Peter Rosa Email & Phone Number
@topgolf.com
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Who is Peter Rosa? Overview
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Peter Rosa is listed as Software Engineer at World Golf Tour, a with 45 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at topgolf.com and a matched LinkedIn profile for Peter Rosa.
Peter Rosa previously worked as Unity Engineer at Topgolf Media and Lead Unity Developer at Planet Toccer Inc.. Peter Rosa holds Bachelors Of Science, Visual & Game Programming from Art Institute Of San Francisco.
Email format at World Golf Tour
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AeroLeads found 1 current-domain work email signal for Peter Rosa. Compare company email patterns before reaching out.
About Peter Rosa
Game Developer & Technical ArtistI have worked at various capacities, ranging from 3D Artist, Tools Programmer, Lead Programmer, Technical Artist, Level Designer. I wear many hats and I'm a firm believer of getting the job done, even if it means you are doing it for others. Big believer of taking tasks by the horn and doing the best job you can with what you have.I enjoy mostly working in the casual/mobile space. Have a strong understanding of Unity3D. I enjoy being a creative problem solver but at the same time being practical as well. What matters is the end user product to me. Making fun and engaging games.Specialties: Unity3D, Flash, ActionScript, Java, XML, Python, Mel Scripting, Maya Interface Development, OpenGL SDK, DirectX SDK, Visual Studio C++, FlashDevelop, TorqueScript
Listed skills include Unity3D, Game Development, Maya, Flash, and 11 others.
Peter Rosa's current company
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Peter Rosa work experience
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Software Engineer
Unity Engineer
My role is that of a generalist on the client side of World Golf Tours for mobile platforms. Ranging from gameplay, application flow, helping to service client to server requests and updates. We'd work with the product team and server engineers to handle the variety of updates to our mobile application, which is played by hundreds of thousands of players worldwide.- Help to port over the existing iOS project to the Googleplay Platform- Integrated a variety of 3rd party tools and technologies (analytics, advertisement, crash reporting)- Developed a subset of our multiplayer feature on mobile
Lead Unity Developer
Lead game developer on various projects.Managed and developed the framework to the application. Integrated and at times developed our plugins for various games. Including In app purchasing, analytics, social/marketing channels. Maintained and stabilized builds for deadlines and showcasing to various clients.Worked with designers/staff on technical issues and decisions, scope of development.
Middleware Developer
Developed our UI system as well as developed our interface to handle data from the servers. Worked with the backend engineer to develop a system where users can save, alter and update their avatars.
Game Programmer & Technical Artist
Design and develop games using various different platforms (including Flash ,Torque Engine, Unity3D )Extend and develop current tools and platforms for efficiency and faster development of projects.Lead Programmer with all Flash related material at Skunk Studios. I developed our rendering and game engine utilizing Flash technology, for faster performance as well as aiding artists to use existing Flash tools.Built the framework to handle assets to be loaded real-time or embedded into the application. The resulting assets can then be converted to bitmap graphics or left as vector graphics depending on the need.Handled development of external tools to aid on various phases of game development, particle effects, level layouts, etc.I also work as the Lead programmer on all Unity3D projects. As well as a Technical Artist, developing shaders, setting up out assets, workflow, and various other tasks to help with the efficiency developing our games.Released titles:Title: Ballot Boxer (iOS, Android)Publisher: Skunk StudiosRole: Lead ProgrammerTitle: Gutterball Goldenpin Bowling (iOS, PC, Mac, Android)Publisher: Skunk StudiosRole: Lead Programmer & Technical ArtistTitle: King of Thieves (PC, Mac)Publisher: Big Fish Games Role: Technical Artist, 3D Artist, Level DesignerTitle: Flux Family Secrets (PC, Mac)Publisher: Big Fish Games Role: Technical ArtistPuppy Stylin' (PC,Mac,Web)Publisher: Big Fish GamesRole: Lead Flash ProgrammerQBeez Online (Web)Publisher: Skunk Studios, WhirledRole:Lead Flash ProgrammerRestoriong Rhonda (PC/Mac)Publisher: Real ArcadeRole:Programmer
Prototype Programmer [Internship]
Developed game prototypes for testing and future expansion. Aided in design and mechanic of prototypes.
Colleagues at World Golf Tour
Other employees you can reach at wgt.com. View company contacts for 45 employees →
Peter Rosa education
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Art Institute Of San Francisco
Frequently asked questions about Peter Rosa
Quick answers generated from the profile data available on this page.
What company does Peter Rosa work for?
Peter Rosa works for World Golf Tour.
What is Peter Rosa's role at World Golf Tour?
Peter Rosa is listed as Software Engineer at World Golf Tour.
What is Peter Rosa's email address?
AeroLeads has found 1 work email signal at @topgolf.com for Peter Rosa at World Golf Tour.
Where is Peter Rosa based?
Peter Rosa is based in San Francisco, California, United States while working with World Golf Tour.
What companies has Peter Rosa worked for?
Peter Rosa has worked for World Golf Tour, Topgolf Media, Planet Toccer Inc., and Skunk Studios.
Who are Peter Rosa's colleagues at World Golf Tour?
Peter Rosa's colleagues at World Golf Tour include World Golf Tour, Inc., Marveno Scriven, and Kevin Bartram.
How can I contact Peter Rosa?
You can use AeroLeads to view verified contact signals for Peter Rosa at World Golf Tour, including work email, phone, and LinkedIn data when available.
What schools did Peter Rosa attend?
Peter Rosa holds Bachelors Of Science, Visual & Game Programming from Art Institute Of San Francisco.
What skills is Peter Rosa known for?
Peter Rosa is listed with skills including Unity3D, Game Development, Maya, Flash, Video Games, Actionscript, Opengl, and Mel.
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