Peter Nespesny

Peter Nespesny Email and Phone Number

Game Designer @ PLACE OF DEPARTURE
Peter Nespesny's Location
Prague, Czechia, Czech Republic
Peter Nespesny's Contact Details

Peter Nespesny work email

Peter Nespesny personal email

About Peter Nespesny

I’m a game designer with 10+ years of experience in the industry. My focus is on multiplayer open-world sandboxes. Delivering gameplay features, systems, mechanics, and interactions oriented in PvP, PvE, and RP in immersive and persistent worlds is my passion.- Analytical thinking, discerning key aspects, and solving complex problems- Setting requirements, documentation writing, and agile development- Leadership, guidance, mentoring, and management of team members- Proactive, adaptable, persevered, and responsible

Peter Nespesny's Current Company Details
PLACE OF DEPARTURE

Place Of Departure

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Game Designer
Peter Nespesny Work Experience Details
  • Place Of Departure
    Game Designer
    Place Of Departure Jan 2024 - Present
    Prague, Czechia
  • Plan A Collective
    Game Designer, Consultant
    Plan A Collective Jul 2022 - Present
    Prague, Czechia
    Game design, level design, scripting, and consulting on in-house and 3rd party unannounced projects.
  • Loudcake
    Game Designer
    Loudcake Oct 2019 - Jun 2022
    Prague, Czechia
    Game design, level design and scripting on unannounced project.
  • Bohemia Interactive
    Lead Game Designer
    Bohemia Interactive Jul 2014 - May 2019
    Prague, The Capital, Czech Republic
    Designing game features, systems, mechanics, and interactions for multiplayer persistent open-world sandbox survival, offering various playstyles oriented in PvP, PvE to RP.Keeping a unique vision of DayZ intact, making it an unprecedented genre-defining game, while bringing it to the modern era in terms of playability and usability.
  • Bohemia Interactive
    Game Designer
    Bohemia Interactive Aug 2013 - Jun 2014
    Prague, The Capital, Czech Republic
    Designing game mechanics for DayZ, their reviewing and implementation.
  • Charles University In Prague
    Game Designer, Game Producer
    Charles University In Prague May 2012 - Dec 2012
    Prague, The Capital, Czech Republic
    Reviewing game concept, adjusting and rewriting documentation, balancing.Overseeing creative development, ensuring deliverables, staff recruitment.
  • Keen Software House
    Level Designer, Office Manager, Quality Assurance, Technical Support
    Keen Software House Nov 2011 - Sep 2012
    Prague, The Capital, Czech Republic
    Creating single-player campaign missions from concept through building to scripting for Miner Wars 2081 project.Input/output managment, acquisition and support of technical equipment, administration.Finding, reporting, identification and verification of game bugs.Remotely assisting users to solve specific problems with game.
  • Zoongo
    Game Designer, Mentor
    Zoongo Jan 2011 - Mar 2012
    Prague, The Capital, Czech Republic
    Designing the game from concept, documentation and implementation to balancing.Coaching a young developer team, supporting implementation and consulting possibilities.
  • Bohemia Interactive
    Level Designer
    Bohemia Interactive Jun 2011 - Sep 2011
    Mnisek Pod Brdy, Czech Republic
    Creating a large-scale realistic city settlement based on real-life GPS data for Take On Helicopters project.
  • Museum Of Historical Buildings
    3D Graphics Artist
    Museum Of Historical Buildings Feb 2011 - May 2011
    Zlate Moravce, Slovak Republic
    Digitalization of Slovak cultural heritage, reconstructing models from photogrammetry and creating their's presentable form.
  • Herafilm
    3D Graphics And Animation Artist
    Herafilm Sep 2010 - Jan 2011
    Prague, The Capital, Czech Republic
    Creating medical and technical animations for the Czech TV series Diagnoza and Port.
  • Millenium Gate Company
    3D Graphics Artist
    Millenium Gate Company May 2008 - Aug 2010
    Prague, The Capital, Czech Republic
    Creating 40+ content assets reaching from vehicles to buildings for the Czech military tactical simulator.
  • Mpde
    3D Graphics Artist
    Mpde Aug 2007 - Apr 2008
    Nitra, Slovak Republic
    Creating models, textures and materials, lighting and rendering scenes for various architectural visualisations.
  • Vst Verbundschalungstechnik
    Project Manager, Projection Engineer, Production Manager, Logistician
    Vst Verbundschalungstechnik Jul 2004 - Jul 2007
    Nitra, Slovak Republic
    Team leading and supervising.Creating manufacturing drawings for production.Project planning and managing production line with 50+ workers.Handling of warehousing and transportation process.

Peter Nespesny Skills

Game Design Level Design Video Game Production Project Management Production Managment Production Planning Office Management Logistics Quality Assurance Technical Support 3d Studio Max Photoshop Zbrush Unreal Development Kit Unity3d Autocad Microsoft Office Game Development Unreal Engine 3

Peter Nespesny Education Details

Frequently Asked Questions about Peter Nespesny

What company does Peter Nespesny work for?

Peter Nespesny works for Place Of Departure

What is Peter Nespesny's role at the current company?

Peter Nespesny's current role is Game Designer.

What is Peter Nespesny's email address?

Peter Nespesny's email address is pe****@****ail.com

What schools did Peter Nespesny attend?

Peter Nespesny attended University Of Zilina, Brno University Of Technology, Secondary Technical School Of Civil Engineering In Nitra.

What skills is Peter Nespesny known for?

Peter Nespesny has skills like Game Design, Level Design, Video Game Production, Project Management, Production Managment, Production Planning, Office Management, Logistics, Quality Assurance, Technical Support, 3d Studio Max, Photoshop.

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