3D Animator
Current• Collaborated closely with a 3D artist to design and animate to bring life to rigged creatures (hand-keyed) in Maya and ensured a smooth transition into Unreal Engine 4.• Designed a short cinematic with a sound designer to translate artistic vision into a compelling story for the game.• Rigged creatures (biped and quadruped) and improved existing rigs by implementing extra bones and controls for easier navigation and animation process in Maya. • Worked with animation blueprints in Unreal Engine 4.