Peter Lolley

Peter Lolley Email and Phone Number

VP of Engineering at Striking Distance Studios @ Striking Distance Studios
Peter Lolley's Location
Vancouver, British Columbia, Canada, Canada
Peter Lolley's Contact Details
About Peter Lolley

With over 15 years of leadership experience on multi-million dollar projects, I know how to organize and motivate teams to achieve success. I have a ‘hands-on’ and collaborative leadership style that lends itself to effective internal team management and successful external client partnerships.Over the past 20 years, my specialty in C++ programming for video games has seen me rise from junior programmer to the level of studio technical director working for top game makers in the industry. I am a strong problem solver who is comfortable diving into large code bases and finding solutions.I have also started my own companies as a way of further growing my skills. Evoked Potential Games has helped me grow my leadership and management skills while my consulting work with Peter Lolley Consulting has honed my programming abilities.Platforms- PC (UWP/Steam/Gamecore), XBox Series/One/360/Original, PlayStation 5/4/3/2, Nintendo Switch/Gamecube, Android, iOSLanguages- C++, C#, JavaScript (NodeJS/React)Source Control- Git, Perforce, SVNPC / Console Titles- Minecraft Legends- Rise of Nations- Halo: Master Chief Collection- Tomb Raider: Definitive Edition- LittleBigPlanet Karting- ModNation Racers- Turok- Need for Speed: Carbon- Need for Speed: Most Wanted- Need for Speed: Underground 2- James Bond: Everything or Nothing- James Bond: Nightfire- James Bond: Agent Under FireMobile Titles- Mootivated / Motrain- Tropical Blast Online / Ice Block Ragnarok- STiKKMENN Shake

