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As the founder and president of Tactic, Peter Oberdorfer has been leading a team of talented digital artists and technologists to create innovative and immersive solutions for AR/VR/MR/XR, interactive retail and event installations, game engine content, and more. With over 25 years of experience in the VFX, real-time, game, and AR/VR/Web3 spaces, Peter has a proven track record of delivering cutting-edge and engaging products and experiences for a diverse range of clients, including Coca-Cola, P&G, Keurig, White Castle, and Six Flags.Peter's passion for interactive visualization and storytelling stems from his background as a visual effects artist and supervisor, co-founder of several award-winning digital post-production firms, and a master's degree in architecture from Columbia University. He has been involved in the prototyping and development of the Kinect with Microsoft, the early phase AR projects that led to the HoloLens prototype, and the Academy Award-winning films "What Dreams May Come" and "Happy Feet". Peter's mission is to leverage his expertise and creativity to push the boundaries of emergent technology and platforms, and to empower his clients and users with memorable and meaningful AR/VR/MR/XR experiences.
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Ceo And CcoTacticSan Francisco, Ca, Us -
President & EcdTactic Aug 2014 - PresentTactic creates design and technology solutions for AR/VR/MR/XR, as well as interactive retail and event installations, Virtual Reality, stereoscopic 360° video capture, game engine content, Augmented Reality (AR), NUI (gesture and multitouch) kiosks, custom-branded mobile applications, wearable technologies, etc. Our branded apps+experiences have had millions of users. As the founder and President of Tactic, I've built a roster of brand and agency clients, including: Coca-ColaP&GBrown Forman (Jack Daniel's)Beam Suntory (Jim Beam)Keurig/Dr. Pepper (Keurig)Blue Diamond (Almond Breeze, Blue Diamond Almonds)White CastleSix FlagsTreasury Wine Estates (19 Crimes/Living Wine Labels)TGI FridaysDeutsch NYBBDOChiat/DayWunderman Thompson (as JWT)Sparks
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Co-Founder / Creative Director / ExecutiveFloat Sep 2010 - Jan 2013San Francisco, Ca, UsFloat is an entertainment company, which develops User Experience (UX) prototypes and interactive experiences for mobile devices, gesture UI, smart TV, and connected platforms. Float pushes emergent technology and platforms through prototype experience design. Co founded in partnership with VFX supervisor/designer John Gaeta in 2010, Float was deeply involved for multiple years in the prototyping and development of the Kinect with Microsoft, both pre- and post- release, and worked closely with Microsoft's Analog group to test and prototype experiences for the platform. We were also involved for a time with Microsoft's early phase AR projects, which eventually contributed to the HoloLens prototype.Some of my accomplishments at Float:· Set up San Francisco facility, including negotiating office lease, organizing all aspects of equipment and technology purchases.· Grew the company from 2 founders to 25 staff members.· Completed initial round of $1 million in seed funding.· Established initial clientele and negotiated contracts.· Doubled revenues each of the first three consecutive years of operations.· Headed sales operations and talent acquisition.· Led client pitch meetings and creative briefs.· Prepared internal budgets, and presented quarterly reports for investors.· Float clientele includes Microsoft, Pepsi, HP, LG, BBDO and others.· Instituted lean startup ideas, such as implementing minimum viable product criteria for Float technology prototypes.The Float team employs a special focus on leveraging proprietary knowledge, methods and tech into compelling content needed within broad markets (apps, games, connected, brand and other experiences). -
General Manager And Vfx SupervisorReliance Mediaworks Vfx Jan 2008 - Jul 2010Reliance recruited me to helm and set up their first Visual Effects facility in the U.S., and use my experience in the Film and VFX industry to spearhead their expansion into the Visual Effects Realm. Reliance is a large Indian conglomerate that has major interest in U.S. and Indian film investment and production, as well as industrial and telecommunications interests. As Director at Reliance Mediaworks VFX:· Set up San Francisco facility, including equipment and technology pipeline.· Led sales and business development, successfully signing three feature film projects in 2009/2010.· Initiated Reliance Mediaworks /Digital Domain partnership discussions, which led to RMW investment in $30m joint venture with Digital Domain.· RMW/Digital Domain deal led to expansion of VFX business into the U.K. and India.· Led training efforts for Mumbai based VFX crew.· Conceived and implemented communication and QA pipeline between Mumbai, L.A., and San Francisco for Visual Effects.· Led on-location VFX Supervision for Robert Redford’s “The Conspirator”. -
