3D Animator
Current- Collaborated closely with a 3D artist to design and animate to bring life to rigged creatures (hand-keyed) in Maya and ensured a smooth transition into Unreal Engine 4.
- Designed a short cinematic with a sound designer to translate artistic vision into a compelling story for the game.
- Rigged creatures (biped and quadruped) and improved existing rigs by implementing extra bones and controls for easier navigation and animation process in Maya.
- Worked with animation blueprints in Unreal Engine 4.