab 1990 - 1991
    Gothenburg, O, Se
  • Intentia
    Systems Operator
    Intentia 1988 - 1989
    Systems Operator for an online ticket system used by a major airline company

Peter Björklund Skills

Game Development C# Unity3d Git Ios Development Cross Platform Development Javascript Scrum Unity Linux Gameplay C Game Engines Agile Methodologies Python Network Programming Xbox 360 Ruby Coffeescript Node.js Opengl Ps3 Artificial Intelligence Java Test Driven Development Bdd Kanban Open Source Development Nosql Clojure C++

Frequently Asked Questions about Peter Björklund

What company does Peter Björklund work for?

Peter Björklund works for Outbreak Studios

What is Peter Björklund's role at the current company?

Peter Björklund's current role is CEO Outbreak Studios.

What is Peter Björklund's email address?

Peter Björklund's email address is pe****@****eto.com

What is Peter Björklund's direct phone number?

Peter Björklund's direct phone number is +46 70 537 *****

What skills is Peter Björklund known for?

Peter Björklund has skills like Game Development, C#, Unity3d, Git, Ios Development, Cross Platform Development, Javascript, Scrum, Unity, Linux, Gameplay, C.

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