Peter Lolley Email and Phone Number
Peter Lolley personal email
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Peter Lolley phone numbers
With over 15 years of leadership experience on multi-million dollar projects, I know how to organize and motivate teams to achieve success. I have a ‘hands-on’ and collaborative leadership style that lends itself to effective internal team management and successful external client partnerships.Over the past 20 years, my specialty in C++ programming for video games has seen me rise from junior programmer to the level of studio technical director working for top game makers in the industry. I am a strong problem solver who is comfortable diving into large code bases and finding solutions.I have also started my own companies as a way of further growing my skills. Evoked Potential Games has helped me grow my leadership and management skills while my consulting work with Peter Lolley Consulting has honed my programming abilities.Platforms- PC (UWP/Steam/Gamecore), XBox Series/One/360/Original, PlayStation 5/4/3/2, Nintendo Switch/Gamecube, Android, iOSLanguages- C++, C#, JavaScript (NodeJS/React)Source Control- Git, Perforce, SVNPC / Console Titles- Minecraft Legends- Rise of Nations- Halo: Master Chief Collection- Tomb Raider: Definitive Edition- LittleBigPlanet Karting- ModNation Racers- Turok- Need for Speed: Carbon- Need for Speed: Most Wanted- Need for Speed: Underground 2- James Bond: Everything or Nothing- James Bond: Nightfire- James Bond: Agent Under FireMobile Titles- Mootivated / Motrain- Tropical Blast Online / Ice Block Ragnarok- STiKKMENN Shake
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Vp Of EngineeringStriking Distance Studios Jan 2024 - PresentSan Ramon, Ca, Us -
FounderPeter Lolley Consulting Inc. Sep 2015 - PresentOngoing professional consultation in the video game space.Skybox Labs - Senior ProgrammerJoined the team near final and quickly became the top bug fixer in a very large and very old C++ code base. Helped develop cross-platform online technologies used in several shipped titles.Mootivated Technologies - Lead Programmer & ProducerDeveloped an iOS/Android Unity app, a PHP Learning Management Platform bridge, and a NodeJS back end with React front end dashboard. Assisted the client with design decisions and business planning.Wappworks Studio - Lead Programmer & ProducerDeveloped mobile games on Android and iOS using Unity.- Mootivated- Ice Block Online- STiKKMENN: ShakeWireless Industry Partnership Connector Inc. - Technical WriterDeveloper portal analysis and technical writing for a major telecommunications and chipset company.
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Studio Technical DirectorBlackbird Interactive May 2021 - Jan 2024Vancouver, British Columbia, CaHelping to drive the technical vision at the company. Working with all game teams to solve technical challenges and improve process. -
Technical Director (Minecraft Legends)Blackbird Interactive Nov 2017 - May 2023Vancouver, British Columbia, Ca- Grew the engineering team to 60 people from scratch at all levels of seniority, set up organizational structure, conducted reviews & one on ones- Oversaw the architecture and development of the custom multi-platform C++ game engine, collaboration with third party development & integration- Analyzed game performance and implemented CPU optimizations across all areas of the game- Worked closely with the IT team in our transition to remote development during the pandemic -
Co-Founder & CeoEvoked Potential Games Jan 2017 - Jan 2019Developing mobile-based auditory training software to improve your ability to hear speech in noise. Developed the business plan and worked with government funding agencies to secure non-dilutive funding. -
FounderOnasphere Apr 2015 - Sep 2015• Conception and development of a mobile action game created with Unity and C#• Developed novel game technology including procedural 3D world generation, shader authoring, weapons system, game state, UI, audio, online • Founded an indie game club with 15 members where developers critique work and share ideas
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Technical Director (Halo: Mcc, Tomb Raider: De, Littlebigplanet Karting)United Front Games Mar 2010 - Nov 2014• Coordinated development efforts with several external publishers and development teams to ensure successful launch at target framerate and feature set• Helped direct projects by managing the man-month budget, creating task estimates, implementing milestone schedules, creating demo builds, and conducting on-site studio visits• Worked with pre-release hardware and APIs to ensure successful product launch• Coordinated and implemented CPU & GPU optimizations to ensure a consistent framerate• Acted as mentor to other programmers, conducted employee evaluations, and interviewed prospective new hires• Company representative at industry conferences (GDC) and platform technology-focused conferences by Microsoft (XFest) and Sony (ATG)
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Lead Software Engineer (Modnation Racers)United Front Games Mar 2008 - Mar 2010• Created the central company technology for UI development using Scaleform and Flash• Responsible for middleware integration, new feature development, and system optimization• Helped create over 250+ UI screens in the first-ever racing game with user generated content• Worked closely with producers, artists, and designers to achieve a smooth user experience
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Senior Software Engineer (Turok / Future Tech)Propaganda Games Mar 2006 - Mar 2008• Helped develop the next-gen engine and content tools as a founding member of the Future Technology Group• Evaluated major middleware components and designed integration plans• Used the Unreal Engine to implement UI & HUD features
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Lead Software Engineer (Nfs: Carbon)Electronic Arts Canada Sep 2005 - Mar 2006Redwood City, Ca, Us• Worked on teams ranging from 1 to 8 programmers• Designed and implemented major systems to increase the efficiency of front-end development and assisted with feature design -
Software Engineer (Nfs: Most Wanted, Nfs: Underground 2, 007: Everything Or Nothing, 007: Nightfire)Electronic Arts Canada Jan 2002 - Sep 2005Redwood City, Ca, Us• Awarded the Star Program for outstanding achievement• Created the entire UI for multiple platforms and coordinated development with external game studios to ensure a consistent look and feel -
Driver Programmer CoopAlt.Software Jan 2001 - Aug 2001• DirectX to OpenGL Video Game Porting, Application-Transparent OpenGL Profiler using system hooks for retroactive application programming, created an AppleTalk Network Driver on Windows 2000 for printer sharing between Windows and MacOS.
Peter Lolley Skills
Peter Lolley Education Details
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University Of WaterlooComputer Science
Frequently Asked Questions about Peter Lolley
What company does Peter Lolley work for?
Peter Lolley works for Striking Distance Studios
What is Peter Lolley's role at the current company?
Peter Lolley's current role is VP of Engineering at Striking Distance Studios.
What is Peter Lolley's email address?
Peter Lolley's email address is pe****@****ail.com
What is Peter Lolley's direct phone number?
Peter Lolley's direct phone number is +177888*****
What schools did Peter Lolley attend?
Peter Lolley attended University Of Waterloo.
What skills is Peter Lolley known for?
Peter Lolley has skills like Xbox 360, Ps3, Game Development, Perforce, Console, C++, Technical Direction, Gameplay, Front End, Video Games, User Interface, Xbox.
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