Director / Co-Founder / Vfx SupervisorGiant Killer Robots Jan 1997 - Dec 2007I co-founded Giant Killer Robots, a visual effects production studio that had grown over eleven productive years from several artists into a facility of 90+ artists and production staff. My company was honored with two Academy Awards, one for Visual Effects, and one for Animation, along with accolades including an additional Academy Award Nomination for VFX, and an Emmy Award in VFX for television. My accomplishments at Giant Killer Robots:· Led creative pitches to film studios, directors, & movie productions.· Supervised multidisciplinary teams of up to 60 VFX artists & technicians on several major Hollywood features.· Led creative supervision within the studio.· Led entire film VFX Supervision for “Fantastic Four”, overseeing GKR and 4 other VFX facilities for Fox Studios.· Led on-set VFX supervision on six feature films on behalf Giant Killer Robots.· Client list included Fox, Warner Brothers, Universal, Paramount and New Line.· Helped hire and grow staff to 90 artists and technicians over 11 years.Some of the projects we worked on over the past ten years at GKR included:FANTASTIC FOUR: RISE OF THE SILVER SURFER 2007 (Senior Staff, Bidding and Production) SPIDERMAN 3 2007 WORLD TRADE CENTER 2007THE LAST MIMZY (Vfx Supervisor) 2007 HAPPY FEET (Vfx Supervisor) 2006POSEIDON 2006 THE FOUNTAIN (Vfx Supervisor) 2006 THE PRODUCERS 2006 FANTASTIC FOUR (Visual Effects Supervisor Fox/GKR) 2005 SON OF THE MASK 2004 BLADE: TRINITY 2004 DREAMKEEPER (Technical Director) 2004 TERMINATOR 3 2003 (Technical Director) 2004 LEAGUE OF EXTRAORDINARY GENTLEMEN (TD/Senior Staff)2003 MATRIX: REVOLUTIONS (Digital Assets/Senior Staff) 2003 MATRIX: RELOADED (Sequence Supervisor/TD) 2003 SCOOBY DOO: MONSTERS UNLIMITED (Visual Effects Supervisor) 2003 SCOOBY DOO (Visual Effects Supervisor) 2001 ROMEO MUST DIE (Technical Director) 1998 MONKEYBONE (Technical Director) 1998 WHAT DREAMS MAY COME (Technical Director) 1998 -
Director/ Co-Founder / Senior Technical DirectorPixel Liberation Front Inc. May 1995 - Jan 1997The first and original Previsualization Company. Senior Staff and co-owner during "Judge Dredd", "Eraser", "Sense and Sensibility" and "Starship Troopers" work done by the company. During this time I was also asked to create 3d effects and animation for many of the agencies, production houses and broadcast companies in the NYC area, including Editel NY, Charlex, Click 3x, Spontaneous Combustion, Manhattan Transfer/Post, Curious Pictures, Viacom, CBS, NBC, and many others.
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Technical Director / Cg ModelerR/Ga Jul 1995 - Dec 1995New York, Ny, UsLighting, Rigging, Modeling, Particle Effects, Rendering of multiple commercial projects. -
Technical Director/Previsualization ArtistMass Illusion May 1994 - Nov 1994Member of the very first feature film Previsualization department: Modeling, Lighting, Layout, Design, Animation, Interface Design, Virtual Cameras, digital/analog camera workflow.
Peter Oberdorfer Skills
Peter Oberdorfer Education Details
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Columbia UniversityArchitecture -
University Of California, BerkeleyArchitecture
Frequently Asked Questions about Peter Oberdorfer
What company does Peter Oberdorfer work for?
Peter Oberdorfer works for Tactic
What is Peter Oberdorfer's role at the current company?
Peter Oberdorfer's current role is CEO and CCO.
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What is Peter Oberdorfer's direct phone number?
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What schools did Peter Oberdorfer attend?
Peter Oberdorfer attended Columbia University, University Of California, Berkeley.
What are some of Peter Oberdorfer's interests?
Peter Oberdorfer has interest in Watching Sports, Watching Soccer, Kids, Exercise, Electronics, Outdoors, Soccer, Home Improvement, Reading, Sports.
What skills is Peter Oberdorfer known for?
Peter Oberdorfer has skills like Animation, Visual Effects, Computer Animation, Feature Films, Compositing, Creative Direction, Post Production, Film, Vfx Supervision, Video Games, Lighting, Television.
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