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Peter Heinrich Email & Phone Number

Solutions Architect at Amazon
Location: Seattle, Washington, United States 19 work roles 2 schools
2 work emails found @amazon.com 4 phones found area 206 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 4 phones

Work email h****@amazon.com
Direct phone (206) ***-****
LinkedIn Profile matched
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Current company
Role
Solutions Architect
Location
Seattle, Washington, United States
Company size

Who is Peter Heinrich? Overview

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Quick answer

Peter Heinrich is listed as Solutions Architect at Amazon, a with 734811 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at amazon.com, phone signal with area code 206, and a matched LinkedIn profile for Peter Heinrich.

Peter Heinrich previously worked as Senior Solutions Architect at Amazon and Developer Evangelist, Games at Amazon. Peter Heinrich holds Mathematics, Sociology from University Of Oregon.

Company email context

Email format at Amazon

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{last}@amazon.com
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Profile bio

About Peter Heinrich

I'm a former game developer and software architect with broad experience shipping entertainment, web, and mobile applications. Now I focus on helping others to create games on iOS and Android (including the Kindle Fire). I write and speak regularly on topics relevant to game programmers and managers, such as web services, A/B testing, analytics, monetization, development frameworks, localization, and optimization.Specialties: game development, mobile apps, app monetization, cross-platform development, A/B testing, analytics, software architecture and design, SLDC, and programming technologies (including C/C++/Objective-C, Java, Javascript, Ruby, RoR, Android, iOS, Fire OS, etc.)

Listed skills include Mobile Applications, Web Applications, Mobile Devices, Javascript, and 34 others.

Current workplace

Peter Heinrich's current company

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Amazon
Amazon
Solutions Architect
Seattle, WA, US
Website
Employees
734811
AeroLeads page
19 roles

Peter Heinrich work experience

A career timeline built from the work history available for this profile.

Solutions Architect

Seattle, Wa, Us

Senior Solutions Architect

Seattle, Wa, Us

May 2019 - Aug 2024

Developer Evangelist, Games

Seattle, Wa, Us

Nov 2012 - May 2019

Technical Program Manager

Seattle, Wa, Us

Mar 2011 - Nov 2012

Sr. Program Manager

Kiha
Apr 2009 - Feb 2011

Research And Development Engineer

Sole Proprietorship

Combined optics and simulation with electrical engineering, industrial design, and RTOS software. Created a consumer electronic device to encourage and inspire interest in astronomy among school-age children. Filed provisional patent.

Nov 2008 - Mar 2009

Technical Program Manager

Jobster

Worked with customers and business owners to determine needs, identify and prioritize features to address those needs, and define product development roadmap. Drove definition, requirements, and interface design for projects and features, tested their effectiveness along the way, and managed implementation and delivery. Worked with other program managers, UI designers, editors, and developers to deliver a world-class customer experience.

Aug 2006 - Nov 2008

Lead Software Developer

Us

Architected the Java version of our signature product, and lead a team in the design, development, and documentation efforts. Coordinated and liaised to offshore developers, providing program requirements, objectives, features, and technical guidance. Analyzed and reviewed development plans and implementations created by others. Contributed Java, BREW, and wireless industry experience as we expanded to additional platforms and carriers. Shared technical knowledge of open standards, industry best practices, and hardware issues, and gave specific advice on how to overcome technical hurdles. Wrote and maintained technical design documents and whitepapers. Established and enforced professional software development processes. Researched and designed new product features and applications. Provided customer-facing support and interfaced with technical partners.

Jan 2005 - Jul 2006

Director Of Technology

Lead engineering initiatives and set technical direction. Architected high-availability infrastructure to support multiplayer games for mobile devices, including support for 1-on-1 and many-on-many, lobbying, tournaments, etc. Defined software development processes, such as SCM, release procedures, and defect tracking. Wrote and maintained technical documents. Reported status to executive-level management and participated in long-term strategic planning. Delivered technical presentations to investors/clients/partners.

May 2004 - Dec 2004

Senior Software Engineer

Developed original games for mobile devices running J2ME and BREW. Created framework for rapid redevelopment across several devices, including a plug-in architecture to facilitate porting to new device families. Created or extended tools to simplify and automate many development tasks, such as level editing, font conversion, resource compression, etc. Highly proficient at optimizing for resource-constrained platforms.

