Peter Heinrich work email
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I'm a former game developer and software architect with broad experience shipping entertainment, web, and mobile applications. Now I focus on helping others to create games on iOS and Android (including the Kindle Fire). I write and speak regularly on topics relevant to game programmers and managers, such as web services, A/B testing, analytics, monetization, development frameworks, localization, and optimization.Specialties: game development, mobile apps, app monetization, cross-platform development, A/B testing, analytics, software architecture and design, SLDC, and programming technologies (including C/C++/Objective-C, Java, Javascript, Ruby, RoR, Android, iOS, Fire OS, etc.)
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Solutions ArchitectAmazonSeattle, Wa, Us -
Senior Solutions ArchitectAmazon May 2019 - Aug 2024Seattle, Wa, Us -
Developer Evangelist, GamesAmazon Nov 2012 - May 2019Seattle, Wa, Us -
Technical Program ManagerAmazon Mar 2011 - Nov 2012Seattle, Wa, Us -
Sr. Program ManagerKiha Apr 2009 - Feb 2011
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Research And Development EngineerSole Proprietorship Nov 2008 - Mar 2009Combined optics and simulation with electrical engineering, industrial design, and RTOS software. Created a consumer electronic device to encourage and inspire interest in astronomy among school-age children. Filed provisional patent.
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Technical Program ManagerJobster Aug 2006 - Nov 2008Worked with customers and business owners to determine needs, identify and prioritize features to address those needs, and define product development roadmap. Drove definition, requirements, and interface design for projects and features, tested their effectiveness along the way, and managed implementation and delivery. Worked with other program managers, UI designers, editors, and developers to deliver a world-class customer experience.
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Lead Software DeveloperAction Engine Jan 2005 - Jul 2006UsArchitected the Java version of our signature product, and lead a team in the design, development, and documentation efforts. Coordinated and liaised to offshore developers, providing program requirements, objectives, features, and technical guidance. Analyzed and reviewed development plans and implementations created by others. Contributed Java, BREW, and wireless industry experience as we expanded to additional platforms and carriers. Shared technical knowledge of open standards, industry best practices, and hardware issues, and gave specific advice on how to overcome technical hurdles. Wrote and maintained technical design documents and whitepapers. Established and enforced professional software development processes. Researched and designed new product features and applications. Provided customer-facing support and interfaced with technical partners. -
Director Of TechnologyMetaplay, Inc. May 2004 - Dec 2004Lead engineering initiatives and set technical direction. Architected high-availability infrastructure to support multiplayer games for mobile devices, including support for 1-on-1 and many-on-many, lobbying, tournaments, etc. Defined software development processes, such as SCM, release procedures, and defect tracking. Wrote and maintained technical documents. Reported status to executive-level management and participated in long-term strategic planning. Delivered technical presentations to investors/clients/partners. -
Senior Software EngineerMetaplay, Inc. Jan 2003 - May 2004Developed original games for mobile devices running J2ME and BREW. Created framework for rapid redevelopment across several devices, including a plug-in architecture to facilitate porting to new device families. Created or extended tools to simplify and automate many development tasks, such as level editing, font conversion, resource compression, etc. Highly proficient at optimizing for resource-constrained platforms. -
Senior Software EngineerMonolith Productions, Inc. Jan 2002 - Dec 2002Kirkland, Wa, UsCreated and extended tools to support MMP development, including 3D layout, materials, and game object editing. Contributed components to the mission system. Later lead a development team of seven, reporting to the Director of Online Technology. -
Co-Founder & Principal EngineerSmarterville, Inc Nov 1999 - Aug 2001Designed platform and content-delivery architecture for an interactive product dedicated to educating pre-schoolers over the Internet. Developed proof-of-concept to attract initial VC investment of $1.5 million, then successfully expanded the technology to create a commercial product, including a flexible content and subscription management system. Designed and developed back-end analysis, database, and customer-support systems. Provided technical knowledge and direction to a team of three. Finalized requirements, established schedules, and coordinated deliverables.
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Software EngineerAmazon.Com Jun 1999 - Nov 1999Seattle, Wa, UsImplemented Amazon.com's Wishlist, adding deferred purchase and purchase-by-proxy capabilities to the website and integrating with customer and product databases, the shopping cart, and search. Created technical specification and established schedule. -
Co-FounderZero Entertainment, Inc. Apr 1997 - Jun 1999Developed the secure digital delivery mechanism for our "boxless" software, clever and entertaining computer puzzle games purchased from our website or through third-party online distributers, such as Real Networks. Coordinated external contracts and acted as lead developer on several work-for-hire projects, including specialized 3D utilities for other game companies, web applications, and level editors. Worked closely with Tetris inventor Alexey Pazhitnov to implement his original designs for the Internet Gaming Zone and a subsequent retail release on CD.
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Senior Software EngineerStarwave Corp. Sep 1994 - Mar 1997UsDesigned and developed a specialized physics simulator for use in a large-scale multiplayer online game. Designed and developed a large tool suite, used extensively by several production assistants, artists, and engineers. Provided direct programming support to several concurrent CDROM products, and contributed to the Media Framework used by all Starwave products. -
Software EngineerStarwave Corp. Feb 1994 - Sep 1994UsCreated user interface for a retail entertainment product targeting the 3DO game console. Developed many art processing tools for use by non-technical production artists. Designed and developed enhanced 3D perspective animation, camera movement, and visibility algorithms. -
Programmer IiiDynamix, Inc. Jun 1991 - Feb 1994UsConverted three top-selling retail PC entertainment products to other platforms. Contributed 3D graphics and simulation components to the sports product line. Generated game code and technologies for PC and Sega Genesis. Developed a specialized rotoscoping/digitization application used to capture motion data from multiple orthogonal camera views. Its low-cost hardware requirements realized a substantial savings over dedicated (and then-nascent) MOCAP technologies. -
ProgrammerLaserdirect, Inc. Nov 1990 - Jun 1991
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Technical DirectorKezi Television Sep 1985 - Jun 1990
Peter Heinrich Skills
Peter Heinrich Education Details
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University Of OregonSociology -
Marist
Frequently Asked Questions about Peter Heinrich
What company does Peter Heinrich work for?
Peter Heinrich works for Amazon
What is Peter Heinrich's role at the current company?
Peter Heinrich's current role is Solutions Architect.
What is Peter Heinrich's email address?
Peter Heinrich's email address is pe****@****ail.com
What is Peter Heinrich's direct phone number?
Peter Heinrich's direct phone number is +120635*****
What schools did Peter Heinrich attend?
Peter Heinrich attended University Of Oregon, Marist.
What skills is Peter Heinrich known for?
Peter Heinrich has skills like Mobile Applications, Web Applications, Mobile Devices, Javascript, Java, Software Development, Program Management, Databases, User Interface Design, Ruby On Rails, Android, Ruby.
Who are Peter Heinrich's colleagues?
Peter Heinrich's colleagues are Matt Keim, Fatin Diyana, Prisca Sapero, Uche Frank Uche, Mba., Neela Srikanth, Abhishek Nagvekar, Rupert Olenick.
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