Peter Im Email & Phone Number
@glu.com
3 phones found area 415 and 650
LinkedIn matched
Who is Peter Im? Overview
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Peter Im is listed as Talent Partner - Product at Naavik, a with 24 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at glu.com, phone signal with area code 415, 650, and a matched LinkedIn profile for Peter Im.
Peter Im previously worked as Program Management at Warner Bros. Games and Product Advisor at Super Jump Games. Peter Im holds Bachelor Of Arts, Psychology, Education from University Of California, Berkeley.
Email format at Naavik
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AeroLeads found 1 current-domain work email signal for Peter Im. Compare company email patterns before reaching out.
About Peter Im
Customer Focused, Data-Informed Product Leader with 12+ years of experience in the gaming industry on over fifteen titles, including top franchises Kingdoms of Camelot and Diner DASH, totaling over $500 MM in combined revenue. Highly skilled at managing strategy and execution of full product lifecycle, from development and testing to growth and maintenance, on both web and mobile platforms. Passionate about product planning and design, implementing sustainable live operations, understanding user needs through in-depth analytics, and driving cross-functional team initiatives. Strong industry veteran with a Bachelor of Arts focused in Psychology, Education from University of California, Berkeley.
Listed skills include Video Games, Social Games, Product Management, Online Gaming, and 21 others.
Peter Im's current company
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Peter Im work experience
A career timeline built from the work history available for this profile.
Program Management
Current
Product Advisor
Current
Principal Product Manager
• Served on Publishing strike team as project consultant for new titles in development utilizing Mythical’s blockchain technology to ensure scope, design, and integration points will meet business objectives • Guided Platform, Website, Marketing, and Business Operations teams to execute on NFL Rivals’ NFT drops, generate pre-launch revenue, and engage with web3 community by promoting utility of digital ownership • Planned, modeled, and conducted competitive analysis of top web3 performers to optimize NFL Player Presales • Led Epic Spell Wars through idea validation, early production milestones, and Pre-Alpha greenlight process
Lead Product Manager
• Led myVegas Bingo to product vision, key strategic milestones, and KPI targets via roadmap and backlog ownership, production planning, focused iteration, and quantitative / qualitative analysis• Managed 4 Product Managers and 2 Analysts across 5 Pods (Features, Live Ops, Economy, Analytics) while driving execution of new features and tests through conception, goal setting, development, and release • Owned analytics and telemetry processes used to provide thoughtful insights and reporting of game performance to all internal and external partners and stakeholders • Served on senior Leads team as advocate of the product and player experience while gaining alignment and mobilizing studio around business targets
Lead Product Manager
• Led Connected Strategy efforts on Diner DASH Adventures to craft a loop that extends beyond video games through social media initiatives, brand partnerships, and merchandise • Managed, motivated, and inspired a team of Product Managers to do their best work while growing skillsets and confidence • Assisted with cross-studio functions to increase knowledge sharing, communicate wins, and build a culture of collaboration around Casual Games best practices and Top of the Funnel metrics • Worked with people management team to ensure the studio’s core values and culture are evident in everything we do
Senior Product Manager
Launched Diner DASH Adventures, one of Google Play's Best Casual Games of 2019• Guided DDA team and Central departments to operational and commercial readiness across all facets of development, Go-to-Market planning, and subsequent game growth • Collaborated with Product Leads to develop DDA’s lifecycle strategy, define the roadmap, and deliver against KPI goals, then communicate performance to all stakeholders • Helped design and drive excellence in execution for innovative features and initiatives aimed at improving customer acquisition, engagement, retention, and monetization.• Built a deep understanding of our players and identified new opportunities to improve their experiences and how to best serve their needs via rapid prototyping, concept testing, and experimentation
Product Manager
• Collaborated with product team to define vision and strategy of DASH franchise, then drive direction of Product Roadmap for new and existing features and live events• Set measurable objectives, review results, and optimize product performance through detailed analysis and rapid, data-driven iteration• Maximized player engagement, retention, and monetization via exploration and interpretation of actionable game and user data with vigorous A/B testing• Modeled KPI theories, in-game economies, and revenue forecasts to provide insights and communicate results to team• Trained, mentored, and shared wins and learnings across disciplines and within PM organization
Associate Product Manager
• Provided Product Roadmap recommendations for new and existing features and live events in Cooking DASH • Analyzed game performance against acquisition, retention, and monetization targets.• Communicated KPIs to the team and provide ideas on how to optimize metrics.• Tuned live game economies to increase retention and monetization. • Set measurable objectives, review results and optimize performance through rapid, data driven iteration.• Completed competitive analysis and organize user research to pull insights on market performance and player behavior.
Live Operations Manager, Kabam Rpg
• Defined Live Operations strategy and Payment Offer funnel for Spirit Lords (Apple Editor’s Choice 4/9/2015) • Provided knowledge of free-to-play best practices to support Moonrise by Undead Labs • Analyzed game data to improve KPIs, game mechanics, and overall player experience • Implemented beta split tests for Beginner’s Packages, energy systems, and in-game pricing optimization • Designed product features aimed at improving player retention, conversion, and monetization• Managed all Game Guide and social content for www.spiritlords.com
Live Operations Manager, First Party Studios
• Worked across portfolio of titles including Kingdoms of Camelot (web), Kingdoms of Camelot: Battle for the North (#1 Top Grossing App on iOS, 2012), Heroes of Camelot, and Realm of the Mad God• Created promotional plans and oversaw execution of sales and events to drive monthly goals and revenue targets• Managed in-game economy and content rollout including pricing, sales, and seasonal content • Analyzed and monitored KPIs and user feedback to determine trends and provide development teams with roadmap recommendations, accurate revenue forecasting, and sales performance reports• Implemented innovative strategies to test and improve engagement and monetization metrics• Managed GameMaster teams responsible for Sales, Events, Community Management and Customer Support
Player Experience Lead
• Managed all player support interactions (email, phone, web) to drive efficient resolution and customer satisfaction • Evaluated daily PX needs and delegated tasks after communicating live issues and game updates• Actively monitored ticket volume and player feedback to resolve bugs with development teams• Created PX policies and processes to improve responses and resolution time while maintaining tools such as Player Knowledge Base, internal PX wiki, and game administration panels
Player Experience Associate
Peter Im education
Bachelor Of Arts, Psychology, Education
Education record
Frequently asked questions about Peter Im
Quick answers generated from the profile data available on this page.
What company does Peter Im work for?
Peter Im works for Naavik.
What is Peter Im's role at Naavik?
Peter Im is listed as Talent Partner - Product at Naavik.
What is Peter Im's email address?
AeroLeads has found 1 work email signal at @glu.com for Peter Im at Naavik.
What is Peter Im's phone number?
AeroLeads has found 3 phone signal(s) with area code 415, 650 for Peter Im at Naavik.
Where is Peter Im based?
Peter Im is based in San Francisco Bay Area, United States while working with Naavik.
What companies has Peter Im worked for?
Peter Im has worked for Naavik, Warner Bros. Games, Super Jump Games, Mythical Games, and Boss Fight Entertainment.
How can I contact Peter Im?
You can use AeroLeads to view verified contact signals for Peter Im at Naavik, including work email, phone, and LinkedIn data when available.
What schools did Peter Im attend?
Peter Im holds Bachelor Of Arts, Psychology, Education from University Of California, Berkeley.
What skills is Peter Im known for?
Peter Im is listed with skills including Video Games, Social Games, Product Management, Online Gaming, Monetization, Game Design, Casual Games, and Mobile Games.
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