Peter Lolley's Current Company Details
Striking Distance Studios

Striking Distance Studios

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VP of Engineering at Striking Distance Studios
Peter Lolley Work Experience Details
  • Striking Distance Studios
    Vp Of Engineering
    Striking Distance Studios Jan 2024 - Present
    San Ramon, Ca, Us
  • Peter Lolley Consulting Inc.
    Founder
    Peter Lolley Consulting Inc. Sep 2015 - Present
    Ongoing professional consultation in the video game space.Skybox Labs - Senior ProgrammerJoined the team near final and quickly became the top bug fixer in a very large and very old C++ code base. Helped develop cross-platform online technologies used in several shipped titles.Mootivated Technologies - Lead Programmer & ProducerDeveloped an iOS/Android Unity app, a PHP Learning Management Platform bridge, and a NodeJS back end with React front end dashboard. Assisted the client with design decisions and business planning.Wappworks Studio - Lead Programmer & ProducerDeveloped mobile games on Android and iOS using Unity.- Mootivated- Ice Block Online- STiKKMENN: ShakeWireless Industry Partnership Connector Inc. - Technical WriterDeveloper portal analysis and technical writing for a major telecommunications and chipset company.
  • Blackbird Interactive
    Studio Technical Director
    Blackbird Interactive May 2021 - Jan 2024
    Vancouver, British Columbia, Ca
    Helping to drive the technical vision at the company. Working with all game teams to solve technical challenges and improve process.
  • Blackbird Interactive
    Technical Director (Minecraft Legends)
    Blackbird Interactive Nov 2017 - May 2023
    Vancouver, British Columbia, Ca
    - Grew the engineering team to 60 people from scratch at all levels of seniority, set up organizational structure, conducted reviews & one on ones- Oversaw the architecture and development of the custom multi-platform C++ game engine, collaboration with third party development & integration- Analyzed game performance and implemented CPU optimizations across all areas of the game- Worked closely with the IT team in our transition to remote development during the pandemic
  • Evoked Potential Games
    Co-Founder & Ceo
    Evoked Potential Games Jan 2017 - Jan 2019
    Developing mobile-based auditory training software to improve your ability to hear speech in noise. Developed the business plan and worked with government funding agencies to secure non-dilutive funding.
  • Onasphere
    Founder
    Onasphere Apr 2015 - Sep 2015
    • Conception and development of a mobile action game created with Unity and C#• Developed novel game technology including procedural 3D world generation, shader authoring, weapons system, game state, UI, audio, online • Founded an indie game club with 15 members where developers critique work and share ideas
  • United Front Games
    Technical Director (Halo: Mcc, Tomb Raider: De, Littlebigplanet Karting)
    United Front Games Mar 2010 - Nov 2014
    • Coordinated development efforts with several external publishers and development teams to ensure successful launch at target framerate and feature set• Helped direct projects by managing the man-month budget, creating task estimates, implementing milestone schedules, creating demo builds, and conducting on-site studio visits• Worked with pre-release hardware and APIs to ensure successful product launch• Coordinated and implemented CPU & GPU optimizations to ensure a consistent framerate• Acted as mentor to other programmers, conducted employee evaluations, and interviewed prospective new hires• Company representative at industry conferences (GDC) and platform technology-focused conferences by Microsoft (XFest) and Sony (ATG)
  • United Front Games
    Lead Software Engineer (Modnation Racers)
    United Front Games Mar 2008 - Mar 2010
    • Created the central company technology for UI development using Scaleform and Flash• Responsible for middleware integration, new feature development, and system optimization• Helped create over 250+ UI screens in the first-ever racing game with user generated content• Worked closely with producers, artists, and designers to achieve a smooth user experience
  • Propaganda Games
    Senior Software Engineer (Turok / Future Tech)
    Propaganda Games Mar 2006 - Mar 2008
    • Helped develop the next-gen engine and content tools as a founding member of the Future Technology Group• Evaluated major middleware components and designed integration plans• Used the Unreal Engine to implement UI & HUD features
  • Electronic Arts Canada
    Lead Software Engineer (Nfs: Carbon)
    Electronic Arts Canada Sep 2005 - Mar 2006
    Redwood City, Ca, Us
    • Worked on teams ranging from 1 to 8 programmers• Designed and implemented major systems to increase the efficiency of front-end development and assisted with feature design
  • Electronic Arts Canada
    Software Engineer (Nfs: Most Wanted, Nfs: Underground 2, 007: Everything Or Nothing, 007: Nightfire)
    Electronic Arts Canada Jan 2002 - Sep 2005
    Redwood City, Ca, Us
    • Awarded the Star Program for outstanding achievement• Created the entire UI for multiple platforms and coordinated development with external game studios to ensure a consistent look and feel
  • Alt.Software
    Driver Programmer Coop
    Alt.Software Jan 2001 - Aug 2001
    • DirectX to OpenGL Video Game Porting, Application-Transparent OpenGL Profiler using system hooks for retroactive application programming, created an AppleTalk Network Driver on Windows 2000 for printer sharing between Windows and MacOS.

Peter Lolley Skills

Xbox 360 Ps3 Game Development Perforce Console C++ Technical Direction Gameplay Front End Video Games User Interface Xbox Game Design Wii Game Programming Actionscript Gamecube Computer Games Xbox One Management Optimization Memory Management Profiling Debugging Unity3d Opengl Mobile Games C# User Experience Programming Android Mobile Devices Flash Ios

Peter Lolley Education Details

  • University Of Waterloo
    University Of Waterloo
    Computer Science

Frequently Asked Questions about Peter Lolley

What company does Peter Lolley work for?

Peter Lolley works for Striking Distance Studios

What is Peter Lolley's role at the current company?

Peter Lolley's current role is VP of Engineering at Striking Distance Studios.

What is Peter Lolley's email address?

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What is Peter Lolley's direct phone number?

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What schools did Peter Lolley attend?

Peter Lolley attended University Of Waterloo.

What skills is Peter Lolley known for?

Peter Lolley has skills like Xbox 360, Ps3, Game Development, Perforce, Console, C++, Technical Direction, Gameplay, Front End, Video Games, User Interface, Xbox.

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