Jan 2003 - May 2004

Senior Software Engineer

Kirkland, Wa, Us

Created and extended tools to support MMP development, including 3D layout, materials, and game object editing. Contributed components to the mission system. Later lead a development team of seven, reporting to the Director of Online Technology.

Jan 2002 - Dec 2002

Co-Founder & Principal Engineer

Smarterville, Inc

Designed platform and content-delivery architecture for an interactive product dedicated to educating pre-schoolers over the Internet. Developed proof-of-concept to attract initial VC investment of $1.5 million, then successfully expanded the technology to create a commercial product, including a flexible content and subscription management system. Designed and developed back-end analysis, database, and customer-support systems. Provided technical knowledge and direction to a team of three. Finalized requirements, established schedules, and coordinated deliverables.

Nov 1999 - Aug 2001

Software Engineer

Seattle, Wa, Us

Implemented Amazon.com's Wishlist, adding deferred purchase and purchase-by-proxy capabilities to the website and integrating with customer and product databases, the shopping cart, and search. Created technical specification and established schedule.

Jun 1999 - Nov 1999

Co-Founder

Zero Entertainment, Inc.

Developed the secure digital delivery mechanism for our "boxless" software, clever and entertaining computer puzzle games purchased from our website or through third-party online distributers, such as Real Networks. Coordinated external contracts and acted as lead developer on several work-for-hire projects, including specialized 3D utilities for other game companies, web applications, and level editors. Worked closely with Tetris inventor Alexey Pazhitnov to implement his original designs for the Internet Gaming Zone and a subsequent retail release on CD.

Apr 1997 - Jun 1999

Senior Software Engineer

Us

Designed and developed a specialized physics simulator for use in a large-scale multiplayer online game. Designed and developed a large tool suite, used extensively by several production assistants, artists, and engineers. Provided direct programming support to several concurrent CDROM products, and contributed to the Media Framework used by all Starwave products.

Sep 1994 - Mar 1997

Software Engineer

Us

Created user interface for a retail entertainment product targeting the 3DO game console. Developed many art processing tools for use by non-technical production artists. Designed and developed enhanced 3D perspective animation, camera movement, and visibility algorithms.

Feb 1994 - Sep 1994

Programmer Iii

Us

Converted three top-selling retail PC entertainment products to other platforms. Contributed 3D graphics and simulation components to the sports product line. Generated game code and technologies for PC and Sega Genesis. Developed a specialized rotoscoping/digitization application used to capture motion data from multiple orthogonal camera views. Its low-cost hardware requirements realized a substantial savings over dedicated (and then-nascent) MOCAP technologies.

Jun 1991 - Feb 1994

Programmer

Laserdirect, Inc.
Nov 1990 - Jun 1991

Technical Director

Kezi Television
Sep 1985 - Jun 1990
Team & coworkers

Colleagues at Amazon

Other employees you can reach at amazon.com. View company contacts for 734811 employees →

2 education records

Peter Heinrich education

Mathematics, Sociology

University Of Oregon

Education record

Marist
FAQ

Frequently asked questions about Peter Heinrich

Quick answers generated from the profile data available on this page.

What company does Peter Heinrich work for?

Peter Heinrich works for Amazon.

What is Peter Heinrich's role at Amazon?

Peter Heinrich is listed as Solutions Architect at Amazon.

What is Peter Heinrich's email address?

AeroLeads has found 2 work email signals at @amazon.com for Peter Heinrich at Amazon.

What is Peter Heinrich's phone number?

AeroLeads has found 4 phone signal(s) with area code 206 for Peter Heinrich at Amazon.

Where is Peter Heinrich based?

Peter Heinrich is based in Seattle, Washington, United States while working with Amazon.

What companies has Peter Heinrich worked for?

Peter Heinrich has worked for Amazon, Kiha, Sole Proprietorship, Jobster, and Action Engine.

Who are Peter Heinrich's colleagues at Amazon?

Peter Heinrich's colleagues at Amazon include Kerisha Bailey, Dwadwa Dwadwa, Gianni Iannelli, Dilara Eksi, and Mahmoud Momani.

How can I contact Peter Heinrich?

You can use AeroLeads to view verified contact signals for Peter Heinrich at Amazon, including work email, phone, and LinkedIn data when available.

What schools did Peter Heinrich attend?

Peter Heinrich holds Mathematics, Sociology from University Of Oregon.

What skills is Peter Heinrich known for?

Peter Heinrich is listed with skills including Mobile Applications, Web Applications, Mobile Devices, Javascript, Java, Software Development, Program Management, and Databases.

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